Undertale, Celeste, Untitled Goose Game, And More Join Among Us

Undertale, Celeste, Untitled Goose Game, And More Join Among Us

Crossover skins are extremely commonplace for in-game stores in 2023, and Among Us is no different. Their latest collaborative effort introduces skins from a list of popular indie games; Undertale, Celeste, A Hat in Time, Crypt of the Necrodancer, Untitled Goose Game, Alien Hominid Invasion, and Castle Crashers. The cosmetics from all seven games will be included in a Cosmicube, which can be purchased with 7000 beans. The crossover includes 25 hats, 18 skins, 12 nameplates, 9 visors, and 6 pets. You can see a gallery of the featured skins below.

The update will also include a series of patches (which you can read right here) and will notably deprecate 2021 versions of the game, pushing players to use updated versions instead. “We’ve been supporting a lot of older versions of the game, and as it continues to grow and get new features, it gets harder to keep up,” the patch notes read. “We have to remove older versions so we can focus on improving our system for everyone. Make sure you update your game and thanks for understanding!”

This is the first update to Among Us since they added The Fungle, a new map that takes place in a fungus-infested jungle. You can watch the launch trailer right here.


Are you planning on trying out the new cosmetics in Among Us? Let us know in the comments!

Sonic The Hedgehog 3 Resumes Production, Reveals New Look At Shadow

Sonic The Hedgehog 3 Resumes Production, Reveals New Look At Shadow

We found out last August that Sonic the Hedgehog 3 was set to hit theaters on December 20, 2024, but a new teaser gave us another glimpse at its newest star: Shadow the Hedgehog.

I say “another” because Shadow briefly appears during Sonic the Hedgehog 2’s mid-credits scene, setting him up as presumably the antagonist of the third film. While we still don’t know his exact role or who will voice him, today’s image, posted above, provides a good look at Shadow below the neck (does he have a neck?), namely his signature air shoes. 

Production on Sonic the Hedgehog 3 had stalled due to the SAG-AFTRA strikes, and today’s update confirms work has resumed following the strike’s suspension. Jeff Fowler remains in the director’s chair, and the returning cast includes Ben Schwartz (Sonic), Colleen O’Shaughnessey (Tails), Idris Elba (Knuckles), and James Marsden (Tom Wachowski).

Whatever the third film entails, it has one heck of an act to follow. Sonic the Hedgehog 2 was a box office smash, becoming the highest-grossing video game film of all time in the U.S. until The Super Mario Bros. Movie took that crown earlier this year. A live-action TV spin-off starring Knuckles is also in the works and slated to release early next year. 

The Post Holiday Rush Backlog Episode | GI Show

The Post Holiday Rush Backlog Episode | GI Show

The year is not over yet, but arguably its biggest rush of video game releases have completed, which means now we actually need to play all of them. Or at least play as many as we can. On this week’s episode Marcus Stewart, Kyle Hilliard, and Charles Harte discuss the games they’re trying to catch up on including The Talos Principle 2 and Dave the Diver, and of course Kena: Bridge of Spirits, Batman Arkham Knight, and Grounded. We also answer questions from the community and reflect on our 2023 Thanksgiving meals.

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Follow us on social media: Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard), and Charles Harte (@chuckduck365).

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

The Game Informer Show – Podcast Timestamps:

00:00:00 – Intro
00:06:33 – Thanksgiving Dinner Favorites
00:32:26 – Super Mario Bros. Wonder
00:37:11 – The Talos Principle
00:44:45 – Dave The Diver
00:49:57 – Inscryption
00:53:46 – Kena: Bridge of Spirits
00:59:29 – Grounded
01:05:05 – Batman: Arkham Knight
01:10:28 – Housekeeping and Listener Questions

Surreal ‘Road-Lite’ Driving Survival Game Pacific Drive Gets February Launch Date

Surreal ‘Road-Lite’ Driving Survival Game Pacific Drive Gets February Launch Date

After suffering a delay to next year, we now know that the driving-focused roguelite survival game Pacific Drive is arriving on February 22.

