Dave the Diver publisher Nexon and developer Neople have revealed The First Berserker: Khazan, a single-player action RPG that is the next entry in the long-running Dungeon & Fighter universe. The First Berserker: Khazan stands in stark contrast to the most recent entry in this universe, DNF Duel, a multiplayer fighting game released last year.
Neople says the DNF series combines the fast-paced, higher-energy action of old-school brawlers with classic RPG elements, all wrapped in an anime-esque art style. However, with The First Berserker: Khazan, players can expect hack ‘n’ slash combat and plenty of customization.
Check it out for yourself in The First Berserker: Khazan reveal trailer below:
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“The Pell Los Empire has been saved – at a cost,” a press release reads. “After the Great General Khazan and Archmage Ozma defeat the Berserk Dragon Hismar and the Dragon Legion, players will step into the shoes of Khazan as he is falsely accused of treason and exiled beyond the empire.”
Neople says in The First Berserker: Khazan, combat takes center stage in Khazan’s quest for vengeance against those who orchestrated his downfall, “marked by intense, aggressive, and ever-changing styles of battle.”
To survive, players must master combat, upgrade character skills, and combine weapons and armor (each with unique perks). The more missions cleared, the tougher the bosses, but defeating them and finishing missions earns players powerful gear and abilities.
The First Berserker: Khazan will launch on PlayStation 5, Xbox Series X/S, and PC sometime in the future.
What do you think of The First Berserker: Khazan’s reveal trailer? Let us know in the comments below!
Developer Sharkmob, makers of the battle royale Vampire: The Masquerade- Bloodhunt, have revealed a new open-world extraction shooter called Exoborne.
The game is a tactical shooter set in an apocalyptic Earth that is being torn asunder by extreme forces of nature, such as massive tornadoes and lightning storms. These calamities were somehow caused by the failure of a mysterious program called Project Rebirth, and now players find themselves fighting for survival in an environmentally unstable southwestern U.S. You play as a Reborn, a survivor outfitted in enhanced suits called Exo-Rigs with special weapons and augment your abilities to survive the myriad of threats, both human and elemental. Check out the cinematic trailer below.
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Exoborne drops players into a shared open world where, either alone or in a party of allies, they will scavenge for resources and extract them while fending off other players. The Exo-Rig bestows special abilities, such as the ability to leap very high, and comes outfitted with a grappling hook and even a parachute, which players can use to engage in aerial combat or even ride maelstroms (think Just Cause).
The gameplay combines PvE and PvP and features an evolving narrative and sidequests that unfold throughout the otherwise multiplayer framework. Between primary tasks, you’ll also engage in dynamic public events and group missions. Powerful forces of nature add a chaotic wrinkle to fights; expect to engage in shootouts while getting swept up by tornados.
Characters, weapons, and Exo-Rigs can be customized with various mods and upgrades using the resources you extract. As a premium live-service game, Sharkmob plans to support Exoborne with various content updates, such as new live events.
Exborne is being developed in Unreal Engine 5 and is coming to PC and consoles at an undetermined date.
Font choice is about setting the right tone, conveying a message, and capturing attention. Among the various types of fonts available, sans-serifs have carved out a special place amongst designers. The simplicity of sans serif fonts gives them a modern and uncluttered feel, making them the go-to choice for many creatives looking to create a contemporary design.
In this collection, we share the best free sans-serif fonts available. It’s a treasure trove for those who are on the lookout for fonts that combine aesthetic appeal with functionality. From sleek and minimalist to bold and impactful, the range of sans-serif is surprisingly diverse.
You will find fonts perfect for headlines that demand attention, body text that needs to be readable, or UI designs that need a particular style. These fonts are not just beautiful; they’re also versatile and can adapt to various design contexts, from print to digital.
For freelancers, hobbyists, or seasoned professionals, this collection aims to provide those sans-serif fonts that can elevate any design project. Whether you’re designing a logo, a website, a mobile app, a presentation, or social media post, the right font can be a game-changer. So, let’s dive into the world of free sans-serif fonts and discover some hidden gems.
What are Sans-Serif Fonts?
Sans-serif fonts are known for their elegant and precise appearance. The key feature that sets them apart from serif fonts is the absence of small lines or strokes at the ends of the letters, known as ‘serifs.’
This lack of embellishment gives sans-serif fonts a simple and clean appearance. They are characterized by uniform line weight throughout the letters, making them highly legible.
This clarity is especially beneficial in digital media, where readability on screens is crucial. Designers often favor sans-serif fonts for their versatility and modern feel.
They are excellent for creating an impactful and uncluttered look in various design projects, from websites and logos to print materials. Their simplicity allows for easy pairing with other font styles, making sans-serif fonts a flexible choice for various design needs.
Fivo is a contemporary font family that subtly elevates your designs. It comes in various weights, from bold to extra black, and quietly enhances typography.
Confine is a bold sans-serif font with robust and striking characters. Step outside the ordinary and embrace the strength of Confine in your next brand design project.
The Kelson family offers nine free fonts with numerals, punctuation, and multilingual support so that you can truly use them across various projects. It’s perfect for readable web copy and headlines.
Bourbon Grotesque melds a retro feel with a touch of modernity. As a free, all-caps font, its distinctive vintage charm is perfect for branding and logo design, embodying a timeless aesthetic that captivates and endures.
