Study: Colon cancer screenings are more effective than previously understood

Study: Colon cancer screenings are more effective than previously understood

Screening for colon cancer reduces cancer rates by substantially more than previous analyses of randomized trials suggest, according to a study co-authored by an MIT economist that takes a new look at data from five trials.

Roughly 1 percent of participants in a given trial get colon cancer in the decade following the trial. The new findings, based on data from trials in half a dozen countries, show that screening reduces this rate by about 0.5 percent. That is twice the impact previously estimated; earlier studies placed the screening effect at around a quarter of a percentage point.

“The effect of actually getting screened is about half a percentage point, double previously published results which focus on the effect of being invited to screen,” says MIT econometrician Josh Angrist. The large size of this effect relative to the baseline enhances the case for colorectal (CRC) screening, he adds.

The findings are important, Angrist says, because many trial subjects offered the chance to screen via colonoscopy or sigmoidoscopy decide to skip it. Prior studies fail to properly account for such “nonadherence” to the intended treatment. 

“Nonadherence is widespread in randomized clinical trials, especially those offering relatively unpleasant interventions like CRC screening,” Angrist says. “Offers of a free colonoscopy are not always taken up with enthusiasm.”

This poses a problem for trial analysis because, while offers to screen are randomly assigned in randomized screening trials, the decision to screen may be far from random.

The paper, “Instrumental Variable Methods Reconcile Intention-To-Screen Effects Across Pragmatic Cancer Screening Trials,” was published Friday in Proceedings of the National Academy of Sciences. The authors are Angrist, the Ford Professor of Economics at MIT, and Peter Hull PhD ’17, a professor of economics at Brown University.

Getting screened, not just being invited to screen

The effectiveness of cancer screening is the focus of an active research literature. It might seem that getting screened for cancer is always important, but many complicating factors, including the potential for false positives and consequent overtreatment, motivate research into the benefits and costs of such procedures.

The Angrist and Hull study examines data from five major randomized clinical trials of screenings for colorectal cancer. Four of the screenings used sigmoidoscopies (partial colonoscopies), while one offered full colonoscopies. All the trials were randomized, with a randomly selected treatment group offered screening and a control group that remained mostly screened.

In each trial, however, the number of participants in the treatment group who actually got screened varied widely, from 42 percent to 87 percent, well below the number offered the chance to screen.

“In many clinical trials, there can be quite a few people who aren’t treated as planned,” Angrist says. “Cancer screening trials are a setting where that’s especially problematic.”

Earlier studies focus on comparisons based on randomly assigned screening offers, with no proper adjustment for how many people actually got screened. The core of the new analysis adjusts intention-to-screen effects to produce valid measures of the effect on people who were actually screened.

The adjustment uses an econometric method called “instrumental variables” — “IV,” to economists — that in this case captures the effect of screening on those who were screened.

“Cancer screening trials, with their substantial nonadherence to the treatment protocol, are really an ideal scenario for IV,” Angrist says.

The new analysis also resolves a key puzzle in the earlier studies: the variablility in findings across trials. Angrist and Hull found that IV estimates from the five trials align remarkably well, showing a fairly consistent 0.5 percentage point decrease in cancer incidence among those who were screened.

“Across five different trials and a bunch of subgroups, the results do fall on a line, even though the ITS effects were quite different across the trials” Angrist says, referring to estimates focusing on effects of screening offers. “Once you do the adherence adjustment, they cluster around half a percent.”

Using the tool kit

Angrist is a longtime econometrician who has worked to upgrade the tools social scientists use to estimate causal effects in wide-ranging domains including education, labor economics, health care, and more. His methods have also been adopted by some biostatisticians.

“But not enough,” Angrist says. “Peter Hull and I set out to show the power of IV to generate new findings in this important area.”

Angrist shared the 2021 Nobel Prize in Economics with David Card of the University of California at Berkeley and Guido Imbens of Stanford University for their work on econometric tools. Angrist’s Nobel citation describes his theoretical work with Imbens on IV, which showed for the first time that IV methods capture something called a “local average treatment effects.” In the context of CRC screening trials, this is simply the average effect of screening on the screened.  

Angrist and Hull conclude their paper with a call to make IV analysis a routine part of clinical research.

“If you want to encourage a reluctant colonoscopy patient, you shouldn’t tell them the effect of being invited to screen, you should tell them the effect of actually being screened,” Angrist says. “And that’s a much bigger number.”

Highlights and Contributions From NeurIPS 2023

The Neural Information Processing Systems conference, NeurIPS 2023, stands as a pinnacle of scholarly pursuit and innovation. This premier event, revered in the AI research community, has once again brought together the brightest minds to push the boundaries of knowledge and technology. This year, NeurIPS has…

The Top 10 Games On Switch

The Top 10 Games On Switch

The Nintendo Switch has an incredibly strong library of games, with many worth recommending. For our 10 absolute favorite games, however, you can check out the list below. We will update this list as often as games worthy of inclusion release.

