What to do about AI in health?

What to do about AI in health?

Before a drug is approved by the U.S. Food and Drug Administration (FDA), it must demonstrate both safety and efficacy. However, the FDA does not require an understanding a drug’s mechanism of action for approval. This acceptance of results without explanation raises the question of whether the “black box” decision-making process of a safe and effective artificial intelligence model must be fully explained in order to secure FDA approval.  

This topic was one of many discussion points addressed on Monday, Dec. 4 during the MIT Abdul Latif Jameel Clinic for Machine Learning in Health (Jameel Clinic) AI and Health Regulatory Policy Conference, which ignited a series of discussions and debates amongst faculty; regulators from the United States, EU, and Nigeria; and industry experts concerning the regulation of AI in health. 

As machine learning continues to evolve rapidly, uncertainty persists as to whether regulators can keep up and still reduce the likelihood of harmful impact while ensuring that their respective countries remain competitive in innovation. To promote an environment of frank and open discussion, the Jameel Clinic event’s attendance was highly curated for an audience of 100 attendees debating through the enforcement of the Chatham House Rule, to allow speakers anonymity for discussing controversial opinions and arguments without being identified as the source. 

Rather than hosting an event to generate buzz around AI in health, the Jameel Clinic’s goal was to create a space to keep regulators apprised of the most cutting-edge advancements in AI, while allowing faculty and industry experts to propose new or different approaches to regulatory frameworks for AI in health, especially for AI use in clinical settings and in drug development. 

AI’s role in medicine is more relevant than ever, as the industry struggles with a post-pandemic labor shortage, increased costs (“Not a salary issue, despite common belief,” said one speaker), as well as high rates of burnout and resignations among health care professionals. One speaker suggested that priorities for clinical AI deployment should be focused more on operational tooling rather than patient diagnosis and treatment. 

One attendee pointed out a “clear lack of education across all constituents — not just amongst developer communities and health care systems, but with patients and regulators as well.” Given that medical doctors are often the primary users of clinical AI tools, a number of the medical doctors present pleaded with regulators to consult them before taking action. 

Data availability was a key issue for the majority of AI researchers in attendance. They lamented the lack of data to make their AI tools work effectively. Many faced barriers such as intellectual property barring access or simply a dearth of large, high-quality datasets. “Developers can’t spend billions creating data, but the FDA can,” a speaker pointed out during the event. “There’s a price uncertainty that could lead to underinvestment in AI.” Speakers from the EU touted the development of a system obligating governments to make health data available for AI researchers. 

By the end of the daylong event, many of the attendees suggested prolonging the discussion and praised the selective curation and closed environment, which created a unique space conducive to open and productive discussions on AI regulation in health. Once future follow-up events are confirmed, the Jameel Clinic will develop additional workshops of a similar nature to maintain the momentum and keep regulators in the loop on the latest developments in the field.

“The North Star for any regulatory system is safety,” acknowledged one attendee. “Generational thought stems from that, then works downstream.” 

Enter for a Chance to Win an Aquaman and the Lost Kingdom Digital Movie

In celebration of Aquaman and the Lost Kingdom’s digital release, we are giving away 10 digital movies to our readers. This is your opportunity to own it, yours to keep forever, all you need to do is enter below by 2/6/2024 for your chance to win. 

From The Studio:
As Arthur Curry confronts the responsibilities of being King, a long-buried ancient power is unleashed. After witnessing the full effect of these dark forces, Aquaman must forge an uneasy alliance with an old enemy, and embark on a treacherous journey to protect his family, kingdom, and the world from devastation.

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Aquaman and the Lost Kingdom is rated PG-13. Must be a resident of the U. S. to accept prize. Full rules are available below with entry. NO PURCHASE NECESSARY. Good Luck!

MUST REDEEM DIGITAL MOVIE OFFER BY 8/31/2024. Consumer must reside in the U.S. and register for a digital service provider account (go to wb.com/RedeemMovie for a list of digital service providers (e.g., Movies Anywhere). May only include HD Main Feature. NOT COMPATIBLE WITH ALL DEVICES. SOME DISPLAY RESOLUTIONS MAY NOT BE AVAILABLE FOR STREAMING OR DOWNLOAD ON ALL DEVICES FROM ALL DIGITAL SERVICES. Consult your digital service provider for compatible devices, available display resolutions, streaming and download capability and Terms of Service. Ultimate display resolution on playback is dependent upon connection and device characteristics, including screen resolution. High-speed Internet connection required. Go to wb.com/RedeemMovie for additional details, requirements and technical support. Neither Warner Bros. Entertainment Inc. nor any affiliate is responsible for maintaining any digital service. THIS DIGITAL MOVIE OFFER MAY NOT BE RESOLD OR OTHERWISE TRANSFERRED

Rowing in the right direction

Rowing in the right direction

For a college student, senior Tatum Wilhelm wakes up painfully early — at 5:15 a.m., to be exact. Five days per week, by 6:20 a.m. sharp, she is already rowing on the Charles River, bursting through the early morning fog. 