Rosity is a sans-serif typeface that blends clean and crisp lines with a dash of sophistication. Tailored for contemporary design, it gives your typography an unspoken elegance, ensuring every word read has a subtle, modern charm.
Airone brings an undeniable punch to any design, offering a free, extra-bold sans-serif font that commands attention. Particularly perfect for titles and headlines, it underscores a strong, impactful presence, ensuring your text is not only readable but also memorably heavy-hitting.
JUST Sans’s clean and simple design makes it an excellent fit for a wide range of projects. If you’re committed to making thoughtful choices when it comes to fonts, this font deserves a spot in your font collection.
Rostack is a bold and condensed font with solid strokes and compact letterforms. Its compelling nature makes it perfect for headlines and titles or any design that needs a bold, consolidated style.
Nexa is a geometric sans-serif typeface family that offers plenty of options to make your next design stand out. Even though it’s bold, it’s perfectly legible, so it’s a good fit for the web, too.
IBM champions innovation and cosmopolitanism, so it’s not surprising to see their official font – IBM Plex – embodying the same values. This corporate serif typeface family has extensive multilingual support (including Arabic, Hebrew, and more). It works perfectly for tech projects – IBM Plex signals engineering perfection.
Designed for the French Centre National des Arts Plastiques, Faune is a wonderful typeface family that offers both sans-serif (Faune Text) and script (Faune Display) fonts. Both are incredibly vibrant and versatile, so they’re well-suited to various projects. Every Faune font sub-family offers three variants.
Fira is what everyone has in mind when you mention an IT font. Fira embodies Mozilla Firefox’s characteristic open-source culture. You’ll get three weights with matching italics, as well as extensive multilingual support with special characters and a monospaced variant. Fira is perfect for web display.
Alegreya Sans HT incorporates humanist typography with modern readability requirements to provide a versatile sans-serif typeface family. You’ll get 28 fonts in the bundle, including extra bold and extra bold SC italic. There’s no doubt about it: it’s the whole package (with multilingual support)!
Peace Sans is a font with a pacifist story to tell. Its curves make it incredibly friendly, and its legibility ensures that it works perfectly for small and large displays alike. It speaks different languages, too. You’ll get full glyph support for different alphabets and various special characters.
Originally designed as an all-caps sans-serif typeface, Mohave has now transformed into a versatile font family. It currently offers four weights (light, regular, medium, and bold) with matching italics. The neutral character body shapes make the Mohave typeface perfect for a variety of branding materials, as well as web displays.
A beautiful sans-serif with special effects, Neris shines when used for display and shorter paragraphs. Neris avoids the typical sans-serif boredom and adds slanted lines, special curvature, and other elements that make it so engaging.
If you want to make your designs more legible, condense them. Dense is a sans-serif typeface that does its job well. It comes in three weights (thin, regular, and bold). The bolder variant looks great on large displays, while thin and regular work perfectly for web copy. Multilingual support is included!
Elegant (with a dramatic twist), Canter is a phenomenal sans-serif typeface choice for your next project. Bold lines and sharp turns work together to provide you with an outstanding font family. Canter offers six display types (including Canter 3D, shadow, and outline), perfect for headlines, posters, and other branding materials.
Modern and bold, Sabado is a sans-serif font family that will make your next display design look phenomenal. You’ll get two modern styles: Sabado regular and Sabado italic. You can’t go wrong with sans-serif, but give your standard style extra flair with Sabado!
Geometry is perfection, and Rhyder takes its cues from the beauty of nature. This geometrical sans-serif font is perfect for both display and text, and it offers plenty of powerful elements to work with. Every character is meticulously detailed, and you’ll get accents, numerals, and punctuation, as well.
Solid, serious, and stable. Langdon embodies all the right values, but it doesn’t forget to capture attention. It plays well with outlines and shadows for an extra dramatic effect when designing headlines and posters. In addition to regular characters, you’ll also get numerals, punctuation, and more.
Who says practical can’t be beautiful? Myra proves that sans-serifs can be just as striking as scripts. It plays with thin lines and rounded corners, the exaggerated swash being the cherry on top, to create a unique atmosphere. It’s perfect for web, print, apparel, and more!
Adam Pro is a sharp, clean sans-serif typeface inspired by the Futura font family. It comes with 228 character glyphs that will look beautiful on posters and other display formats. It’s an all-caps typeface with numerals and different weights. Adam Pro also offers certain special characters and accents.
Futurism and humanism come together to form Aileron, a beautifully balanced sans-serif typeface inspired by the Neo-Grotesque design movement. Aileron has specific curvature that makes it look soft. With 16 different weight combinations with matching italics and bold variants, Aileron is an excellent asset for modern display and print designs.
Different yet similar, Big John and Slim Joe are two sides of the same coin. Big John is a bold and beautiful version, while Slim Joe is thin and modern. Both fonts in the duo are all-caps sans serifs, and they play off of each other beautifully to emphasize contrasts.
Aim for the moon – even if you miss, you’ll land among the stars. The modern version is its namesake – this rounded sans-serif typeface. Moon has three distinct weights, uppercase and lowercase characters, numerals, and special characters for different languages. It’s an excellent choice!
Source Sans Pro is Adobe’s first open-source typeface, and it’s perfect for user interface (UI) design. Inspired by the best sans-serif typefaces used today, Source doubles down on what works and offers extensive support for different languages and special characters. You’ll get 12 weights, too!