Please note that while the list below contains 10 entries, we aren’t actually ranking them – if a game has made it this far (and managed to stay here), it’s a must-play, period. As such, we’ll be listing entries in reverse chronological order. Also, you’ll find a rundown of previous entries at the bottom of the list. While those titles have gotten bumped for bigger and better experiences, they are still all great games in their own right and worth exploring if you’re already caught up on the latest hits.

Here are Game Informer’s picks for the top 10 games on the Switch.

Suicide Squad: Kill The Justice League Story Spoilers Leak Online, Rocksteady Responds

If you’re looking forward to playing Suicide Squad: Kill the Justice League, especially to experience its story, your time on the internet just got a little bit harder. Some big plot points have leaked online, and naturally, developer Rocksteady isn’t happy.

Apparently, the leaks stem from a closed beta test in which audio from a pivotal story cutscene plus images and a video showing yet-to-be-revealed characters got out in the wild. We won’t share the details, but they’re not hard to find, so you’re on your own if you want to know more. We just ask that you refrain from posting any spoilers in the comments out of respect for others who wish to remain in the dark.

Rocksteady has posted a statement on its X account addressing the leaks, which we’ve posted in full below. 

We’re looking forward to players experiencing the story we’ve crafted in Suicide Squad: Kill the Justice League once the game launches in the new year. We hope everyone can play the game and feel each moment in the narrative themselves. 

It is very disappointing to see details being shared ahead of the game’s release, so we can only urge you to try to avoid spoilers where you can. And please try not to impact the enjoyment of other players by posting spoilers.

We look forward to seeing you all in Metropolis on 02-02-24

-Rocksteady

It’s always a bummer to see leaks of this nature happen, and with Suicide Squad still two months away from launch, interested players who want to be surprised have several weeks of dodging spoilers before they can see the story for themselves. 

Suicide Squad: Kill the Justice League takes place several years after the end of Batman: Arkham Knight and stars Harley Quinn, Deadshot, Captain Boomerang, and King Shark, tasked with defending Earth from a brainwashed Justice League, courtesy of Brainiac. The cooperative open-world adventure has received a lot of vitriol from fans for its shooter-based gameplay, always-online requirement, and live service elements, such as its battle pass. 

You can watch the game’s most recent trailer from the 2023 Game Awards here.

An interview with CISO Mardecia Bell, a storied career – CyberTalk

An interview with CISO Mardecia Bell, a storied career – CyberTalk

EXECUTIVE SUMMARY:

In this edited interview excerpt from the CISO’s Secrets podcast, CISO Mardecia Bell unpacks what it’s like to serve as an information security expert on a university campus. A highly accomplished CISO, over the course of her storied, 38-year career at the North Carolina State University, she has smartly built up systems, implemented new technologies, and achieved exceptional results. Leverage these insights to evolve your system set-up and to begin the new year on the right track.

Host: I know from my early years, universities tended to be unconcerned about filtering what content people reached for. Universities were environments of ‘free access’, as to foster intellectual thought. But that’s diametrically opposed to the security challenges. I remember, many times, talking to universities and hearing about that dichotomy that they wrestled with. So, I wonder if you can perhaps talk a little bit about how you dealt with that over the years?

MB: So, I think it started changing in the 80’s, when the terminology of ‘client server’ emerged. Mainframes started going away. People started giving customers more control over data…

Host: That was when we started building networks too, right?

MB: Yes.

Host: We kind of went away from this big behemoth in the sky (which ironically, we’re kind of back to. We just call it ‘cloud’ now. We don’t call it mainframe. But you’re right, that cycle of where we all went out into our little fishbowl and had to support information at that level…

MB: That’s when we started the Local Area Networks (LANs) and so forth…You remember the Novells of the world and that sort of thing…That was the start of it.

Host: I find it fascinating that we thought so differently about security when we were each in our own fishbowl…You know what I mean? You just mentioned Novell, well I wasn’t using Novell, I was using Token Ring. And the company next to me wasn’t using Novell or Token Ring, they were using Banyan VINES…The point being, I think we all looked at security differently then, right? It was more about ‘hey, who’s stealing from us’?

MB: We did. There was a lot more freedom and we didn’t worry about things so much. But then, we started having all these hackers come on the scene, and then things started moving into the cloud…That was around Y2K. People started migrating to the enterprise systems, and the cloud networks, and people started putting more of their data in the cloud…And that was when the government started cracking down on security controls, and you started seeing all of these requirements creep in and so forth.