The news comes courtesy of today’s PC Gaming Show: Most Wanted. Pacific Drive is a first-person adventure that unfolds in a surreal version of the Pacific Northwest. Players drive a station wagon to explore a forest filled with supernatural threats related to a government agency’s experiments gone wrong. Check out a recent story trailer below.  

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As a run-based game, the world shifts with every trip into the forest, and the only thing keeping you alive is your trusty vehicle, which you’ll repair, reinforce, and modify using materials found while exploring the unsettling landscapes. Your car will need to stay up to snuff in order to withstand dangers such as the Zone Storm, a recurring maelstrom that obliterates everything in its path, meaning players will have to outrun it to stay alive. 

Pacific Drive will be available on PlayStation 5 and PC. For more on the game, you can check out our extended preview of the game here.

Donny White, CEO & Co-Founder of Satisfi Labs – Interview Series

Founded in 2016, Satisfi Labs is a leading conversational AI company. Early success came from its work with the New York Mets, Macy’s, and the US Open, enabling easy access to information often unavailable on websites. Donny spent 15 years at Bloomberg before entering the world…

Stable Video Diffusion: Latent Video Diffusion Models to Large Datasets

Generative AI has been a driving force in the AI community for some time now, and the advancements made in the field of generative image modeling especially with the use of diffusion models have helped the generative video models progress significantly not only in research, but…

YoloBox Ultra is the Ultimate All in One Streaming Studio – Videoguys

YoloBox Ultra is the Ultimate All in One Streaming Studio – Videoguys

Discover the game-changing YoloBox Ultra in the blog post, “YoloBox Ultra: A Pocket-Friendly Live-Streaming Studio” by Jose Antunes on ProVideo Coalition. Unveiled as “The Ultimate YoloBox Experience,” this compact device, detailed by Antunes, combines the roles of an encoder, switcher, monitor, recorder, and streaming studio—all within a conveniently pocket-sized package.

Antunes emphasizes the YoloBox Ultra’s ability to support 4K streaming using H.264 and H.265 codecs, making it an ideal choice for simultaneous streaming to three horizontal destinations such as Facebook, YouTube, Twitch, or custom RTMP destinations. Moreover, the device accommodates streaming to two vertical platforms, including popular options like Instagram and TikTok.

Explore the blog for insights into the YoloBox Ultra’s inheritance of professional features from its predecessor, the Pro version. Antunes details capabilities like customizable graphics, chroma key, inviting guests, instant replay, auto-switching, video cropping, and picture-in-picture—highlighting the device’s versatility for content creators.

Key specifications: 

  • Encoder, monitor, switcher, recorder all in one
  • 4K streaming, ISO recording
  • 4 x HDMI & 2 x USB inputs + HDMI out
  • NDI + SRT input & output
  • USB webcam out + external hard drive
  • Stream via ethernet, Wi-Fi, 4G LTE, USB dongle
  • Built-in battery
  • Supports H.264 & H.265
  • Multistream to Facebook, YouTube & RTMP (up to 3 platforms)
  • Multistream to TikTok, Instagram (2 vertical platforms)
  • Live Switch from up to 10 Sources

Discover the user-friendly aspects of the YoloBox Ultra, including its intuitive 8-inch touchscreen display, providing seamless control and monitoring. The HDMI output feature enhances practicality, allowing local monitoring on an optional display for diverse streaming scenarios. Notably, the Ultra’s recording capabilities enable users to capture all video inputs, including program video, in mp4 format onto the built-in SD card or a USB flash drive with a capacity of up to 1TB.

Antunes further discusses the YoloBox Ultra’s robust connectivity options, emphasizing its ability to combine up to five internet sources—4G LTE cellular, WiFi, Ethernet, and USB dongle—ensuring a stable and interference-free live stream. Key specifications, including NDI and SRT input and output, USB webcam out, external hard drive support, and streaming options via ethernet, Wi-Fi, 4G LTE, and USB dongle, are also highlighted.

In conclusion, the YoloBox Ultra, as covered by Jose Antunes on ProVideo Coalition, emerges as a versatile and powerful tool for content creators, offering a comprehensive set of features for on-the-go live streaming. The author provides a detailed exploration of the device’s capabilities, making the blog post a valuable resource for those interested in this innovative live-streaming studio.

