The ultimate guide to the CISSP certification – CyberTalk

The ultimate guide to the CISSP certification – CyberTalk

EXECUTIVE SUMMARY:

The ultimate guide to the CISSP includes everything that you need to know about this premiere cyber security leadership certification. Expand your knowledge, develop your skill set, and lead.

A brief introduction…

Established in the early 1990s, the CISSP (Certified Information Systems Security Professional) qualification has become the most highly regarded, globally recognized security credential among employers worldwide.

Adding to its renown, in May of 2020, the U.K’s National Academic Recognition Information Centre classified the CISSP qualification as a Level 7 award, making it on-par with that of a Master’s degree.

A CISSP certification not only enables individuals to elevate contributions within existing roles, but it also significantly reduces the probability of their applications being cast aside when pursuing new opportunities.

The CISSP certification

Granted by the International Information System Security Certification Consortium (ISC)2, the CISSP qualification is considered a ‘gold standard’ among cyber security professionals and their employers.

The CISSP exam covers a range of topics. It is intended to validate an individual’s expertise in designing, implementing and managing a secure business environment.

Key domains

The CISSP exam addresses eight different domains. Each domain represents a critical area of information security. They are as follows:

1. Security and risk management

2. Asset security

3. Security architecture and engineering

4. Communication and network security

5. Identity and access management (IAM)

6. Security assessment and testing

7. Security operations

8. Software development security

Prerequisites

CISSP candidates must have a minimum of five years of cumulative, paid and full-time work experience in two or more of the aforementioned domains.

However, candidates with a four-year college degree or another approved credential may be able to obtain a one-year experience waiver.

Benefits of a CISSP

  • Global recognition. The CISSP is recognized around the world, offering CISOs and their organizations a globally accepted standard for evaluating cyber security competence.
  • Comprehensive domain expertise. The CISSP covers a broad spectrum of security domains. As a result, professionals with this certification will have a comprehensive understanding of the various aspects of information security.
  • Reflects commitment to excellence. The CISSP qualification reflects a commitment to maintaining high cyber security and professional standards.

Preparation time requirements

The amount of time required to prepare for the CISSP exam is tough to predict. There isn’t a single, uniform recommendation.

If you have five years of experience in IT, with exposure to several of the domains that the exam focuses on, three months of studying may be adequate.

Anecdotes from present-day CISOs indicate that some put in as few as three weeks of (intense) studying, while others spent 5-6 months studying (and going through hundreds of practice exam questions).

Preparation strategies

Consider the following approaches when it comes to CISSP exam preparation:

  • Consider enrolling in a reputable CISSP training program that comprehensively covers all eight domains. Expert-led programs offer first-hand insights, detailed explanations of concepts, practice exams and more.
  • Explore official (ISC)2 study materials, practice questions and recommended reference books.
  • CISSP candidates may wish to find means of gaining additional, more expansive practical experience in some of the less familiar domains that the exam covers.
  • Candidates should also strive to stay up-to-date on the latest developments in the security field.

Passing the exam

The CISSP exam asks 100-150 questions. Individuals typically have 3-4 hours in which to complete the exam.

In order to pass the CISSP exam, individuals must score at least 700/1,000 or higher. If the exam isn’t passed on the first try, it’s possible to retake the test. Individuals can retake the exam 30 days after an initial attempt, and up to four times within a single year.

After passing the exam, individuals must obtain endorsement from a current certification-holder. The endorsement is intended to validate that a person has pursued the necessary work experience to have earned a CISSP certification.

Those who pass the exam have nine months to obtain an endorsement. In the event that an individual truly cannot find someone to endorse him/her, (ISC)2 may be able to act as an endorser.

Roles that require or request a CISSP certification include

  • Chief Information Officer
  • Chief Information Security Officer
  • Compliance Manager/Officer
  • Director of Security
  • Information Architect
  • Information Manager/Information Risk Manager
  • Security Manager
  • Security Administrator
  • Security Systems Engineer/Security Engineer

Fees

In the U.S., the CISSP certification exam costs $749.00. After completing CISSP exam training courses, individuals may be eligible to receive expense vouchers from partner organizations.

