How Does Resident Evil Village Run On iPhone 15? | New Gameplay Today

In the last year or so, it seems Apple has come to realize the devices it is putting in everyone’s pockets are actually quite powerful and can do a whole lot more than just browse the internet and send text messages. Playing video games on a phone is familiar practice, but with the release of iPhone 15, Apple is making a push to compete with the likes of PlayStation 5 and Xbox Series X. This is why games like Death Stranding and Resident Evil Village are making their way to the newest iOS device, the latter of which releases October 30.

In honor of that looming release, Marcus joined me for a look at the game on this new platform. It’s difficult to show exactly what Resident Evil Village looks on iPhone 15. The screen looks sharper and the framerate is higher than I am able to capture, but we do our best to offer at least a small taste. To ruin the thesis of the video a bit, the conclusion is that Resident Evil Village on iPhone 15 looks good and plays well! As long as you are playing with a controller. The touch-controls render the game nearly unplayable. The U.I. is supremely distracting and Resident Evil Village was not built with the touch controls in mind, and it shows. But if you have a Backbone controller or a Bluetooth controller (like a PS4 or PS5 controller) than you will be in good shape to fight werewolves and Lady Dimitrescu on a handheld platform.

Follow the link for Game Informer’s Resident Evil Village review. You can also read our impressions of the VR version of Resident Evil Village here.

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Head over to Game Informer’s YouTube channel for more previews, reviews, and discussions of new and upcoming games. Watch other episodes of New Gameplay Today right here.

Spider-Man (2000) Part 2 | Super Replay

Before Insomniac created its stellar Spider-Man trilogy and before Treyarch redefined web-swinging with the 2004 Spider-Man 2 movie tie-in game, the folks at Neversoft gave Spidey fans the best example of wall-crawling video game excellence with its 2000 take on the character. Spider-Man sees the friendly neighborhood hero battle a star-studded gallery of villains in an original adventure chock full of comic book goodness. As Spider-Man’s first fully 3D action-adventure game, it laid the groundwork for mechanics such as web-swinging, a variety of web shooter attacks, and wall-crawling stealth gameplay. Let’s see how it holds up 23 years later. 

Starting today and every Friday at 2 p.m. Central on Twitch join Marcus Stewart and Kyle Hilliard as they’ll stream two hours of the game each week until they beat it. If you can’t watch us live, new episodes will be uploaded the next Saturday morning on our Game Informer Shows YouTube channel. You’ll also find archived episodes on this page as they’re uploaded. 

Part 1 – 19 Polygons of Venom

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If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts! Be sure to also follow our second YouTube channel, Game Informer Shows, to watch other Replay episodes as well as Twitch archives of GI Live and more. 

Reflecting on a decade of SuperUROP at MIT

The Advanced Undergraduate Research Opportunities Program, or SuperUROP, is celebrating a significant milestone: 10 years of setting careers in motion.  

Originally mapped out by Dean Anantha Chandrakasan (then the head of the Department of Electrical Engineering and Computer Science, SuperUROP is designed to act as a launching pad for careers in research and industry, allowing juniors and seniors to experience an authentic — and authentically challenging — research experience. Students begin their year-long effort by identifying a project and building a relationship with a faculty member or senior research scientist, before spending many hours per week engaged in closely focused research on a specific question; writing a high-quality research paper and bringing it through the review process; and finally, presenting their findings in a scientific poster conference attended by key stakeholders, including faculty, peers, and generous supporters of the program. 

Unlike most homework or exams, which usually have a highly structured result, SuperUROP research is frequently very open-ended, morphing into graduate theses, startup plans, or industry positions as students continue their work well past the semester’s close.

“Research, especially as an undergraduate, is always very challenging,” says Chelsea Finn ’14, an alumna of SuperUROP who is now an assistant professor at Stanford University working on robotic interaction. “Doing research as an undergraduate student is the best way to get a flavor of the ambiguity, challenge, and thrill that comes from trying to solve problems that no one has solved before. SuperUROP is super useful for figuring out if a career in research is a good fit.”