Read the full blog by Jose Antunes for ProVideo Coalition HERE

Far Cry 6, SteamWorld Build, and Both Remnant Games Head To Game Pass This Month

The month of December brings many things: cold weather, the holiday season, and this year, a new crop of games on Xbox Game Pass. Highlights this month include Remnant: From the Ashes and Remnant II, giving subscribers a chance to try out both games if they haven’t yet. It also gives them day one access to SteamWorld Build, the latest in the genre-shifting SteamWorld series. And for fans of big-budget open-world adventure games, subscribers will also get access to the latest entry in the Far Cry series. Below is the full list, their dates, and our reviews.

What’s Coming To Game Pass

Far Cry 6, SteamWorld Build, and Both Remnant Games Head To Game Pass This Month

Remant II

Remnant: From the Ashes (Cloud, Console, and PC) – November 30 | Our Review

Remnant II (Cloud, PC, Xbox Series X|S) – November 30 | Our Review

Spirit of the North (Cloud, Console, and PC) – December 1 | Our Review

SteamWorld Build (Cloud, Console, and PC) – December 1 | Our Review

Clone Drone in the Danger Zone (Cloud, PC, and Xbox Series X|S) – December 5

Rise of the Tomb Raider (Cloud, Console, and PC) – December 5 | Our Review

While the Iron’s Hot (Cloud, Console, and PC) – December 5

World War Z: Aftermath (Cloud, Console, and PC) – December 5

Goat Simulator 3 (Cloud, PC, and Xbox Series X|S) – December 7

Against the Storm (PC) – December 8

Tin Hearts (Cloud, Console, and PC) – December 12

Far Cry 6 (Cloud, Console, and PC) – December 14 | Our Review

What’s Coming To Game Pass Core?

Earlier this year, Xbox replaced Xbox Live Gold with Xbox Game Pass Core. It’s a scaled-down console-specific version of Game Pass that allows players to play online and get access to certain discounts, but instead of Gold’s two free games a month, Game Pass Core members get access to a smaller list of games from the full Game Pass library. There are currently 36 games available. This month, that roster expands by two.

Chivalry 2 – December 6

Totally Reliable Delivery Service – December 6

What’s Leaving Game Pass?

Chained Echoes (Cloud, Console, and PC) – December 15

Opus Magnum (PC) – December 15

Potion Craft: Alchemist Simulator (Cloud, Console, and PC) – December 15

Rubber Bandits (Cloud, Console, and PC) – December 15

A new optimization framework for robot motion planning

A new optimization framework for robot motion planning

It isn’t easy for a robot to find its way out of a maze. Picture the machines trying to traverse a kid’s playroom to reach the kitchen, with miscellaneous toys scattered across the floor and furniture blocking some potential paths. This messy labyrinth requires the robot to calculate the most optimal journey to its destination, without crashing into any obstacles. What is the bot to do?

MIT Computer Science and Artificial Intelligence Laboratory (CSAIL) researchers’ “Graphs of Convex Sets (GCS) Trajectory Optimization” algorithm presents a scalable, collision-free motion planning system for these robotic navigational needs. The approach marries graph search (a method for finding discrete paths in a network) and convex optimization (an efficient method for optimizing continuous variables so that a given cost is minimized), and can quickly find paths through maze-like environments while simultaneously optimizing the trajectory of the robot. GCS can map out collision-free trajectories in as many as 14 dimensions (and potentially more), with the aim of improving how machines work in tandem in warehouses, libraries, and households.

The CSAIL-led project consistently finds shorter paths in less time than comparable planners, showing GCS’ capability to efficiently plan in complex environments. In demos, the system skillfully guided two robotic arms holding a mug around a shelf while optimizing for the shortest time and path. The duo’s synchronized motion resembled a partner dance routine, swaying around the bookcase’s edges without dropping objects. In subsequent setups, the researchers removed the shelves, and the robots swapped the positions of spray paints and handed each other a sugar box. 

