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Yoshimitsu Cuts To The Chase In New Tekken 8 Gameplay Trailer
Tekken 8 hits PlayStation 5, Xbox Series X/S, and PC in just over a month, on January 26, 2024. As the release date nears, developer Bandai Namco has been releasing more and more about the latest entry in its flagship fighting series. We learned about newcomer Reina last month, and recently went hands-on with the game, too – read Game Informer’s Tekken 8 preview here. Now, Bandai Namco has revealed the first gameplay trailer for its “mechanized space ninja” Yoshimitsu.
It did so with a new Tekken 8 gameplay trailer that shows Yoshimitsu ripping and slicing through various fighters in the game’s roster. This ninja is no stranger to the Tekken series, having appeared in every mainline numbered Tekken game since the series’ start – he’s actually my favorite fighter, and for money, this is his best look yet.
Check him out in the Tekken 8 Yoshimitsu reveal and gameplay trailer for yourself below:
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As you can see, Yoshimitsu unsurprisingly relies on his ninja sword to do a lot of damage to enemy fighters. And he does so with the speed the character is known for.
Tekken 8 hits PlayStation 5, Xbox Series X/S, and PC on January 26, 2024.
For more about the game, watch the Tekken 8 fighter reveal trailers for characters like Nina Williams, Paul Phoenix, Marshall Law, Jun Kazama, and Reina. After that, read Game Informer’s preview thoughts of Tekken 8 after playing the game for a couple of hours.
Are you going to be playing Tekken 8 next month? Let us know in the comments below!
Grand Theft Auto: The Trilogy – Definitive Edition Comes To Netflix And Mobile Today
Grand Theft Auto: The Trilogy – Definitive Edition didn’t launch in the greatest state, but after months of fixes, the game has been deemed ready to launch on mobile devices. The remasters of the series’ defining trilogy are now available on iOS, Android, and Netflix.
Like all Netflix titles, subscribers have immediate access to the Definitive Edition, which consists of modernized remasters of GTA III, Vice City, and San Andreas. On mobile, you can pick them up in the Trilogy bundle or purchase them individually.
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Grand Theft Auto: The Trilogy – Definitive Edition first launched for consoles and PCs in November of 2021, while the mobile version was originally planned to launch in early 2022. These improved versions of the 2000s-era classics feature high-resolution textures, advanced lighting/weather effects, and modernized controls (modeled after GTA V), among other bells and whistles. However, due to the player complaints stemming from the collection’s poor launch state, the mobile version was hit with a lengthy delay as Rockstar worked to improve the released versions.
In addition to the launch of The Trilogy, Grand Theft Auto VI was announced for a 2025 release. You can watch the game’s debut trailer here.
Arkane Dev Reveals First Look At Marvel’s Blade Concept Art
Marvel’s Blade was one of the most exciting reveals from the Game Awards. Not only is it the first proper video game adaptation of the beloved Marvel character, but it’s being made by Arkane Lyon, developers of games like Deathloop and the Dishonored series. That said, the reveal trailer isn’t that long, and fans are understandably hungry for more.
Luckily for them, co-creative director/art director Sébastien Mitton revealed a few images of concept art on X today. These images were created by Sergey Kolesov and Jean-Luc Monnet, and you can see them for yourself below:
Concept art is mainly made to establish a general artistic tone and vibe of a game, so it doesn’t always include details present in the finished product. That said, we can infer a lot about the tone of the game based on these images. The dense city streets and subways certainly evoke Arkane’s environmental design, and Blade’s positions up high and in the shadows suggest stealthy problem-solving, another recurring aspect of Arkane’s games.
For more Blade, check out our episode of the GI show where we recap the biggest announcements from the Game Awards, or just watch the reveal trailer again.
Naughty Dog Ceases Development Of The Last Of Us Online
Naughty Dog has announced it has ceased production of The Last of Us Online, its long-in-development multiplayer title set within its popular post-apocalyptic universe.
In a blog post, Naughty Dog explains it made the “incredibly difficult” decision to cancel the project after it apparently became so big that the studio realized it would need to devote precious resources to support it post-launch for years to come. When faced with the reality of having to become a studio solely dedicated to supporting a live service game or to continue making single-player experiences, it chose the latter.
Here’s Naughty Dog’s full statement:
We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game.
We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.
The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.
We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we’re working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.
Until then, we’re incredibly thankful to our community for your support throughout the years.
The Last of Us Online concept art
The Last of Us Online was originally intended as a multiplayer mode attached to The Last of Us Part II, serving as a successor to the first game’s Factions mode. However, as its scope expanded, Naughty Dog made the decision to make it a larger standalone experience in order to prioritize releasing the single-player campaign of Part II, which arrived in 2020 to critical acclaim (while polarizing fans). The Last of Us Online made its more formal debut during Summer Game Fest in 2022, though the studio only revealed concept art and gave no release window.
In January, Naughty Dog released new concept art, promising to share more details about the game later this year. In May, the studio stated it needed more time to work on the project amidst reports of a troubled development. In October, 25 employees were laid off across various departments (mostly QA), with reports stating that TLOU Online’s development was effectively “on ice.” A few weeks later, Sony delayed the title alongside an unknown number of upcoming live-service titles.
This news serves as a big blemish on an otherwise great year for the franchise. Last month, Sony announced The Last of Us Part II Remastered, a modernized version of the 2020 game launching next month with new enhancements and additions, such as its roguelite mode No Return. HBO’s The Last of Us series premiered earlier this year to critical acclaim and won the Game Award for Best Adaptation. The franchise even got its own haunted house at Universal Studios Halloween Horror Nights. Although the writing was on the wall for The Last of Us Online’s demise, it’s sad to know that it won’t come to fruition.