Between majoring in chemical engineering, minoring in anthropology, and working as an undergraduate student researcher at the Furst Lab, Wilhelm’s days are packed. But she says it’s her role on MIT Crew that gives her perspective on her goals and what matters most.  

Stretching her arms after a workout on the erg, the unforgiving indoor rowing machine used for individual training, she explains, “Crew is a set time in the day when I’m not thinking about academics. I’m just focused on pushing myself physically — and the river is beautiful.” 

She was captain of her team last year, but winning isn’t the current that pulls Wilhelm deeper and deeper into her sport; it’s teamwork. 

“When I first came here, I had the preconception that everyone at MIT was a genius and super into their books,” she says. “They are very smart, but everyone also does really cool stuff outside of academics. My favorite thing about this school is the people — especially my team.” 

Fitting in

A first-generation college student raised by a single mom, Wilhelm came to MIT from California with the support of Questbridge, a nonprofit that mentors high-achieving, low-income students as they apply early decision to their top-choice colleges. She was passionate about science and knew that MIT was the right place, but she didn’t know a soul on campus. 

It’s Wilhelm’s friendships, both in the lab and in the eight-person boat, that have given her a feeling of belonging. 

“Before I got to MIT, I honestly didn’t know what an engineer was,” she says bluntly. 

But once Wilhelm saw engineering alumni solving real-world problems in the field, she knew it was for her, ultimately choosing chemical engineering. 

When Covid-19 hit the spring of her first year and remained virtual for the fall 2020 semester, Wilhelm temporarily relocated to Alaska, where she worked as a farm hand and learned about sustainable agriculture. “I am an engineer — not a farmer. I am also not that outdoorsy, and that experience pushed me way out of my academic comfort zone in a great way,” Wilhelm says. 

During that time, she began working remotely as an undergraduate researcher in the Furst Lab, logging on between shifts in the fields to meet with Assistant Professor Ariel Furst, who actively included her as one of the team from the start. 

Back in Cambridge as a sophomore, Wilhelm unexpectedly discovered a passion for anthropology when she signed up for class 21A.157 (The Meaning of Life), a seminar taught by William R. Kenan Jr. Professor of Anthropology Heather Paxson.

Wilhelm admits, “I thought the class would be too philosophical, but it was actually extremely applicable to things that were going on in students’ lives. It was about finding personal meaning in work, family, and money in tangible ways.” At the time, the whole world was still reeling from Covid-19, and being able to conduct that kind of soul-searching became a powerful tool. 

“I just kept going with the anthro courses and soon had collected enough for a minor,” Wilhelm says. “They complement my chemical engineering classes, which are very technical and centered around problem-solving.” 

Real-world chemical engineering

Wilhelm spent her junior year studying thermodynamics and fluid dynamics in the Department of Chemical Engineering (ChemE), as well as class 21A.520 (Magic, Science, and Religion), a seminar with professor of anthropology Graham Jones. The contrast both stretched and soothed her brain. She says Jones’s engaging style of teaching made him her favorite MIT professor.

This fall, Wilhelm took a class called 21A.301 (Disease and Health) with associate professor of anthropology Amy Moran-Thomas. Discussions about the biopharmaceutical industry and analyzing modes of care directly connected with her ChemE coursework and internships, and gave her perspective on how her future work can impact real-world users. She reflects, “Looking at how these treatments impact patients’ lives has provided a deeper understanding of the implications of my work. I value being able to look at very technical scientific problems from a humanities lens, and I think it has enhanced my learning in both disciplines.” 

Alongside her academic studies, Wilhelm has continued working at the Furst Lab, more recently with the support of MIT SuperUROP. The competitive program provides advanced undergraduates with independent research opportunities. 

With this funding, Wilhelm is conducting a project to examine how to potentially engineer cell-based electrochemical lanthanide sensors. Lanthanides are rare-earth elements used in several industries, including electronics and green energy, primarily due to their abundance and low cost. 

Wilhelm explains, “The current methods for the separation of lanthanides in mining and recycling are costly and environmentally damaging. This project aims to create an inexpensive and environmentally-friendly method for detecting and recovering lanthanides from complex solutions.”

