Give Us Feedback, Win A Game Informer Gold Copy Of The Final Fantasy VII Rebirth Issue

Give Us Feedback, Win A Game Informer Gold Copy Of The Final Fantasy VII Rebirth Issue

For every issue of Game Informer magazine, we print a handful of Game Informer Gold editions. These versions sometimes feature alternate art, have a gold embossed logo on the front, are individually numbered and feature higher quality paper. They’re very nice, and we reserve them for special occasions like charity auctions or, as is the case here, giveaways.

For the recent Final Fantasy VII Rebirth issue featuring both Cloud and Sephiroth awash in an ocean of flame, we have two Game Informer Gold editions we are prepared to send to readers. For a chance at winning one of these collectible issues, we want to hear from you about what’s on your mind about gaming and Game Informer. Send a message to our Feedback for a chance to be featured in our monthly magazine letters column.

[embedded content]

If you fill out the form below before February 12, 2024, you will be entered to win one of two Game Informer Gold copies of our Final Fantasy VII Rebirth issue. In terms of the kind of feedback we’re looking for, we want thoughtful responses to our content, general thoughts on the video game industry, your criticisms of previously released or upcoming games, or anything else that will make the magazine better. We’re flexible! We want to know what’s on your mind, and potentially share your thoughts and questions with the rest of Game Informer’s readers.

We’re looking forward to your responses and we hope you are looking forward to seeing your responses in the magazine. Good luck! And please enjoy a little necessary legalese before you fill out and submit the form below.

Giveaway valid for U.S. addresses only. Responses must reach a baseline level of quality and originality to be considered valid. Winners will be notified through the email address linked to their GameInformer.com account. If response is not received within 5 business days, winners may forfeit their prize.

Q&A: A blueprint for sustainable innovation

Q&A: A blueprint for sustainable innovation

Atacama Biomaterials is a startup combining architecture, machine learning, and chemical engineering to create eco-friendly materials with multiple applications. Passionate about sustainable innovation, its co-founder Paloma Gonzalez-Rojas SM 15, PhD 21 highlights here how MIT has supported the project through several of its entrepreneurship initiatives, and reflects on the role of design in building a holistic vision for an expanding business.

Q: What role do you see your startup playing in the sustainable materials space?

A: Atacama Biomaterials is a venture dedicated to advancing sustainable materials through state-of-the-art technology. With my co-founder Jose Tomas Dominguez, we have been working on developing our technology since 2019. We initially started the company in 2020 under another name and received Sandbox funds the next year. In 2021, we went through The Engine’s accelerator, Blueprint, and changed our name to Atacama Biomaterials in 2022 during the MITdesignX program. 

This technology we have developed allows us to create our own data and material library using artificial intelligence and machine learning, and serves as a platform applicable to various industries horizontally — biofuels, biological drugs, and even mining. Vertically, we produce inexpensive, regionally sourced, and environmentally friendly bio-based polymers and packaging — that is, naturally compostable plastics as a flagship product, along with AI products.

Q: What motivated you to venture into biomaterials and found Atacama?

A: I’m from Chile, a country with a beautiful, rich geography and nature where we can see all the problems stemming from industry, waste management, and pollution. We named our company Atacama Biomaterials because the Atacama Desert in Chile — one of the places where you can best see the stars in the world — is becoming a plastic dump, as many other places on Earth. I care deeply about sustainability, and I have an emotional attachment to stop these problems. Considering that manufacturing accounts for 29 percent of global carbon emissions, it is clear that sustainability has a role in how we define technology and entrepreneurship, as well as a socio-economic dimension.

When I first came to MIT, it was to develop software in the Department of Architecture’s Design and Computation Group, with MIT professors Svafa Gronfeldt as co-advisor and Regina Barzilay as committee member. During my PhD, I studied machine-learning methods simulating pedestrian motion to understand how people move in space. In my work, I would use lots of plastics for 3D printing and I couldn’t stop thinking about sustainability and climate change, so I reached out to material science and mechanical engineering professors to look into biopolymers and degradable bio-based materials. This is how I met my co-founder, as we were both working with MIT Professor Neil Gershenfeld. Together, we were part of one of the first teams in the world to 3D print wood fibers, which is difficult — it’s slow and expensive — and quickly pivoted to sustainable packaging. 