Thin and elegant, Maven Modern is the perfect font collection for the 21st century. This particular set expands on the original Maven collection with three light fonts, including an ultra-thin hairline font. It’s an excellent choice for web display and text, as well as headlines and label design.
Intro is a sans-serif type collection that consists of 72 fonts. You can download four for free. This sans serif is incredibly playful yet modern and refined. It offers multilingual support and characters for Extended Latin and Cyrillic alphabets. It’s perfect for text and UI designs!
If you’re looking for a sans-serif that’s not like any other, take a look at Ostrich. This sans-serif font comes with a fantastic inline presentation, as well as special characters for different languages. You’ll also have your pick of weights, from dashed to heavy.
There’s nothing like a humanist sans to reinforce your brand’s values. And when it comes to sans, Cabin is an excellent choice. This font offers an incredible weight range, as well as two options: roman and italic. Every rounded element is perfectly adjusted and adds personality.
A sans-serif typeface inspired by traditional Grotesque typography, HK Grotesk is an excellent choice for bold messaging. Its rounded characters radiate friendliness, and it works perfectly for both text and display. In addition to uppercase and lowercase letters, you’ll also get numerals, punctuation, and plenty of special characters.
Qanelas Soft creates such a soft atmosphere because of its rounded design. This sans-serif typeface offers 20 diverse weights, every single one of them friendly. It’s perfect for UI design, body copy, and other purposes. Qanelas may be versatile, but it has a striking personality.
Moderne plays with curvature and sharp lines to create a clean, albeit dynamic, typeface for your next project. Originally inspired by the Roaring 20s era typography, Moderne was adapted to modern trends and works for modern formats, posters, and other materials. It even comes with a few alternate characters!
Designed for legibility and headlines, Blogger expanded to form a well-rounded sans-serif typeface with plenty of options. You’ll get four weights with matching italics, as well as alternates and stylistic sets for different alphabets (e.g., Cyrillic). With over 550 glyphs, you can’t go wrong with Blogger!
Make a statement with Katahdin. It is a rounded, extremely modern sans-serif typeface that works perfectly in print and the web. Round corners make Katahdin friendly, and with multilingual support, it’s the whole package. If you are looking for a go-to font, you’ve found it!
Created for the Rubik’s Cube Exhibition in Jersey City, Rubik was expanded to include multilingual support (including Cyrillic and Hebrew characters). Today, it’s a free, well-rounded sans-serif font that can be used across projects. You’ll get five distinct weights with matching italics for personalization.
If you’re nostalgic for the Art Deco era, you’re going to love the Relancer Display typeface. Relancer is an all-caps, sans-serif font with numerals (and limited punctuation options) included. Perfect geometry and pristine presentation come together to help you create elegant designs. Try it for free!
Perfectly legible and made with UI design in mind, Overpass is an open-source font with plenty of options to make your next project look (and feel) amazing. You’ll get eight weights with italics and a monospace option for a retro feel. Your audience is going to love it!
Funky and fresh, Coves sans-serif comes with a full character range, from uppercase and lowercase to special characters and accents. Its simple, rounded edges interact with slanted lines to create a vibrant atmosphere beloved by modern and trendy brands. Coves sans-serif is free, so add it to your toolkit ASAP!
Originally designed as a thin font, Raleway has become a standard go-to font and expanded into a sans-serif font family. It currently offers nine weights with italics and a variable version. Stylistic alternates and discretionary ligatures make Raleway an incredibly elegant choice for the web.
Tips for Using Sans-Serif Fonts in Your Projects
Here are some handy tips for using sans-serif fonts in your design projects:
Keep it Balanced: Sans-serif fonts are known for their clean look. Use them to create a balanced design. Don’t overcrowd your design with too many different fonts. Stick to two or three at most.
Pairing Fonts: When combining sans-serif fonts with others, go for contrast. Pair a bold sans-serif font with a light serif font for headlines and body text. This creates an appealing visual difference.
Font Size Matters: For readability, especially on screens, make sure your font size is not too small. A good rule of thumb is 12-16 points for body text. Headlines can be larger to catch attention.
Spacing is Key: Proper line spacing makes text easier to read. A general guideline is to set line spacing at 120-150% of your font size. This gives enough room for letters to breathe without looking too spaced out.
Consistency Across Platforms: Make sure your sans-serif font looks good on different devices. Check how it displays on mobiles, tablets, and desktops to ensure a consistent look everywhere.
Color Contrast: Pay attention to the color of your font and background. High contrast, like black text on a white background, makes reading easier. Avoid colors that clash or are hard on the eyes.
Use for the Right Content: Sans-serif fonts are great for modern or minimalistic designs. They work well for tech, fashion, and young brands. Consider the context of your project when picking a font.
How to Install Fonts
Installing Fonts on Windows
Download the Font: Download the font you want to install. Fonts are typically downloaded as compressed files (ZIP or RAR).
Extract the Font: If the font file is compressed, extract it using built-in Windows tools or a third-party tool like 7-Zip.
Install the Font: Once extracted, right-click on the font file (usually with a .ttf or .otf extension) and select Install. Your new font is now ready to use.
Installing Fonts on Mac
Download & Extract the Font: If the font is compressed, double-click the file to extract it. Mac’s Archive Utility will handle the extraction.
Install the Font: Double-click the font file. A preview window will appear with an Install Font button. Click the button to install and then you can use your new font.
Note on Font Licenses
Just because a font is free doesn’t always mean you can use it for anything. Some free fonts are only for personal use. Others are okay for commercial usage. The license may also say that you need to give credit to the font creator.