At MIT, she has noticed some interesting parallels between being part of the crew team and sharing the lab with researchers of different ages and backgrounds. In both settings, failing, iterating, and ultimately winning frame the culture. 

She says, “In the lab, there is an overarching sense of purpose, which also translates to crew. In rowing, we are all working together. We train both individually and as a team. Our performance as individuals matters, but we ultimately have to all come together to move the boat forward.” 

Next year, Wilhelm hopes to steer toward a PhD in chemical engineering or material science. 

“I’m really interested in the industry applications of ChemE, but in reality, I just want to continue researching and learning new things every day right now,” she says.

Professor Emeritus Peter Schiller, a pioneer researcher of the visual system, dies at 92

Professor Emeritus Peter Schiller, a pioneer researcher of the visual system, dies at 92

Peter Schiller, professor emeritus in the Department of Brain and Cognitive Sciences and a member of the MIT faculty since 1964, died on Dec. 23, 2023. He was 92.

Born in Berlin to Hungarian parents in 1931, Schiller and his family returned to Budapest in 1934, where they endured World War II; in 1947 he moved to the United States with his father and stepmother. Schiller attended college at Duke University, where he was on the soccer and tennis teams and received his bachelor’s degree in 1955. He then went on to earn his PhD with Morton Weiner at Clark University, where he studied cortical involvement in visual masking. In 1962, he came to what was then the Department of Psychology at MIT for postdoctoral research. Schiller was appointed an assistant professor in 1964 and full professor in 1971. He was appointed to the Dorothy Poitras Chair for Medical Physiology in 1986 and retired in 2013.

“Peter Schiller was a towering figure in the field of visual neurophysiology,” says Mriganka Sur, the Newton Professor of Neuroscience. “He was one of the pioneers of experimental studies in nonhuman primates, and his laboratory, together with those of Emilio Bizzi and Ann Graybiel, established MIT as a leading center of research in brain mechanisms of visual and motor function.”

Recalls John Maunsell, the Albert D. Lasker Distinguished Service Professor of Neurobiology at the University of Chicago, who did postdoctoral research with Schiller, “Peter was the boldest experimentalist I’ve ever known. Once he engaged with a question, he was unintimidated by how exacting, intricate, or extensive the required experiments might be. Over the years he produced an impressive range of results that others viewed as beyond reach.” 

Schiller’s former PhD student Michael Stryker, the W.F. Ganong Professor of Physiology at the University of California at San Francisco, writes, “Schiller was merciless in his criticism of weakly supported conclusions, whether by students or by major figures in the field. He demanded good data, real measurements, no matter how hard they were to make.”

Schiller’s research spanned multiple areas. As a graduate student, he designed an apparatus, the five-field tachitoscope, that rigorously controlled the timing and sequence of images shown to each eye in order to study visual masking and the generation of optical illusions. With it, Schiller demonstrated that several well-known optical illusions are generated in the cortex of the brain rather than by processes in the peripheral visual system.

Seeking postdoctoral research, he turned to his father’s friend, Hans-Lukas Teuber, who had just accepted an offer to be founding head of the Department of Psychology at MIT. Schiller learned how to make single-unit electrophysiological recordings from the brains of awake animals, which added a new dimension to his studies of the circuitry and mechanisms of cortical processing in the visual system. Among other findings, he saw that brightness masking in the visual system was caused by interactions among retinal neurons, in contrast to the cortical mechanism of illusions.

In 1964, Schiller was appointed assistant professor. Soon after, he embarked on productive collaborations with Emilio Bizzi, who had just arrived in the Department of Psychology. Schiller and Bizzi, who is now an Institute Professor Emeritus, shared an interest in the neural control of movement; they set to work on the oculomotor system and how it guides saccades, the rapid eye movements that center objects of interest in the visual field. They quantified the firing patterns of motor neurons that generate saccadic eye movements; paired with studies of the superior colliculus, the brain center that guides saccades in primates, and the frontal eye fields of the cortex, they outlined a fundamental scheme for the control of saccades, in which one system identifies targets in the visual scene and another generates eye movements to direct the gaze toward the target.