I then won a fellowship from MCSC [the MIT Climate and Sustainability Consortium], which gave me freedom to explore further, and I eventually got a postdoc in MIT chemical engineering, guided by MIT Professor Gregory Rutledge, a polymer physicist. This was unexpected in my career path. Winning Nucleate Eco Track 2022 and the MITdesignX Innovation Award in 2022 profiled Atacama Biomaterials as one of the rising startups in Boston’s biotechnology and climate-tech scene.

Q: What is your process to develop new biomaterials?

A: My PhD research, coupled with my background in material development and molecular dynamics, sparked the realization that principles I studied simulating pedestrian motion could also apply to molecular engineering. This connection may seem unconventional, but for me, it was a natural progression. Early in my career, I developed an intuition for materials, understanding their mechanics and physics.

Using my experience and skills, and leveraging machine learning as a technology jump, I applied a similar conceptual framework to simulate the trajectories of molecules and find potential applications in biomaterials. Making that parallel and shift was amazing. It allowed me to optimize a state-of-the-art molecular dynamic software to run twice as fast as more traditional technologies through my algorithm presented at the International Conference of Machine Learning this year. This is very important, because this kind of simulation usually takes a week, so narrowing it down to two days has major implications for scientists and industry, in material science, chemical engineering, computer science and related fields. Such work greatly influenced the foundation of Atacama Biomaterials, where we developed our own AI to deploy our materials. In an effort to mitigate the environmental impact of manufacturing, Atacama is targeting a 16.7 percent reduction in carbon dioxide emissions associated with the manufacturing process of its polymers, through the use of renewable energy. 

Another thing is that I was trained as an architect in Chile, and my degree had a design component. I think design allows me to understand problems at a very high level, and how things interconnect. It contributed to developing a holistic vision for Atacama, because it allowed me to jump from one technology or discipline to another and understand broader applications on a conceptual level. Our design approach also meant that sustainability came to the center of our work from the very beginning, not just a plus or an added cost.

Q: What was the role of MITdesignX in Atacama’s development?

A: I have known Svafa Grönfeldt, MITdesignX’s faculty director, for almost six years. She was the co-advisor of my PhD, and we had a mentor-mentee relationship. I admire the fact that she created a space for people interested in business and entrepreneurship to grow within the Department of Architecture. She and Executive Director Gilad Rosenzweig gave us fantastic advice, and we received significant support from mentors. For example, Daniel Tsai helped us with intellectual property, including a crucial patent for Atacama. And we’re still in touch with the rest of the cohort. I really like this “design your company” approach, which I find quite unique, because it gives us the opportunity to reflect on who we want to be as designers, technologists, and entrepreneurs. Studying user insights also allowed us to understand the broad applicability of our research, and align our vision with market demands, ultimately shaping Atacama into a company with a holistic perspective on sustainable material development.

Q: How does Atacama approach scaling, and what are the immediate next steps for the company?

A: When I think about accomplishing our vision, I feel really inspired by my 3-year-old daughter. I want her to experience a world with trees and wildlife when she’s 100 years old, and I hope Atacama will contribute to such a future.

Going back to the designer’s perspective, we designed the whole process holistically, from feedstock to material development, incorporating AI and advanced manufacturing. Having proved that there is a demand for the materials we are developing, and having tested our products, manufacturing process, and technology in critical environments, we are now ready to scale. Our level of technology-readiness is comparable to the one used by NASA (level 4).

We have proof of concept: a biodegradable and recyclable packaging material which is cost- and energy-efficient as a clean energy enabler in large-scale manufacturing. We have received pre-seed funding, and are sustainably scaling by taking advantage of available resources around the world, like repurposing machinery from the paper industry. As presented in the MIT Industrial Liaison and STEX Program’s recent Sustainability Conference, unlike our competitors, we have cost-parity with current packaging materials, as well as low-energy processes. And we also proved the demand for our products, which was an important milestone. Our next steps involve strategically expanding our manufacturing capabilities and research facilities and we are currently evaluating building a factory in Chile and establishing an R&D lab plus a manufacturing plant in the U.S.