You can usually find the license on the website where you downloaded the font. Look for a section called ‘License’ or ‘Usage Rights.’
If you’re unsure about the license, it’s better to be safe and ask the creator or find a different font you know you can use for your project.
Remember, following the license rules is important. It respects the hard work of the designers who created these fonts for you and the community.
Conclusion
The sans-serif fonts you choose will depend on the project’s purpose and your creative vision. By selecting the right font, you can create designs that are aesthetically pleasing, easy to read, engaging, and ideally suited for their intended audience.
Having a variety of sans-serif fonts in your toolkit is imperative. They’re great for all types of designs, from websites to posters, because of their simple style. Each font has its own unique feel, so having a selection to choose from means you can find just the right one for your project.
So, go ahead and try these fonts out! Experiment with them in different designs. You might be surprised at how much they can add to your work. Remember, the right font can make your design look amazing. Happy designing!
Brothers: A Tale Of Two Sons, the award-winning 2013 indie from developer Starbreeze Studios, is getting remade. Italy-based developer Avantgarden, the team behind 2017’s Last Day Of June and formerly named Ovosonico, is handling the remake and building it in Unreal Engine 5. Original publisher 505 Games is publishing the remake, which hits PlayStation 5, Xbox Series X/S, and PC on February 28, as well.
Check out the Brothers: A Tale Of Two Sons Remake for yourself in the reveal trailer below:
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“Brothers: A Tale Of Two Sons Remake faithfully re-tells the remarkable heart-rending journey of brothers Naia and Naiee as they embark on a quest to save the life of their dying father,” a press release reads. “Built on the Unreal Engine 5, every step of the brothers’ journey has been painstakingly rebuilt from the ground up for the most immersive story possible, whilst remaining faithful to the original game.
“As an additional bonus, the classic single-player experience is now also joined by local co-op, allowing friends to each control a brother’s actions.”
Brothers: A Tale Of Two Sons won a BAFTA for Game Innovation, the Downloadable Game of the Year from the D.I.C.E and Academy of Interactive Arts & Sciences awards, and Best Xbox Game as the VGAs after its release.
Brothers: A Tale Of Two Sons Remake hits PlayStation 5, Xbox Series X/S, and PC via Steam, the Epic Game Store, and GOG, on February 28, 2024.
In the ever-evolving landscape of technology, the rise of no-code app builders stands as a testament to the democratization of app development. Gone are the days when creating a digital solution was solely in the realm of seasoned coders and software developers. No-code platforms have opened…
When The Legend of Zelda: Tears of the Kingdom launched in May, it immediately became a cultural phenomenon. In addition to spawning countless viral social media posts about the creations of players, it also quickly became the fastest-selling Legend of Zelda title, as well one of the frontrunners for 2023’s Game of the Year award. At the time of its launch, producer Eiji Aonuma and director Hidemaro Fujibayashi didn’t know what the community reaction would eventually become.
However, now more than a half year removed from the launch of Tears of the Kingdom, I once again caught up with Aonuma and Fujibayashi to break down some of the more discussed moments of Tears of the Kingdom and speak about the evolution of the series. You can read the full interview below.
Just be warned that there are sporadic spoilers for The Legend of Zelda: Tears of the Kingdom in the interview below.
Now that it’s been just over half a year since The Legend of Zelda: Tears of the Kingdom was released, how are you feeling about the reception of the game to this point? Eiji Aonuma: Thinking about my past of making games, with past titles in the series, it always seemed to me that there was great excitement when the game would come out among the community, but then that would kind of die off relatively quickly. And then, we kind of saw a new trend with Breath of the Wild where the game was released, and we were really pleased to see that it maintained this interest among the fans and they continued voicing their opinions and sharing discussions online. We’ve been happy to see this continue with Tears of the Kingdom as well. I’m so pleased to see that people are still putting up these unbelievable vehicles and different creations they’ve been making online. I’m just happy to see that’s still continuing.
And another thing that I haven’t really experienced myself from the development side, looking at the reception once a game has come out, is I’ve seen many people saying that they don’t want to go to the ending of the game because they don’t want it to end. And so they’ve been putting off clearing the game, and that’s something I haven’t experienced before.
Hidemaro Fujibayashi: From my side, obviously, in past titles, the core gaming audience expressed their joy and satisfaction and fun playing other Zelda titles. But starting with Tears of the Kingdom, I see now a wider audience being able to enjoy this game. People who are maybe older or maybe a lot younger. You know, kids that are around my youngest kid’s age. Obviously, it’s with Breath of the Wild as well, but we built this game to be able to be enjoyed by a wider audience. And to see that come to fruition and to see that really gives me the realization that we were able to accomplish that goal.
Tears of the Kingdom plays off Breath of the Wild, but the addition of Ultrahand adds so much to the core experience. It now feels so integral to the experience and so important to those more casual fans that you mentioned bringing in. With that in mind, do you think we will see Ultrahand return in future titles? HF: When we’re creating a title, say, Tears of the Kingdom, as you mentioned, the crux of the experience in playing Tears of the Kingdom is Ultrahand and the freedom to create. As you mentioned, that is what Tears of the Kingdom is. So every time we’re making a Zelda title, we want to create something new. If, for example, there was any continuation of Tears of the Kingdom and we were to bring in, say, Ultrahand, then I think to us, it would feel like, “Well, we’re just bringing in Tears of the Kingdom as is.” What we want to do from a game creator’s perspective is create something new. From that perspective, I don’t think we’ll be seeing Ultrahand in every Zelda game or anything in the future.