Continuing his dissection of visual circuitry, Schiller and his colleagues traced the connections that two different types of retinal cells, known as parasol cells and midget cells, send from the retina to the lateral geniculate nucleus of the thalamus. They discovered that each cell type connects to a different area, and that this physical segregation reflects a functional difference: Midget cells process color and fine texture while parasol cells carry motion and depth information. He then turned to the ON and OFF channels of the visual system — channels originating in different types of retinal neurons: some which respond to the onset of light, others that respond to the offset of light, and others that respond to both on and off. Building on earlier work by others, and inspired by recent discoveries of ways to pharmacologically isolate ON and OFF systems, Schiller and several of his students extended the previous studies to primates and developed an explanation for the evolutionary benefit of what seems at first like a paradoxical system: that the ON/OFF system allows animals to perceive both increments and decrements in contrast and brightness more rapidly, a beneficial attribute if those shifts, for instance, represent the approach of a predator.

At the same time, the Schiller lab delved further into the role of various parts of the cortex in visual processing, especially the areas known as V4 and MT, later steps in visual processing pathways. Through single-neuron recordings and by making lesions in specific areas of the brain in the animals they studied, they revealed that area V4 has a major role in the selection of visual targets that are smaller or have lower contrast compared to other stimuli in a scene, an ability that, for example, helps an animal unmask a camouflaged predator or prey. Strikingly, he showed that many variations in images that are important for perception have a delayed influence on the responses of neurons in the primary visual cortex, indicating that they are produced by feedback from higher stages of visual processing.

Schiller’s many significant contributions to vision science were recognized with his election to the National Academy of Sciences and the American Academy of Arts and Sciences in 2007, and, in his home country, he was made an honorary member of the Magyar Tudományos Akadémia, the Hungarian Academy of Sciences, in 2008.

Schiller’s legacy is also evident in his students and trainees. Schiller counted more than 50 students and postdocs who passed through his lab in its 50 years. Four of his trainees have since been elected to the National Academy of Sciences: graduate students Larry Squire and Stryker, and postdocs Maunsell and Nikos Logothetis.

His mentorship also extended to faculty colleagues, recalls Picower professor of neuroscience Earl Miller: “He generously took me under his wing when I began at MIT, offering invaluable advice that steered me in the right direction. I will forever be grateful to him. His mentorship style was not coddling. It was direct and frank, just like Peter always was. I remember early in my nascent career when I was rattled by finding myself in a scientific disagreement with a senior investigator. Peter calmed me down, in his way. He said, ‘Don’t worry, controversy is great for a career.’ But he quickly added, ‘As long as you are right; otherwise, well …’

Schiller’s creative streak did not just influence his scientific thinking; he was an accomplished guitar and piano player, and he loved building complex and abstract sculptures, many of them constructed from angular pieces of colored glass. He is survived by his three children, David, Kyle, and Sarah, and five grandchildren. His wife, Ann Howell, died in 1999.

Project C and Project D Are Immortality Developer’s Newest Games, According To Mysterious Steam Listings

Project C and Project D Are Immortality Developer’s Newest Games, According To Mysterious Steam Listings

Half Mermaid, led by Sam Barlow, is known for making video games using FMV, and they often require the player to sort through footage to solve mysteries. But for the studio’s next projects, it seems the mystery will begin before the games are even announced – today, two Steam listings were posted on Half Mermaid’s developer page, but most of their information is redacted.

The games, currently called “Project C” and “Project D,” have very few concrete details listed. White text blocks give the page a redacted look, so only a few words in each sentence are legible, and the images and videos in their galleries are surreal and vague. Obscure details are still details, however, so here’s a breakdown of what we know about each game so far.

The description underneath Project C’s profile image is as follows:

Gifted with the ███████ ██ ███ ██████ ██ ███ ███ ████ ██ ████, █████ █████████ kaleidoscopic █████████████ ██ ███ ██████ ██ ██████ █████████ ███ ██ future.

And the “About This Game ” section in Project C’s Steam listing is as follows:

For now we see through a glass, darkly;
but then face to face: now I know in part;
but then shall I know even as also I am known.

Project C██████ is the new cinematic ███████████ ████ Sam Barlow ███ Half Mermaid. █████ ███████ ███ for the first time ever in a video game █████████ ██████ ██ ████ ██████.

The word “kaleidoscopic” is definitely an important theme in this listing, both in the images and in the imagery in the listing. The poetic words at the start of the “about” section are actually from the Bible – it’s Corinthians 13:12. In this context, however, it could be interpreted as a poetic way of looking at someone’s face through a kaleidoscope, especially when placed right next to what’s depicted in the image gallery, which we’ve assembled below.

Based on the words we can read in the second part, this seems like a relatively straightforward Sam Barlow/Half Mermaid game. The word “cinematic” lines up with what we’ve come to expect from the developer, and while they tease something will appear “for the first time ever in a video game,” we have no idea what that is. Something similar could be said for Immortality, the studio’s last game that included footage from three original feature-length films. In that regard, doing something “for the first time ever” would be right in line with the studio’s past.