More information

All CISSPs must become (ISC)2 members, providing access to exclusive networking opportunities.

The vast majority of CISSP credential holders reside in the United States, followed by the United Kingdom, Canada, China, Japan and India, respectively.

Get more insights into popular cyber security certifications

  • Explore cyber security training courses – Enroll now 
  • If you work with Check Point products, consider these trainings & certs – Click here 
  • Get personalized recommendations and network with peers at this event – Register today 
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Final Fantasy VII Rebirth Preview – Exclusive Impressions From Exploring Junon – Game Informer

Following the events of 2020’s Final Fantasy VII Remake, Cloud, Tifa, Aerith, Barret, and Red XIII have escaped the confines of Midgar and gotten rid of the Whispers, meaning the possibilities as they step out into the vast world depicted in the middle portion of the original Final Fantasy VII are endless. In contrast to the corridor-heavy structure of Remake, the openness of Rebirth is immediately refreshing, but as I found out during both my hands-on and hands-off demos, the improvements don’t even come close to stopping there.

Exclusive Demo

Final Fantasy VII Rebirth Preview – Exclusive Impressions From Exploring Junon – Game Informer

The exclusive portion of my demo – the hands-off part – takes place in the Junon region approximately 10 hours into the main story. The area is mostly made of grasslands but features some mountainous areas with cliffs as well. Driving this hands-off demo is director Naoki Hamaguchi. He pulls up the world map to show just how massive the explorable area of Final Fantasy VII Rebirth is.

While each section of each region – in this case, Grasslands and Junon – is labeled on the map as separate areas, you can seamlessly walk between them. “We thought that it would be easier for players to go to just one region, and so from a U.I. perspective, we have it separated – Junon and Grasslands – but in actuality, you can traverse, and they’re all connected with each other,” Hamaguchi says.

Final Fantasy VII Rebirth

In this demo, Hamaguchi shows me the Crow’s Nest, a new town not present in the original Final Fantasy VII. This sister town to Under Junon shares the same anti-Shinra sentiment and serves as a hub for sidequests and, as I soon find out, minigames.

“In Rebirth, we’ve added these types of cities like the Crow’s Nest – totally new cities that did not exist in the original to go deeper and create this whole worldview of Rebirth,” Hamaguchi says. “We reach this area after completing a quest, and then this place unlocks. The residents already know Cloud and the party are a part of Avalanche.”

Sidequests play a huge role in Final Fantasy VII Rebirth, but naturally, players will need to make the conscious decision to take them on. Making players seek this side content out was a mission the development team took on. “Part of our game design that we took on for Rebirth is that in the main storyline, you’ll be saving Yuffie and Under Junon, and then from there, going towards Junon, and then go forward towards Costa del Sol,” Hamaguchi says. “But for example, hearing the stories of the anti-Shinra people living in Under Junon, you could then feel like, ‘What about this Crow’s Nest area that I’m hearing about? Maybe I want to go over there and explore and go into a side adventure on my own to save people.’ We want the player to be able to make these different adventures and go on their own journeys according to their interests.”

Final Fantasy VII Rebirth

Before diving into the minigame diversions, we decide to take on a sidequest. After talking to an NPC, we learn that there’s a mercenary working out of a nearby lighthouse. During this conversation, we have a choice of what to say in response; I can ask for more information about the merc, ask about the lighthouse, or just outright agree to take on the task. 

Sidequests obviously give you plenty of additional opportunities to learn about the world and its denizens, but one of their primary functions in Rebirth is to expand on the relationships between the characters. Sidequests feature specific secondary protagonists alongside Cloud; completing the quest will deepen and expand the relationship between Cloud and that character. For this quest, Red XIII is the secondary protagonist.