Students come to SuperUROP to get ahead not only on research skills, but on the entrepreneurial skills they’ll need for careers in startups and industry. A SuperUROP scholar in 2015-16, Eric Dahlseng ’17 went on to co-found Empo Health, a medical device company. “At its core, I think the SuperUROP program teaches undergraduates how to create things that don’t exist (whether that be processes, ideas, technologies, etc.) and share those creations with the world effectively,” says Dahlseng, whose company has introduced a device used to remotely monitor patients at risk of dangerous diabetic complications. “This is an important set of skills for research and academia, but also an immensely important set of skills for entrepreneurship.”

Dahlseng also found that SuperUROP stretched his communications abilities — “I took the communication portion of my SuperUROP very seriously,” recalls the entrepreneur, who received the Ilona Karmel Writing and Humanistic Studies Prize for Engineering Writing award for the paper portion of his project. “As I advance in my career, and especially as Empo Health grows, the importance of good scientific communication is only expanding. I find my role focusing more and more on the communication pieces as I work on growing the team and establishing strong collaboration amongst everyone, sharing our learnings with key stakeholders, and highlighting what we’re creating for end customers and users.” 

Luis Voloch ’13, SM ’15 can also testify to the power of SuperUROP to transform strong students into strong scientific communicators. When Voloch was enrolled in SuperUROP, in 2012-13, he investigated how sources of information, including viruses, can be concealed or revealed in computer networks. He is now the co-founder of Immunai, an AI-driven cancer immunotherapy biotech company based in New York City which employs over 140 people and develops technologies at the intersection of AI, genomics, big data, and immunology. In addition to his career at Immunai, Voloch lectures within the Stanford Graduate School of Business on management and entrepreneurship topics in data science and AI-heavy companies. In both roles, the communications skills he acquired during his SuperUROP experience help him connect with students. “In my SuperUROP, I started to learn how to do better scientific communications, which I built up further during my graduate research work and beyond. Communicating clearly is a core professional and research skill, and I’m thankful we got started with it that early.” 

As careers change and grow, those core skills can flex to meet new challenges. Jennifer Madiedo ’19, MNG ’20, a senior software engineer in Industry Solutions Engineering at Microsoft, credits her SuperUROP experience with developing her skills in scientific communication and storytelling. “How do you introduce your work to someone who may understand the overarching concepts of your field but not all the details? How do you figure out what background work is relevant and pull it into a cohesive backstory? How do you explain your methodology without losing your reader in too many details? It’s all about the communication; learning to communicate deeply technical ideas in a way peers can understand was a whole new challenge I hadn’t really encountered before at MIT.” 

Madiedo started her career in a half-engineering, half-research natural language processing team at Microsoft, and now works directly with customers and their engineering teams to solve multifaceted problems. “I’m completely out of a lab setting now, but the skills I learned in undergraduate research truly form the bedrock of how I communicate with my teammates and peers.”

Again and again, the alumni of SuperUROP stress that communication — often regarded as a “soft” skill–was one of the most important abilities to be tested and developed by the program. “Communication is important in many areas, but is truly an essential part of science,” says Chelsea Finn, who balances her research and teaching responsibilities at Stanford with a role on the Google Brain team. “The ultimate outcome of science is knowledge, and that knowledge is not very useful if it is not communicated to others!” Finn credits much of her passion for science communication to the “infectious passion” of her SuperUROP advisor, the late Seth Teller: “Seth instilled in me the importance of conveying enthusiasm for things that I am excited about, especially when talking to students and mentees.”

With 10 years of enthusiastic alumni now engaged in groundbreaking work across many fields, that legacy of enthusiasm continues to pull new scientists into the lab, and new students into a productive year of critical thinking, communicating, and creating through SuperUROP.

November Week 2 Starts Soon – Not Too Late To Register Now for Prizes – Videoguys

  • REGISTER NOW to access this week’s shows VOD
  • Watch Next week’s show’s live
  • Get free door prizes including a digital subscription to Videomaker & a digital copy of “The Unofficial Guide to NDI”
  • And enter to win a chance at lots of great prizes

Register Here


Week 2 Schedule

Building the Best Infrastructure for NDI with Laurent Masia of NETGEAR

Tuesday, November 7th at 3pm EST

In this webinar, we will be joined by Laurent Masia, Sr. Director of Product Line Management at NETGEAR to we’ll you through building an optimal network infrastructure for NDI technology. Explore the differences between Full Bandwidth NDI and NDI|HX3, discover the advantages of NETGEAR switches in NDI environments, and assess the readiness of wireless solutions for NDI applications. Whether you’re a tech enthusiast, IT professional, or content creator, gain the knowledge needed to design a robust network infrastructure for seamless audio and video transmissions.