So, as that started happening, the universities — which were accustomed to an extensive degree of freedom, and used to putting everything out there in regards to their research and so-forth — all of a sudden, realized that they needed to start securing the data.

Because at that point, the hackers started to realize that universities had all of this freedom, and they thought to themselves ‘oooh, this is a goldmine for us.’ The hackers began to launch phishing attacks and other threat types. That’s when universities started putting in more controls to protect data. We had to start classifying the data, so that you had the controls associated with that classification, and so-forth.

Host: That’s spot-on Mardecia. And I believe we used to look at it in such a way where, if you were within the perimeter, everything was fine. But if you were external, then…And I think you’re spot-on in that when we shifted over to TCP/IP, that fishbowl went away and all of us were in the same big ole’ ocean, that enabled a different level of access. I think it’s definitely been a double-edged sword.

Before, when you were in your Novell network, you certainly didn’t have access to what you do now on the internet, but it is that connectivity that introduces the threats, and as that level of connectivity has multiplied, the complexity has become quite challenging.

MB: Yes, it has. And now we have to deal with all of these compliance requirements. You have PCI, you’ve got DLVA, you have NIST-800-171, you’ve got the FERPA and the HIPAA and the list just goes on.

Host: And there are serious consequences if an organization doesn’t adhere to compliance requirements. You mentioned it earlier. The government is getting involved too. They’re not just saying ‘don’t do that’ or ‘hey, you’re going to get in trouble’. Compliance failures have a real cost.

MB: Yes, that’s correct.

Host: Obviously, you’ve evolved and grown your staff…You mentioned phishing, and I just want to delve into that further. How do you deal with this increased threat? Universities are becoming more of a target. Are you looking outside for services and other augmentations to your security to keep your people and systems safe?

MB: When we had to comply with PCI, several years ago, the university had the foresight to purchase some tools associated with that, as we didn’t have any login and monitoring tools and things of that nature.

So, we’ve had that in-place for a while, and more recently, we’ve expanded that to everything in the data centers that we have, we’re expanding that across campus…We’ve deployed that to our high-profile accounts and we’re working on inventory for all of our systems…Also endpoint detection and response.

Host: And are you looking at some of the other DRs, like MDR and XDR?

MB: We are looking at that, yes. We have brought in a number of consultants to evaluate systems and so-forth, so we have taken their recommendations and put that in a plan…Like a do now, do next, and do-later concept. We do have a SOC, a security operations center. We started out with a one-person SOC a few years ago because of all of the tickets and the incidents that started to occur. Today, we have a three person SOC with a manager.

Host: You have quite a number of students, faculty and staff. Near 10,000 faculty and staff. Forty-thousand students. That’s a lot of people and resources to protect. Earlier, you mentioned protecting higher profile staff. Does that mean the professors?

MB: That’s like the administration, the basketball coaches, and the folks who have access to sensitive data — people of that nature.

One of the things that we have done, which we are proud of, is that we have mandatory data security awareness training for employees. We’ve done that for about four years at this point. We’re still working on that for the students, so hopefully that will be coming soon.

Host: Interestingly enough, that’s become quite a focus for enterprises, for that matter. Are you implementing any of the different types of mock-phishing attack tools, and similar tools to better educate your students and users?

MB: We are in the process of doing a pilot for that right now…

Expand your world, gain new perspectives and lead with confidence.
Listen to the full interview here! 

                                                      For more CISO strategy insights:

PlayStation, Xbox, Nintendo, And Steam Year In Reviews Are Now Live

Update, 12/18/2023

Over the last week, PlayStation, Xbox, and Nintendo have each released their annual player year-in-reviews, letting users find out exactly how much time they spent engaged with each platform, the games they played most, and more. PC players on Steam can now do the same, as Valve has released its year in review. 

You can access the review here (you’ll need to sign into your Steam account, of course). You’ll find the expected stats, such as the top batch of games you spent the most time playing, your average playtime per month, and even metrics like time spent playing on a mouse/keyboard versus a controller. In a nice bit of convenience, you can export your stats graphic in different sizes to fit whatever social media site you plan on sharing it on. Here’s what the tall version looks like. 

Have fun, and let us know what your most surprising (or alarming) stat is in the comments below!

Update, 12/13/2023:

Yesterday, PlayStation and Xbox released yearly video game retrospectives for individual players, highlighting how much PlayStation 5 and Xbox Series X/S they played in 2023, which games they played most, and more. Now, a day later, Nintendo has released its 2023 Year In Review feature. 

Sign in to your Nintendo account and enjoy the look back at your year of Switch gaming, and let us know what your most-played Switch game was in 2023 in the comments below. 