Final Fantasy VII Rebirth

Making our way to the lighthouse, we encounter a group of enemies. Using a party of Cloud, Tifa, and new party member Cait Sith, Hamaguchi takes the fight to them. Cait Sith’s battle system might be the most unique of any character in the game. Keeping in line with his original system in the PS1 title, Cait Sith uses a lot of luck-based mechanics. He can also summon a Moogle to change his battle style, but some moves can only be pulled off solo, so even while the Moogle is summoned, Cait Sith can dismount and perform those moves, with the Moogle continuing to attack as an A.I. party member. The Moogle has its own HP, which is shown next to Cait Sith’s as a circle; if the Moogle loses all its HP, it will vanish, and Cait Sith will need to summon another.

While in the original Final Fantasy VII, players would need to find a way around the mountains, Cloud is nimbler in Rebirth, as evident by his ability to climb up and down the various short cliffs and ledges in this area of the map. Additionally, some chocobos have the ability to scale tall walls or glide around to give the party even more traversal options. With Fort Condor serving as the backdrop, Cloud scales down the steep hillside to get close to the abandoned lighthouse. 

Final Fantasy VII Rebirth

As they approach the lighthouse, they’re greeted by Kyrie, a woman who first appeared in the Final Fantasy VII novel The Kids Are Alright: A Turks Side Story, but has since appeared in Final Fantasy VII Remake. In Rebirth, she pops up in different regions across the world as her story develops. She’s trying to get her mercenary business off the ground, but no customers have come by yet. It turns out the theme song she’s blasting outside her place of business is attracting monsters and scaring away any potential clients. Naturally, she asks Cloud, Red XIII, and the rest of the party to take care of them, but not before she begs Red XIII to become her pet. Red XIII takes exception to this request, but the party decides to help her with her fiend problem anyway.

The fight starts off easy enough, with Flans stepping up to face the party. These baddies would be annoying enough on their own, but in this quest, Kyrie taunts you as you take them on. Cait Sith and his Moogle use a Moogle Mine ability, scattering mines across the battlefield and dealing a good amount of damage to several of them.

Final Fantasy VII Rebirth

Eventually, the Flans are all defeated, but before the party can breathe a sigh of relief, the threat escalates to White Mousses. These massive enemies pose a much bigger threat, so Hamaguchi decides to call in backup in the form of Titan, one of Rebirth’s summons. The giant beast, acquired through Chadley’s questline, wails on the White Mousses, but Cloud isn’t content with sitting on the sideline. Using Cloud’s Synergy Ability with Cait Sith, I witness a very silly sequence where Cloud mounts the Moogle, the Moogle grabs Cloud’s Buster Sword, and the duo attacks the nearby White Mousse for massive damage. Soon thereafter, the final White Mousse falls, and the mission is completed. Kyrie comes down and thanks the party for their help and makes one more plea to Red XIII to let her make him a pet. As she runs off to her next post, Red XIII looks to Cloud and says, “I wouldn’t wish her on my worst enemy.”

With the main thing Hamaguchi wanted to show me behind us, we’re nearing the end of this portion of the demo. However, he wants to give me an idea of what to expect with one of his favorite sidequests. Back at the Crow’s Nest, Hamaguchi guides Cloud and the party in the direction of a piano, but on the way, he walks past a man talking about a card game. While Hamaguchi remains tight-lipped about the mechanics, in talking with the team, I learn that it’s a strategic card game that Cloud will be able to compete in across the region. Different NPCs provide varying degrees of challenge to players, but the team hopes players will enjoy the deck-building aspect of this minigame.