EA: When you’re talking about Ultrahand, that is a really core idea for Tears of the Kingdom and I think it represents our approach of kind of putting everything we could into this game. You know, first putting all of our ideas in and then being very selective about what we wanted to remain, removing all of the parts that didn’t make sense or didn’t fit perfectly. This game, then, is the result of that selection process. This time, you’ll see that there is no DLC because of that process. We created what we wanted to create and felt that it was complete in that fashion. So from that aspect as well, I think we definitely won’t be including Ultrahand in titles going forward.
In that same notion where you did, earlier this year, confirm that there won’t be any DLC for Tears of the Kingdom because you’ve already accomplished everything you want to accomplish with this game – have you ruled out another direct sequel? EA: [Laughs] Well that would be a sequel to a sequel, which is getting a little bit wild when you think about it! But as I’ve mentioned previously, with Tears of the Kingdom, we were seeking to build on top of the world we created with Breath of the Wild and really exhaust the possibilities of what we could put into that world. I think it is – to use a bit of a term – an apotheosis, or the final form of that version of The Legend of Zelda. In that regard, I don’t think that we’ll be making a direct sequel to a world such as that that we’ve created.
One thing I really loved during Tears of the Kingdom’s final battle sequence is when Ganondorf powers up and the health bar extends to go off the screen. It was a really great way to subvert expectations of the player. Where did that idea come from and why did the team decide to implement it into that battle? HF: At the core of what you mentioned is really the DNA of Nintendo. If we want to express the power level or ability of something visually, how can we do that? For example, if you look at a turtle shell and it has spikes, you intuitively know that you can’t step on it. It’s that same concept; we wanted to express how much of a level-up or power-up Ganondorf is experiencing, and we thought about how can we express that visually. How can we do it in a way that again subverts expectations and gets a reaction like you had? The result was, “Why don’t we just have the health meter go off the screen?” That’s very intuitive and conveys the fact that this enemy is very, very strong.
Normally, other companies would probably just put another layer of a different color over the pre-existing health bar instead of what you did. EA: I think we always have the desire to try something different and to go a different direction with things like that. We also want to make things that look cool and, as we previously said, give you that impression of, “Wait, what’s going on here?! What is this?” We always want to do something a little bit that will make you kind of laugh a little bit, like, “What am I seeing right now?”
HF: We usually take the diagonal approach, not the straightforward approach. [Laughs]
When you’re developing a new Zelda title, obviously your primary focus is on core gameplay, but the timeline placement discussion has become more important and prevalent among the fans of the series. How much consideration and importance does the development team put into those discussions? HF: As you mentioned, we realized that fans have a great time theorizing and enjoy thinking about where things fit on the timeline. That’s something that the development team recognizes and it considers, but to an extent. And I say, “to an extent” because if we get too into the weeds or too detailed in that placement, it results in kind of creating restraints for our creativity; the process of creating new ideas becomes restricted because we’re so tied up and trying to make this fit into a very specific spot in the timeline. We do consider it, but not to an extent where we feel that our development process feels restricted or constrained.
EA: Another point kind of related to this is that as we’ve been able to realize more fully a real, working world because of technology, you are also able to fine-tune all the details of that world. But, we don’t always want to do that just because we now can. Instead, as people play the game, we want to give them the ability to exist in that world and a world that they can interpret in their own way. And, so, that’s also something that we really keep in mind as we’re continuing to develop games.
Have you heard the theory that some scenes in Tears of the Kingdom are perhaps loose retellings of some events from Ocarina of Time? EA: Oh, no. I’m hearing that for the first time.
Well, there’s Rauru, there’s the Imprisoning War, and there are some scenes in Tears of the Kingdom that resemble scenes in Ocarina of Time, particularly in the flashbacks. For example, you have the scene where Ganondorf is kneeling before the king of Hyrule before he betrays him. HF: We understand that fans have theories and that’s a fun thing to do for fans. We also think about what kinds of theories fans may come up with given what we create. It’s not like we’re trying to plan ahead for those theories, but in the series, there’s this idea of reincarnation in that Zelda and Link, as they appear in the different titles, they are not the same person per se, but there’s sort of this fundamental soul that carries on. Because of that, certain scenes may turn out similar, like you were saying, the antagonist kneeling before the king, those scenes might turn out because they are sort of like glimpses or representations of the soul of the series. For people to kind of pick up on that and see that, it’s something that we enjoy also and it kind of helps create this myth of The Legend of Zelda.
Does the Hyrule we saw in the flashback scenes in Tears of the Kingdom predate Skyward Sword or does it come after the other games in the timeline? HF: Obviously, there’s something a little bit clearer in our minds, but of course, it could be that we’re wrong as well! [Laughs] I kind of want to pose the idea that, like in real-life history, you define by the artifacts and by the data that you currently have. So within what we have, there might be a correct answer, but it could be a different answer. So, I guess my answer would be that it could be both. Both could be correct.