There’s a video as well, but there isn’t much new information there. Kaleidoscopic imagery, a blinking face, and a gasp at the end all fall in line with the themes assembled thus far, but provide no further answers.

The description underneath Project D’s profile image is as follows:

Something bad ███ ████████ ██ █████ ███ ███ ███ █████ ███████ ██████ ████. Some doors ████ ████ ███ ██████████. Some doors ████ ████ ██████████. ███ ███ ███ home?

 And the “About This Game ” section in Project D’s Steam listing is as follows:

Project D████ is a █████ █ survival horror ███ Sam Barlow ██ Half Mermaid.

██████ █████ ██ 1983 ██ █ █████████ ████ ████ ████████, ███ ████ ████ ██████ ██████ nurse █████ ███ ████ ███████ █████ ████ ███████ in ███████ ███. Be careful ███████ ████ ███ ████ ████ █ nightmare.

Right off the bat, this game looks like a completely different venture for Half Mermaid – the “about” section lists it as a survival horror game. We also can guess the game will take place in 1983, presumably in America, thanks to the image in the gallery that says “America.” The only other things we can put together here are “doors,” “nurse,” and “nightmare,” which isn’t quite enough to draw conclusions about. Perhaps the “D” in Project D stands for “Doors”?

But while Project C’s video was mainly about the vibes, Project D has a lot more going on. After clearly hearing the words “shots fired” over a radio, the audio track is crowded with chatter, presumably from police. Then, the chatter stops suddenly, and the voice of Ronald Regan says, “We are Americans.” This further establishes that the game is set in the year 1983 since that was right in the midst of Regan’s presidency. Still, it’s unclear what horrors the player will be surviving in this game. You can see the image gallery for yourself below to draw your own conclusions.

Sam Barlow himself has responded to the discovery of the postings with relative surprise, posting a message on X saying, “Trying to sneakily put out teasers for 2 games and the internet notices quick!” At the time of writing, neither game is listed on Half Mermaid’s website yet, but hopefully, the studio will share more details soon. For more Half Mermaid, learn why Immortality was one of our favorite games of 2022, and then read about when you’ll be able to pick it up on PlayStation.

How AI Reduces the Cost of a Data Breach

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Final Fantasy 7 Advent Children Complete Comes To U.S. Theaters For Two Days Next Month

Final Fantasy 7 Advent Children Complete Comes To U.S. Theaters For Two Days Next Month

Square Enix has partnered with Fathom Events and Sony Pictures to bring the director’s cut of Final Fantasy VII Advent Children to theaters for the first time. Premiering ahead of Final Fantasy VII Rebirth’s launch on February 29, the theatrical sequel to the original Final Fantasy VII will get its first run in U.S. theaters for just two days. 

Dubbed Final Fantasy VII Advent Children Complete, this expanded version of the 2005 CG film is 26 minutes longer than the original. Square Enix states it features “roughly a thousand revised scenes with expanded themes and improved visuals.” 

Before the film starts, though, fans who arrive early will witness exclusive introductory content, such as a history of Final Fantasy VII presentation that explains its ties to Advent Children. Gameplay footage of Final Fantasy VII Rebirth will be shown off, along with new interviews about the project with FF7 Remake creative director (and Advent Children director) Tetsuya Nomura, Rebirth director Naoki Hamaguchi, and producer Yoshinori Kitase. 

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Final Fantasy VII Advent Children takes place two years after the events of the original Final Fantasy VII. Cloud and his friends tackle a mysterious illness spreading across Midgar, along with the appearance of new enemies tied to a familiar foe. Advent Children became a popular film due to its, at the time, impressive CG animation and action scenes.

Newcomers who hopped on the series with Remake should be warned that Advent Children more or less spoils the ending of Final Fantasy VII, so even though Rebirth may potentially steer the narrative in other directions, you may want to keep that in mind if you’d rather stay in the dark. If you miss this theatrical run, you can always pick up the enhanced 4K Blu-ray of Advent Children Complete that dropped a few years ago.  

Final Fantasy VII Advent Children Complete will play in 650 theaters nationwide on two days: February 21 and 22. Showings on the 21 will play the English dubbed version; showings on the 22 are for the English subbed. You can see if the film is playing in your area by visiting Fathom’s website.

For more recent features and videos detailing Final Fantasy VII Rebirth, be sure to visit our exclusive cover story hub

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