Final Fantasy VII Rebirth

We eventually arrive at the piano. Through exploration, Cloud can find sheet music for compositions within the Final Fantasy VII world. He can then sit at a piano and play the music. This rhythm-based minigame has you use the analog sticks to play the required notes, plus some of the buttons to change octaves and keys. It looks extremely intricate in its highest form, but that’s nothing compared to what Hamaguchi shows me next, as he goes to freeplay mode, where players can play whatever they want on the piano using the in-game mechanics. He then pulls up a video showing a developer playing a popular Japanese song on the piano, complete with a video of her hands. Watching her hands fly around the DualSense controller is a sight to behold, but I can’t help but think that once Final Fantasy VII Rebirth is available, players will embrace these mechanics to show off their skills. The team is hopeful to spawn a whole community of the best in-game pianists recreating their favorite songs and posting them online.

With that, my hands-off demo came to an end, and thankfully, I also got to hold the controller and play a little myself. It wasn’t an exclusive sequence, but it did give me a sense of how the combat and exploration feel in Final Fantasy VII Rebirth.

Hands-On

Final Fantasy VII Rebirth

Hands-On Preview

My hands-on time with Final Fantasy VII Rebirth consists of sequences discussed in Marcus Stewart’s preview. The first sequence features the flashback mission from Mt. Nibel, while the second is exploration-based in an open area of Junon with a boss battle at the end. Fans of the original remember this expedition through the Nibelheim caves well, particularly due to how powerful it feels to play as Sephiroth. While he doesn’t feel quite as overpowered in Rebirth as he did in the original, the strength he wields is still a sight to behold. I loved using Sephiroth and Cloud together to perform special Synergy Abilities. Each character pairing in the game has a different one, and that includes Cloud and Sephiroth in this fated mission.

Slashing through the enemies in the caves is fun and simple enough; the combat system from Remake has been refined, and it feels great in action. I love using the action-based moves to fill the ATB gauge, which in turn fills the Synergy Ability gauge. It all plays into a seamless combat ecosystem, and I love how fluid it all feels in real-time. After solving a brief environmental puzzle involving vacuuming gases out of the room, I come to a boss battle with a Materia Guardian. This engaging fight lets me strategize a bit more with the one-two punch that is Cloud and Sephiroth, using a combination of standard attacks, character abilities, Limit Breaks, magic spells, and Synergy Abilities – not to mention different stances characters can now take. The list of options is immense, but the combat still somehow feels streamlined and approachable. After the duo knocks the Materia Guardian off the ceiling and launches an all-out assault on it, this portion of the demo ends.

Final Fantasy VII Rebirth

The next area picks up in the open wilds of Junon, west of where the hands-off demo happened. I can go straight to the boss battle in the town of Under Junon or explore a little bit of the open map. No surprise, I decide to take my time and see what the area has to offer. I press R1 to call chocobos for my party – seeing Red XIII mounted on a chocobo will never get old. I appreciate how much easier it seems to be to get a chocobo in Rebirth than it was in the original game. As I explore, I come across some foes. Using the team of Cloud, Aerith, and Red XIII, I take down a bunch of enemies. Red XIII’s combat style relies on using the guard mechanic and filling his Vengeance Gauge, which allows him to temporarily boost his attack power and dodge speed.

As I explore, I partake in World Intel missions, which are given to me by Chadley. The missions outside Under Junon involve researching and defeating particular types of monsters in the area, which spawn once I get to a specified spot on the map. Taking down Orcs, Grassland Wolves, and other enemies out in the Junon region before time expires helps progress the sidequest. 

Final Fantasy VII Rebirth

The end of my demo draws near, so I decide to make a beeline toward the boss battle within the limits of Under Junon. Instead of involving Priscilla and her dolphin like in the original, the Terror of the Deep boss battle (previously known as Bottomswell) serves as the team’s introduction to Yuffie. The fight itself plays out similarly to the original version of the battle; the monster progresses through a few forms and sequences, including some where he annoyingly traps some of your allies in water orbs. Thankfully, the orbs are easier to eliminate this time, as they seem to only require one spell to take out. 