EA: I mean, the Legend of Zelda is a series of games that focus on puzzle solving, so this is just another sort of puzzle that the users will have to see if they can solve and think about. [Laughs]
A game I referenced a couple of questions ago, Ocarina of Time, just turned 25 years old two weeks ago. When you look back at that game, how do you assess the legacy of that title? EA: I think with Ocarina of Time, that was us establishing The Legend of Zelda as a 3D game. Mr. Miyamoto was the director of that title and then I kind of took the baton from him and then it was my task to take that form that we had established with Ocarina of Time and carry it forward. Then, in working with Mr. Fujibayashi with Skyward Sword, I had at that point been involved with the series for quite a while and then the job became, “How do we take what we’ve established until that point and create something new and carry the series forward?” That process has continued through to Breath of the Wild.
When you’re thinking about the legacy of a game like Ocarina of Time, there’s been a flow that feels natural to us on the development team of one creator to another, one game to another that has taken us all the way to Tears of the Kingdom. I think that legacy and the momentum of that legacy will see us through to future titles going forward as well.
You and Mr. Fujibayashi have been working together across several games in the Zelda franchise now. How has your relationship or collaboration style evolved in that time? EA: I don’t really think our relationship has changed over the course of our time working together, but it is true that I worked on titles as a director prior to Mr. Fujibayashi joining the team in that role. So in our relationship together, I had the way that I directed previous Zelda titles and he took the baton from me in that regard and was able to see what I and the previous teams had done and bring his own interpretation to how to move the series forward while also collaborating with me. So, bringing ideas to me that I can look at and say, “That looks great,” or, “What if we took this idea and changed it a little bit in this way?” So, it is true that we’ve worked together now in Tears of the Kingdom, Breath of the Wild, and Skyward Sword in that way, but the crux of our relationship hasn’t changed. The only thing I can say is that now, I am 100 percent confident that if I leave it up to Mr. Fujibayashi, he’s going to make it work. My role is kind of just playing the game, saying what I want, and giving feedback. Things like that.
It seems like for a long time now, the veterans of Nintendo, such as Mr. Miyamoto, Mr. Tezuka, and yourself have been mentoring the younger members of Nintendo to do that kind of baton pass you described. For example, we have Mr. Tezuka overseeing the Mario franchise, but Mr. Mouri is the director of Super Mario Bros. Wonder. How does having that kind of team composition, where the longtime designers, directors, and producers are working with these younger developers who maybe grew up playing Nintendo games, benefit the titles released by Nintendo? EA: In some ways, it’s a matter of vitality! When I look at Mr. Miyamoto, it’s actually kind of frightening! [Laughs] I mean, he hasn’t changed at all from his past self. Here he is at 70 and he’s just as healthy and vigorous as ever! I look at that and I’m kind of shocked. [Laughs] But for myself, as I’ve continued at Nintendo, and now in the position and age that I am, I do notice that it’s not as easy to spearhead a massive project. I’m really grateful for the team that I’m surrounded by and the ways that they are able to contribute to the games that we’re making.
I think you’re right to point out our pillar franchises like Zelda and Mario that were creations of our veteran staff, but if you look at franchises like Splatoon or Animal Crossing, those were things that were originally created by younger developers. They, of course, have now solidified themselves as standalone franchises, but we also have a lot of younger developers that are supporting behind the scenes in many ways, and contributing a lot of ideas that go into the development of our games. I think those younger developers don’t always show up in the most noticeable ways, but they will continue to contribute those ideas. I think we can expect things like, you know, the creation of new IP, for example, or just their contributions to products going forward.
When you look at the year Nintendo has had, obviously there’s Tears of the Kingdom, but there’s also The Super Mario Bros. Movie, the opening of a new Super Nintendo World here in Los Angeles, the release of Super Mario Bros. Wonder, and other things we don’t have time to go over. What has it been like to work at Nintendo during this era? HF: So, 18 years ago, when I joined Nintendo, that was the era of Nintendo DS and Nintendo Wii. Prior to that, I was still in the industry, but not at Nintendo. Looking at Nintendo from the outside, but within the industry, I always thought, “They’re always doing something fun. I heard there’s going to be this wild controller coming out. I heard there’s going to be this system with two screens.” These things just seemed a lot of fun and really had a big appeal and were very attractive to me.
Now that it’s been 18 years since I joined the company and we’re at a point where, as you mentioned, there’s been movies, there’s a theme park; those are things that maybe veterans within the company are being part of, but then there are also things like, as you mentioned, Super Mario Wonder, where there are newer generations of people being involved. I think the idea that there’s enough equal space for both veterans and newcomers to be able to really flex their muscles and be able to embark on this creative journey is something that I think is really incredible. That’s, I think, what’s helped us bring Nintendo to where we are now. To kind of sum it up, I really feel honored and fortunate to be able to work at Nintendo in this era, just as much as I felt honored and thankful to join Nintendo back in that era.
EA: I’ve worked at Nintendo for a long time, but that doesn’t mean that I’ve ever really known everything that’s being worked on in the company. You know, we have many projects going on kind of simultaneously, whether that’s, for example, the movie – that was an entirely different team and I didn’t know anything about what they’re making or how they’re making it. Those projects are kind of kept separate and there are a lot of secrets as people are working on their projects. Sometimes, I have the feeling of, “Come on! We’re here at the same company! Tell me about some things like that earlier!”
But I think it is a really unique situation to be able to work in the same company but still be surprised when I get to find out what these other projects are and how they’ve been created. I think that’s something special about Nintendo. Even at my age, I can still be part of this company, but also get to be observing and spectating from the outside when new projects that I knew nothing about are announced and delight in that sense of discovery. I think that’s something special about Nintendo.