What Camera Is Best For Your NDI Production?

Wednesday, November 8th at 3pm EST

Join us as we dive into the world of NDI production and help you select the ideal camera for your needs. Explore the advantages of PTZ cameras and their seamless integration with NDI technology to elevate live productions. Additionally, we’ll discuss using NDI converters to leverage existing cameras. Whether you’re a content creator, broadcaster, or tech enthusiast, this webinar provides valuable insights to optimize your camera selection

How Does NDI Help Produce My Sporting Event?

Thursday, November 9th at 3pm EST

Discover how NDI revolutionizes sports event production. From cable-free dynamic camera angles to seamless source integration and graphics, NDI offers a game-changing solution for broadcasters and event organizers. Enhance visual appeal, reduce setup time, and ensure real-time synchronization within budget. Explore the transformative power of NDI in sports production.


Register for your chance to win a great prize from one of our great Giveaways!

Kiloview’s Big Sale for 20% Off or Free Software Starts Today! – Videoguys

Kiloview’s BIG SALE Starts Now thru 12/31/23
Save 20% off their Full NDI Converters N3 & N30
or get FREE Software when you build a complete NDI workflow with 4 or more Kiloview products!

N3S 3G SDI Full NDI Encoder/Decoder

Kiloview N3 3G-SDI/Full NDI converter is a bi-directional converter that supports 3G-SDI video input (encoder) to Full NDI with 3G-SDI loop through for view on monitor, or 3G-SDI video output (decoder) from full NDI.

$569.00 reg.
$455.20 SPECIAL
Offer Expires 12/31/23

N30 12G SDI Full NDI Encoder/Decoder

Kiloview N30 12G-SDI/Full NDI converter is a bi-directional converter that supports 12G-SDI video input (encoder) to Full NDI with 12G-SDI loop through for view on monitor, or 12G-SDI video output (decoder) from Full NDI.

$959.00 reg.
$767.20 SPECIAL
Offer Expires 12/31/23

Buy 4 Kiloview Products and Get One FREE Software License
(Multiview Pro, NDI Recorder, or KIS Pro)
Nov 1st – Dec 31st, 2023

Shop All Kiloview Hardware Products Here


Interested in Learning More About NDI Workflows and How Kiloview Can Help?

A 9 part series on NDI products and technology and a single registration is your all-access pass plus entry to win some great prizes!

Unlock the ultimate event experience by registering just once for an all-access pass, granting you exclusive access to all sessions. Not only will registration provide you with an opportunity to win incredible prizes, but you’ll also receive two complimentary gifts as a token of our appreciation. These special gifts include “The Unofficial Guide to NDI” book authored by Paul Richards and a one-year complimentary subscription to Videomaker digital magazine. Don’t miss out on this fantastic opportunity to gain knowledge, win big, and enjoy valuable bonuses when you register!

Register for NDI November HERE

Register for your chance to win a great prize from one of our great Giveaways!

Register for NDI November HERE

RoboCop: Rogue City Review – Serving The Public Trust – Game Informer

RoboCop: Rogue City is likely the best game the action hero has ever starred in. That bar isn’t tough to hurdle, but the adventure delivers plenty of thrills for fans to be excited about. This narrative-driven first-person shooter has a loving reverence for the films and a good understanding of its protagonist, swinging for the fences with a lengthy original story, fun references, and plenty of enjoyably cheesy humor. Unfortunately, like the franchise’s vision of Detroit, Rogue City is very rough around the edges, resulting in a flawed hero but one that’s ultimately entertaining to patrol with. 

Set between the events of RoboCop 2 and 3, the titular cyborg, formerly known as Alex Murphy finds himself pulled in all directions. A mysterious figure known as “The New Guy” has arrived to rally Detroit’s top gangs to wreak havoc for an unknown sinister purpose. The police department is pressed under the thumb of Omni Consumer Products’ (OCP) supremely unlikable corporate stooge Max Becker, who views RoboCop and the police as ineffective relics of the past. Myriad of smaller threads vie for RoboCop’s attention, such as a snooping journalist seeking your aid in exposing OCP secrets, therapy sessions with a doctor looking to learn what makes you tick, and a new rookie partner who’s also an OCP informant among others.