After the most drawn-out battle of my hands-on demo, including a flashy Synergy Ability with Cloud and Aerith called Firework Blade, I vanquish the Terror of the Deep, and my demo comes to an end. I assume that as the story progresses, I’ll have some dolphin-related traversal in my party’s near future, but for now, it’s time to relinquish the controller.

Final Fantasy VII Rebirth

After what I saw and played, I simply cannot wait to lose hours upon hours in Final Fantasy VII Rebirth. As someone who loves Remake, continuing the story of Cloud and his friends is immediately appealing, but it’s the more open nature of this game that is calling my name. In fact, according to Hamaguchi, side content makes up about 80 percent of the exploration-based content, but even just focusing on the main storyline, players can still expect about 40 hours of gameplay. Meanwhile, those who do a good amount of side content should expect approximately a 60-hour playthrough, while the most dedicated sidequesters could top the 100-hour mark for their save file.

Final Fantasy VII Rebirth arrives on PlayStation 5 on February 29. For more, be sure to check out our exclusive coverage hub by clicking the banner below. For a more detailed breakdown of the hands-on demo, be sure to check out Marcus Stewart’s rundown of his time with Rebirth here.

Emergency Services See Improved Response Management Thanks to AI

Down the street, a fire erupts and sensors alert authorities before you dial the phone. Across the world, police officers leverage AI-powered imaging to protect citizens in a new way. AI is going to start appearing in more places that matter. Emergency services are leveraging AI…

HierSpeech++ : Hierarchical Variational Inference for Zero-shot Speech Synthesis

The recent developments and the progress in the capabilities of large language models have played a crucial role in the advancements of LLM-based frameworks for audio generation and speech synthesis tasks especially in the zero-shot setting. Traditional speech synthesis frameworks have witnessed significant advancements as a…

JVC PTZ Peace of Mind Support – Videoguys

JVC PTZ Peace of Mind Support – Videoguys

At JVC, support of our new PTZ cameras is the highest priority. That’s why JVC created the “Peace of Mind” program and have assigned their most experienced support members to it. Whether you have questions about the camera or workflow, their team of remote production experts will be there to guide you.

To ensure Peace of Mind with your PTZ purchase, JVC has created an in-warranty program unmatched by any others in the industry. Should your camera fail during the warranty period, JVC will send you an advance replacement within 48 – 72 hours.

Peace of Mind Advance Replacement Process:

  • Provide a credit card that will be authorized for the cost of the replacement camera*
  • JVC will ship via 2nd Day Air a replacement camera
  • JVC will supply a return shipping label for return of the defective camera

*Should the defective camera be missing components or not received within 30 days of receiving the replacement, JVC will charge the credit card for the replacement cost of each component at MSRP


Dwayne Kersey – Product Support Engineer
Dwayne is the “youngest” associate with “only” 20 years at JVC Professional but maybe the most popular member of our team. Dwayne’s knowledge of studio systems, field camera operation, and video production is well known by our customers. Being the certified network specialist, Dwayne also supports complex REMI video streaming workflows. Give him a call if you have questions about NDI, SRT, Remote VPN, or cellular bonding.

    

Lorenzo White – Professional Support Specialist
Lorenzo has been responsible for direct customer support since 1998 and helped thousands of customers over his 25 years of service. There’s a good chance you will be talking to Lorenzo when dialing the 800-Support number. Give him a call and he will walk you through the new PTZ camera setup or professional camcorder configuration.

   

   

Edgar Shane – General Manager, Engineering
Edgar built his first audio amplifier in 1976 and after receiving his MSEE in 1986 joined the electronics industry full-time and is still enjoying his career. Over the last 25 years with JVC Edgar worked closely with our factory in Japan on the new products development, REMI video streaming workflows optimization, and ENG/Studio solutions. Edgar often demonstrates CONNECTED CAM and PTZ products in his live online webinars available on YouTube.