Thank you both so much for your time. I’ve heard about how sometimes questions about games can inspire them to be made, so I selfishly want to ask you about a modern Ocarina of Time remake, but I have a feeling I know the answer I’ll get. EA: [Laughs] No comment!
For more with Eiji Aonuma and Hidemaro Fujibayashi on Tears of the Kingdom and the Legend of Zelda franchise as a whole, check out our interview with them from earlier this year here. We also have a conversation with Shigeru Miyamoto and Koji Kondo, which you can read here.
Holiday cheer is in the air! Many of us are eager to gather, express gratitude, and give gifts. Unfortunately, the festive season is also when scams start to skyrocket, souring the spirit of celebration.
Even if you’re a cyber scam prevention pro, take the opportunity to raise awareness about scams among your colleagues, friends and loved ones.
Scammers target people in the following ways. We’re here to help you and yours avoid a heartbreaking holiday season.
10 common holiday scams and how to avoid them
1. Deceptive social media advertisements. These direct users to fraudulent online stores that pinch credit card information and personal details. Falling prey to such schemes can result in monetary losses and identity theft. How to avoid: To safeguard against scams involving social media ads and fake online shops, conduct research on a given store (look for customer reviews, ratings and testimonials from reputable sources), be skeptical of deals that seem too good to be true, install security software to protect devices, and monitor financial statements for any unauthorized transactions, reporting suspicious transactions immediately.
2. Deceptive delivery notification texts can easily fool people who aren’t paying enough attention. These fraudulent messages falsely say that there will be a delay in shipping a product that you ordered, or they demand a payment fee under the pretext that it’s required for a package’s delivery.
How to avoid: To skip out on scams involving fake delivery notifications, verify the message source (confirm the legitimacy of the text message sender). Rather than clicking on links embedded in a notification, visit the official website of the delivery service; input the tracking number to access accurate and up-to-date information. Further, you can always contact a delivery company directly, using their official contact details, to verify the status of your package.
3. Scammers have been known to create phony charities in order to profit or to steal personal information. Some of these fake charities have been observed on GoFundMe.
How to avoid: To steer clear of these types of scams, check on the legitimacy of the charity by investigating the charity’s website. For crowdfunding campaigns, confirm the authenticity of the cause and the organizer – look for details such as the purpose of the campaign, how the funds will be used, and see if you can get a sense of the organizer’s credibility.
4. Fraudulent offers on airline tickets or scarce items. Numerous scams focus on the holiday surge in travel-related purchases or exploit the demand for sought-after products, enticing people to accidentally buy counterfeit tickets or merchandise.
How to avoid: Don’t fall victim to bogus deals. Ahead of making a purchase, research the seller and/or the website, exercise caution if the deal seems too good to be true (unrealistic prices, especially for tough-to-find items, can indicate a scam), ensure that the website has a secure connection (HTTPS, not HTTP), carefully read the terms and conditions of the deal, and trust your instincts.
5. Watch out for phishing emails that mimic emails from reputable brands. Scammers sometimes try to pose as representatives of familiar companies (Amazon, Walmart…etc.,). These deceptive emails employ social engineering tactics in an effort to illicitly obtain passwords, personal data and financial information.
How to avoid: Precautions such as reviewing sender information, remaining skeptical of unsolicited communications, and the avoidance of suspicious links can help. Verify giveaways or promotions by visiting an official company website. Install and regularly update reputable security software to enhance protection against phishing attempts.
6. While job scams are a growing concern year-round, they tend to target individuals who wish to make extra income around the holidays. Fake job postings may promise substantial earnings for minimal effort. The scammers typically aim to pilfer personal information under the guise of a hiring process. Or, they try to deceive people into sending them money for ‘supplies and training’.
How to avoid: To steer clear of job scams, people should exercise caution if there appears to be an unrealistic compensation structure. Also, individuals should be sure to confirm the legitimacy of the organization by checking its official details. Legitimate companies provide transparent and easily verifiable information online.
Further, a generic email address may indicate a job scam, as honest employers maintain a professional online presence. If a job requires payment for supplies or training, it’s best to avoid it. Don’t proceed with any job opportunity that raises doubts or concerns.
7. ‘Grandparent scams’ predominately prey on senior citizens, and involve impersonation of a distressed grandchild. The ‘grandchild’ typically requests money. In 2022, nearly 400 senior citizens fell victim to grandparent scams, leading to over $4 million in losses.
How to avoid: People with senior relatives can warn them about this scam. Seniors should question urgent requests for financial assistance, especially if they involve wire transfers or gift cards. If in doubt, those on the receiving end of suspicious messages are encouraged to directly contact other family members, using known and trusted phone numbers, to account for the seeming situation.
8. Hacking over public Wi-Fi is a persistent problem. While airports, hotels, cafes and other frequented locations may offer free public Wi-Fi, these networks are known for being easily hackable. Scammers leverage a method known as man-in-the-middle (MiTM) to intercept data.
How to avoid: Keep your credit card numbers, passwords and personal details private by avoiding the temptation to shop online while out-and-about. Shop from safe and secured networks only. If you’re concerned about your home network security, consider a VPN, which can encrypt your internet connection and protect data from interception.
If conducting a transaction while out, you may want to use your cellular data network for the transaction, rather than public Wi-Fi. Cellular connections are considered more secure.