The original story continues below…


Update, 12/12/2023:

Following Sony’s lead, Microsoft has published its yearly retrospective as well, allowing Xbox and PlayStation fans alike to take a look back at the games they played this year. You can check out the Xbox Year In Review right here. For an idea of what to expect, here are some of my stats:

The original story continues below…


When the year comes to a close, many spend time reflecting on the past 12 months of their lives, the decisions they made, and the places they went. In recent years, companies like Spotify have capitalized on this tradition, turning it into their Wrapped celebration, which has users all over the world sharing their stats, blurring the lines between an internet trend and a viral marketing campaign. It’s no surprise that other companies would want to jump on that bandwagon, and one of the main participants is Sony, with their annual PlayStation Wrap-Up. You can check out this year’s version right here.

Those who participate will get a quick tour through their 2023 on PlayStation, including their total hours played, their top games, and even which controller they used most often. You can see some of my stats below – including how much time I spent revisiting Ezio’s games for an Assassin’s Creed retrospective earlier this year.

PlayStation has had a good 2023. Between Spider-Man 2’s critical success, the generally well-received launch of Final Fantasy XVI as a console exclusive, and new DLC modes coming to The Last of Us: Part II and God of War: Ragnarök, it’s finished the year strongly. This was follows their recent release of the PlayStation Portal – you can read out thoughts on the device here.


What was your most played game of the year? Let us know in the comments!

Sudowrite Review: Can AI Write a Novel That Sounds Human?

The idea of artificial intelligence writing entire novels may sound like fiction, but Sudowrite offers practical AI tools to help authors through the whole book writing process. With the rising prevalence of AI, you can write an entire novel in a week. But the question is,…

Trey Doig, CTO & Co-Founder at Pathlight – Interview Series

Trey Doig is the Co-Founder & CTO at Pathlight. Trey has over ten years of experience in the tech industry, having worked as an engineer for IBM, Creative Commons, and Yelp. Trey was the lead engineer for Yelp Reservations and was responsible for the integration of SeatMe functionality onto Yelp.com. Trey…

Mamba: Redefining Sequence Modeling and Outforming Transformers Architecture

In this article on Mamba, we’ll explore how this innovative state-space model (SSM) revolutionizes sequence modeling. Developed by Albert Gu and Tri Dao, Mamba is distinguished for its efficiency in processing complex sequences in fields like language processing, genomics, and audio analysis. Its linear-time sequence modeling…

Epiphan Pearl Mini is a Top 10 EdTech tool – Videoguys

Epiphan Pearl Mini is a Top 10 EdTech tool – Videoguys

The blog post “Top 10 EdTech Tools Shaping Learning Experiences” by Marta Chernova for Epiphan explores the transformative impact of educational technology on learning and teaching. The post discusses ten categories of EdTech tools that are reshaping the learning experience:

  1. Learning Management Systems (LMS): Platforms like Canvas or Blackboard serve as virtual command centers, allowing centralized management of instructional content, assessments, and communication. LMS facilitates collaboration, tracks student progress, and enables personalized learning.

  2. Content Management Systems (CMS): Tools like Panopto and Kaltura organize and distribute educational content effectively, offering versatile repositories for videos, presentations, and documents. CMS platforms integrate with LMS, providing a seamless educational experience.

  3. Lecture Capture Solutions: Software and hardware solutions enable the live streaming and recording of classes for on-demand access, promoting flexibility for students and innovative teaching methodologies for professors.

  4. Interactive Learning Platforms: Tools like Poll Everywhere and Mentimeter transform lectures into dynamic discussions, enhancing comprehension and participation through real-time engagement.

  5. Virtual Reality (VR) and Augmented Reality (AR) Tools: Applications like Google Arts and Culture and Zappar immerse students in interactive learning experiences, turning abstract concepts into vivid, memorable lessons.

  6. Adaptive Learning Platforms: Platforms like Smart Sparrow and Knewton customize learning for each student, adapting content based on individual proficiency levels and learning styles.

  7. Video Conferencing Solutions: Tools like Zoom and Microsoft Teams facilitate virtual classrooms and collaborative discussions, connecting educators and students in real-time for interactive online learning.

  8. Digital Whiteboarding Tools: Platforms like Miro and Jamboard bring the traditional whiteboard into the digital realm, encouraging creativity and collaboration, and making complex concepts more digestible.

  9. Gamification Platforms: Tools like Kahoot! and Classcraft make learning fun and competitive, leveraging game-like elements to boost engagement and knowledge retention.

  10. Accessibility Tools: Platforms like Otter.ai and Be My Eyes promote inclusivity by providing transcriptions for lectures and assistance for visually impaired students through live video calls.

The blog emphasizes the role of these tools in creating a seamless, easy-to-use, and reliable platform experience, envisioning the future of learning for both teachers and students.

Read the full blog post by Marta Chernova for Epiphan HERE