 


JVC PTZ Products

4K KY-PZ400N cameras provide optimal streaming image quality and performance for remote production over the internet and are equipped with NDI® HX and SRT streaming, H.265/H.264/MJPEG encoding, and VITC (Vertical Interval Timecode) multi-camera synchronization technologies. With integrated NDI® HX technology from NewTek®, the 400N offers a high-quality, low-latency IP video transmission standard that is ideal for streaming in an ever-evolving media landscape

  • NDI® HX
  • SRT Streaming
  • Extra wide 71-degree horizontal angle of view
  • 12x Optical Zoom + 8x digital zoom
  • H.265/H.264/MJPEG encoding
  • Multicamera synchronization using VITC (Vertical Interval Timecode) RTMP/RTMPS/RTSP/HTTP streaming protocols

The HD KY-PZ200N and KY-PZ200 cameras provide optimal streaming image quality and performance for remote production over the internet and SRT streaming, H.265/H.264/MJPEG encoding and VITC (Vertical Interval Timecode) multi-camera synchronization technologies. The HD KY PZ200N and 200 models are available in black or white variations to best match the ambiance of the venue/project.

  • NDI® HX*
  • SRT Streaming
  • UVC enables cameras to be used as a webcam
  • H.265/H.264/MJPEG encoding
  • Multicamera synchronization using VITC (Vertical Interval Timecode)
  • RTMP/RTMPS/RTSP/HTTP streaming protocols
  • 20x optical zoom
  • *KY-PZ200N only

The multi-award winning KY-PZ510N 4K PTZ cameras feature NDI® 5 and 4K60P HEVC Secure Reliable Transport (SRT) streaming, perfect for studios, classrooms, corporate settings, event facilities, sports venues and houses of worship. The cameras also feature enhanced SMART auto-tracking that follows one person and can select one of multiple people within its super-wide 80 degree field of view. Each KY-PZ510 model also incorporates Vertical Interval Time Code (VITC) with Network Time Protocol (NTP) for multi-camera synchronization for seamless live event production.

  • NDI®HX3*
  • 4K60p H.265/HEVC Streaming
  • Super-Wide 80-degree Field of View
  • Multi-Slice Encoding Technology
  • UVC enables cameras to be used as a webcam
  • H.265/H.264/MJPEG encoding
  • SMART Auto Tracking*
  • Multicamera synchronization using VITC (Vertical Interval Timecode) RTMP/RTMPS/RTSP/HTTP streaming protocols
  • 20x optical zoom
  • *KY-PZ510N only

This compact joystick controller connects to your network and provides complete IP control of cameras in your facility or anywhere in the world through the Internet.

  • 5 camera / 5 preset PTZ camera operation with 2-axis joystick and zoom bridge controls
  • Supports VISCA, UDP, PELCO P/D control protocols over RS422, RS485, RS232 and IP
  • 4-color LED multi-screen display supports easy setup and operation

Game Informer’s Top 10 Games of 2023

Jusant succeeds by being wholly singular. From the jump, you have one goal: climb up. Everything else is in service to that one objective.

Perhaps an obvious statement, but this is most apparent – and most interesting – in the game’s mechanics. Developer Donʼt Nod put serious thought into translating the act of mountain climbing onto a video game controller; you control each hand individually, when you climb up, where to create anchor points, and so on. It asks you to think about each movement you make and consider your path forward. In that way, it’s a puzzle game, but one that neatly mimics the physicality of the sport it borrows from.

Not unlike Death Stranding did for hiking in 2019, Jusant is all about the labor of movement and the careful consideration of navigating natural terrain. That’s a unique position for a game to be in. A lot of games want movement to feel effortless; it helps create the fun. But Jusant’s fun lies in its arduousness, in completing complex challenges that take time and careful consideration. And it does so with shocking success.

Jusant is unlike much else, and it’s sure to be one of the hidden gems of 2023 – and maybe one of the hidden gems of Donʼt Nod’s catalog, which is mostly known for its narrative adventure games like Life Is Strange. But if you’re itching for a different experience, you’d be remiss not to take this climb.