9. Mobile entertainment risks. If you have a seven-hour flight head of you, with a two-hour layover, a mobile game can make the time pass quickly. However, take care in choosing a mobile game – some may compromise device security.
How to avoid: Before downloading any app, conduct a quick online search to gather information about it. Meticulously review the permissions that it requests. Note that a legitimate game should not require permissions to send text messages or to share information with third-parties.
10. Business email compromise (BEC) scams. Fraudsters have found success in impersonating company executives though email and text messages. These scams resulted in losses of over billions of dollars annually. They exploit urgency and authority, attempting to persuade individuals to pay invoices for events like holiday parties or to respond to phony billing requests.
How to avoid: If you think that you might have encountered a BEC scam, check for red flags, look at the sender’s email address again, and confirm requests with executives (via separate and verified communication channels).
Further, keep software, operating systems and security systems up-to-date. Report suspected BEC scams to your IT department or other relevant persons. Efficient reporting can help prevent similar scams from affecting others.
Both sections of MIT class 15.433 (Financial Markets), taught this fall by visiting associate professor of finance Hong Ru MFin ’10, PhD ’15 at the MIT Sloan School of Management, include over 100 students from the master of finance program. However, when he joined the program’s inaugural class just over a decade ago, this number was much smaller.
“I started in the program in 2009 and graduated in 2010, and there were only 26 students then. Not like today,” says Ru, who is an associate professor of banking and finance at Nanyang Business School. Along with his wife, Juno Wei Chen MFin ’10, Ru returned to Boston after eight years in Singapore to teach the next generation of MFin students at MIT Sloan.
Chen, a senior portfolio manager of the Global Asset Allocation team at Columbia Threadneedle Investments, says their return to Boston and MIT Sloan has been a “great pleasure.” It’s where they first met, where they started their careers in academia and finance, and where they got married.
Ru is especially grateful for the chance to give back to the program that introduced him to Chen and set the pair on their respective career paths, going as far as to describe it as the duty of alumni.
“It’s not just my obligation to deliver my knowledge as a lecturer but, as an MFin alumnus, to help students with their career development and to figure out what to do at this stage of their life and career. We have been there,” he says.
The place to be
Even without a major marketing push by the school in 2009, the pilot program for the master of finance degree garnered 179 applications.
Ru and Chen, who both attended universities in Shanghai but met for the first time when they matriculated at MIT Sloan, independently discovered the new program as they began researching potential graduate schools.
“There has been a very strong appreciation for the American education system, especially since the United States is one of the centers of the financial world,” says Chen.
Given her double major in finance and mathematics, applying to a school like MIT made perfect sense to Chen. This was the same conclusion that Ru, also a finance major, came to.
Not only did the Institute boast one of the top management schools in the world, but it also housed a very influential economics department, whose faculty and alumni include many Nobel laureates — like the late Paul Samuelson, the first American to win the Nobel Memorial Prize in Economic Sciences, and School of Management Distinguished Professor of Finance Robert C. Merton PhD ’70, whose office, as Ru excitedly points out, is right next to his.
“MIT Sloan was definitely the place to be,” says Ru. Out of all the applicants vying for a spot in the inaugural class, he and Chen were both admitted.
“MIT brought us together, and I feel very fortunate to have met so many people from all over the world. It’s a very small class, but it’s very representative of many different countries, regions, and cultural backgrounds,” says Chen.
Two different, complementary paths
As their classes began in 2009, Ru, Chen, and their classmates were experiencing the first global recession of their adult lives. Ru pointed this out to his 15.433 students during a recent lecture, saying his peers faced a financial reality in which the S&P 500 had lost nearly 50 percent of its total value.
Even so, Ru and Chen appreciate everything they were able to learn, both in their coursework at MIT Sloan and off campus at various site visits and joint projects with industry firms. This context also informed the two different, but complimentary career paths they eventually took.
During her undergraduate studies, Chen interned with McKinsey & Co. and a few financial institutions in Shanghai, from which she decided to further explore the possibility of a career in finance. She was able to focus her path at MIT Sloan, where her courses taught her quantitative financial analysis and qualitative business skills, and networking events hosted by faculties like Senior Lecturer Mark P. Kritzman introduced her to firms like State Street, where she landed her first job after graduation.
“Where I ended up is a result of my personal interests and where I got my exposure, my knowledge, and where opportunities opened up for me,” says Chen.
The same can be said for Ru, who received offers for industry jobs in Boston and Hong Kong after graduation. Yet his interest in more advanced studies had been piqued when he enrolled in several doctoral-level classes to supplement his master’s coursework — including one taught by the late Stephen Ross, the inventor of arbitrage pricing theory.
“All the professors I had at MIT, like Stephen Ross, Jiang Wang, Leonid Kogan, and Antoinette Schoar, really cared about their students. Not all professors are like that,” Ru says of the faculty who influenced him. “They’re very passionate about what they do.”
The next 10 years
Ru and Chen are elated to be back in Boston, both because it was their first home together and because it is now the home of their growing family. They are also excited to reunite with their classmates after a long hiatus.
Like many Institute alumni, Ru and Chen missed out on getting back together with old friends and former teachers because of the Covid-19 pandemic, as 2020 marked the 10-year anniversary of the inaugural master of finance class. Yet they are hopeful for future gatherings at their next class reunion in 2025, as well as other school functions.
“We miss our friends, but the program also has 14 classes now, so let’s get together and have some fun,” says Ru. “Come sit in on 15.433 and see how I’m doing.”