The success of these real-world tests shows the potential of the algorithm to aid in domains like manufacturing, where two robotic arms working in tandem could bring down an item from a shelf. Similarly, that duo could assist in putting books away in a household or library, avoiding the other objects nearby. While problems of this nature were previously tackled with sampling-based algorithms, which can struggle in high-dimensional spaces, GCS uses fast convex optimization and can efficiently coordinate the work of multiple robots.

“Robots excel at repetitive, preplanned motions in applications such as automotive manufacturing or electronics assembly but struggle with real-time motion generation in novel environments or tasks. Previous state-of-the-art motion planning methods employ a ‘hub and spoke’ approach, using precomputed graphs of a finite number of fixed configurations, which are known to be safe. During operation, the robot must strictly adhere to this roadmap, often leading to inefficient robot movements. Motion planning using Graph-of-Convex-Sets (GCS) enables robots to easily adapt to different configurations within precomputed convex regions  allowing the robot to ‘round the corner’ as it makes its motion plans. By doing so, GCS allows the robot to rapidly compute plans within safe regions very efficiently using convex optimization. This paper presents a novel approach that has the potential to dramatically enhance the speed and efficiency of robot motions and their ability to adapt to novel environments,” says David M.S. Johnson, co-founder and CEO of Dexai Robotics. 

GCS also thrived in simulation demos, where the team considered how a quadrotor could fly through a building without crashing into trees or failing to enter doors and windows at the correct angle. The algorithm optimized the path around the obstacles while simultaneously considering the rich dynamics of the quadrotor.

The recipe behind the MIT team’s success involves the marriage of two key ingredients: graph search and convex optimization. The first element of GCS searches graphs by exploring their nodes, calculating different properties at each one to find hidden patterns and identify the shortest path to reach the target. Much like the graph search algorithms used for distance calculation in Google Maps, GCS creates different trajectories to reach each point on its course toward its destination.

By blending graph search and convex optimization, GCS can find paths through intricate environments and simultaneously optimize the robot trajectory. GCS executes this goal by graphing different points in its surrounding area and then calculating how to reach each one on the way to its final destination. This trajectory accounts for different angles to ensure the robot avoids colliding with the edges of its obstacles. The resulting motion plan enables machines to squeeze by potential hurdles, precisely maneuvering through each turn the same way a driver avoids accidents on a narrow street.

GCS was initially proposed in a 2021 paper as a mathematical framework for finding shortest paths in graphs where traversing an edge required solving a convex optimization problem. Moving precisely across each vertex in large graphs and high-dimensional spaces, GCS had clear potential in robotic motion planning. In a follow-up paper, sixth-year MIT PhD student Tobia Marcucci and his team developed an algorithm applying their framework to complex planning problems for robots moving in high-dimensional spaces. The 2023 article was featured on the cover of Science Robotics last week, while the group’s initial work has been accepted for publication in the Society for Industrial and Applied Mathematics’ (SIAM) Journal on Optimization.

While the algorithm excels at navigating through tight spaces without collisions, there is still room to grow. The CSAIL team notes that GCS could eventually help with more involved problems where robots have to make contact with their environment, such as pushing or sliding objects out of the way. The team is also exploring applications of GCS trajectory optimization to robot task and motion planning.

“I’m very excited about this application of GCS to motion planning. But this is just the beginning. This framework is deeply connected to many core results in optimization, control, and machine learning, giving us new leverage on problems that are simultaneously continuous and combinatorial,” says Russ Tedrake, MIT professor, CSAIL principal investigator, and co-author on a new paper about the work. “There is a lot more work to do!” 

Marcucci and Tedrake wrote the paper alongside former CSAIL graduate research assistant Mark Petersen; MIT electrical engineering and computer science (EECS), CSAIL, and aeronautics and astronautics graduate student David von Wrangel SB ’23. The more general Graph of Convex Sets framework was developed by Marcucci and Tedrake in collaboration with Jack Umenberger, a former postdoc at MIT CSAIL, and Pablo Parrilo, a professor of EECS at MIT. The group’s work was supported, in part, by Amazon.com Services, the Department of Defense’s National Defense Science and Engineering Graduate Fellowship Program, the National Science Foundation, and the Office of Naval Research.