NCSC: AI to significantly boost cyber threats over next two years

A report published by the UK’s National Cyber Security Centre (NCSC) warns that AI will substantially increase cyber threats over the next two years.  The centre warns of a surge in ransomware attacks in particular; involving hackers deploying malicious software to encrypt a victim’s files or…

Palworld’s Early Access Roadmap Includes PvP, Raid Bosses, Crossplay, And More

Developer Pocketpair has shared the Early Access roadmap for its hit “Pokémon with guns” survival game, Palworld, alongside news that the game crossed 7 million copies sold in just five days. For reference, it took Marvel’s Spider-Man 2, a PlayStation 5-exclusive game starring arguably the most popular superhero in the world, 11 days to cross the 5 million mark. This roadmap includes PvP, raid bosses and other endgame content, Steam-Xbox crossplay, bug fixes, additional features, and more. 

If you’ve managed to dodge the discussion around Palworld, which has taken the internet, Steam, and Xbox by storm, Game Informer has a great primer for you to read right here. And if you don’t know what the game looks like in action yet, check out Game Informer’s recent Palworld stream below: 

[embedded content]

Palworld Early Access Roadmap

Pocketpair starts its roadmap post out by first stating sales of Palworld have far exceeded the team’s expectations and that the game is currently experiencing many problems due to “excessive access congestion,” among other challenges. The game was so popular at launch this past weekend that the studio had to have an emergency meeting with the Epic Games’ Online Services team to resolve connectivity issues and errors players were encountering. Pocketpair says it is prioritizing congestion and connection issues first before moving on to implementing new features in Palworld. 

Here are the critical issues Pocketpair is addressing first

  • Numerous bugs the team has already identified 
  • Sometimes, the world date may experience rollbacks
  • The loading screen may persist when trying to load into worlds

And here are the planned future updates for Palworld the team is working on

  • PvP
  • Raid bosses (endgame content)
  • Pal Arena (PvP for Pals, specifically)
  • Steam-Xbox crossplay
  • Various Xbox feature improvements 
  • Server transfers and migrations
  • Improvements to the building system
  • New islands, Pals, bosses, and technologies 
Palworld’s Early Access Roadmap Includes PvP, Raid Bosses, Crossplay, And More

As for when to expect these content updates, Pocketpair is not yet ready to share. It addresses the bugs and errors it deems “critical issues” before working on planned future updates. 

Pocketpair hit Early Access on Steam and Xbox (and it’s available on Xbox and PC Game Pass, too) last week and has since become a hit phenomenon that’s hard to ignore. For more about the game, check out Game Informer’s breakdown of all things Palworld, and then read Game Informer’s behind-the-scenes feature about the game. Watch our Palworld gameplay here after that. 


Have you been playing Palworld? Let us know what you think of it in the comments below!

The Legend Of Zelda, Splatoon Orchestra Concerts Head To YouTube Next Month

The Legend Of Zelda, Splatoon Orchestra Concerts Head To YouTube Next Month

Nintendo has announced that it will stream full pre-recorded concerts for The Legend of Zelda series and its Splatoon franchise next month. Both concerts were set to be a part of Nintendo Live events in December of last year and this month, too, in Tokyo, Japan, but these events were canceled over safety concerns, as reported by VideoGamesChronicle. Now, everyone will be able to watch these concerts when they hit the official Nintendo YouTube channel next month. 

More specifically, The Legend of Zelda orchestra concert will go live on Friday, February 9, at 5 a.m. PT/8 a.m. ET, and the Splatoon 3 Deep Cut concert will be posted on February 10. 

Here’s what Nintendo has to say about each: 

The Legend of Zelda Orchestra Concert

Splatoon 3 Deep Cut Concert

Game Informer’s own Brian Shea got to watch The Legend of Zelda orchestra concert live at Nintendo Live in Seattle, Washington, last year, and you can check out this video below for a taste of it: 

While waiting to watch these concerts on YouTube next month, read Game Informer’s review of The Legend of Zelda: Tears of the Kingdom, and then check out this interview with producer Eiji Aonuma and director Hidemaro Fujibayashi about the game’s reception, the team’s approach to the Zelda timeline, and more. Read Game Informer’s Splatoon 3 review after that, and then check out this story about Splatoon 3’s Side Order DLC hitting the game next month


Are you going to watch these two concerts on YouTube next month? Let us know which songs you’re most excited to hear in the comments below!