By and large, the game does a good job of tying these threads into an entertaining and cohesive story full of twists and turns. Although the 20-hour adventure overstays its welcome by the last act with several red herrings and false endings, Rogue City is a better RoboCop 3 than the movie RoboCop 3. It’s fun to hear actor Peter Weller reprise his role as RoboCop, and while the other performances are decent at best, the character models and animations are as robotic as RoboCop himself. Lip-syncing is especially bad, and it outright breaks in several scenes, giving everyone the appearance of communicating via telepathy. 

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Roaming the explorable police station between missions or open hubs such as downtown leads to side missions that place RoboCop in bizarre, entertaining scenarios with Detroit’s finest weirdos. Whether solving a murder on a sunscreen commercial set, clearing boombox-blasting hooligans away from a storefront, or doing the “Robot Dance” at the request of a child, you could tell me these tasks are just thinly veiled vehicles for RoboCop to deliver delightfully dopey one-liners, and I would be okay with that. Rogue City doesn’t take itself totally seriously, capturing the first film’s dark satire and the sequels’ campy goofiness that, while not always hitting the mark, manage to work in a fun way. 

Choice-driven dialogue presents opportunities to present yourself as a strict enforcer who obeys the law no matter what or a more empathetic, nuanced hero. Some choices do a good job of capturing the drama of RoboCop, a black-and-white do-gooder confronting moral shades of grey, like choosing to support one of two morally questionable mayoral candidates or committing illegal corporate espionage for supposed public good. Decisions steer the story and characters in different ways that funnel into multiple endings that feel adequately paid off, like helping an unhoused drug addict and informant find self-value or the journalist deciding whether or not to expose your technical struggles. 

Fighting crime often involves powerfully marching down corridors and back alleys to mow down scores of idiot thugs as they unleash hails of bullets at you. Rogue City succeeds in making you feel like the human tank RoboCop is. You can’t duck or take cover and don’t need to; he’s durable enough to absorb dozens of bullets, and I loved popping off headshots while confidently marching through incoming fire as targets panicked in disbelief. Other times, I got a kick out of grabbing foes and flinging them across rooms. I felt powerful but not invincible; in tougher firefights, which usually means higher enemy numbers and more powerful artillery, rationing a small inventory of health packs became a challenging trial. This rings most true during big boss battles against familiar RoboCop adversaries, which veer into unfair territory due to their fast and relentless offense versus your comparatively limited mobility. 

In addition to RoboCop’s signature sidearm, which sports unlimited ammo, the weapon arsenal is by-the-numbers and hit-and-miss in terms of the punch they pack. Automatic weapons feel good, but shotguns and sniper rifles pale in comparison. Enemy A.I. is also dumb as rocks. Foes often stand in place, inconsistently go for cover, get snagged in geometry, or, in rare instances, kill each other. I laughed out loud watching two motorcycle-riding goons accidentally collide with each other during one confrontation. 

Still, the action delivers solid thrills in a basic meat-and-potatoes way. Everything works just well enough to provide a good time. Plus, several environments are highly destructible, adding spectacle to battles. Rogue City may not fully deliver in terms of polish or ambition, but it provides a potent, if repetitive, satisfaction in blasting goons as they explode into gory showers of blood, limbs, and brains. 

Earning skill points to slot into various traits, such as Combat, Armor, Engineering, and Deduction, add unique perks that spice up combat and exploration. My favorite perks include buffing my armor to the point that some bullets ricochet off, killing their senders. An engineering perk let me brute force my way into safes I’d otherwise have to find combinations for. One neat combat perk let me perform trick shots off certain surfaces to eliminate targets behind cover. Various chipboards of increasing complexity, in which you create paths to passive perks by slotting different nodes while avoiding hitting debuffs, help improve general performance, but re-slotting nodes into every new board became a tiresome exercise.

Outside of battle, you engage in detective work by scanning crime scenes for clues, collecting evidence, and questioning suspects. The process is streamlined – just scan highlighted objects until RoboCop and pals make a breakthrough, like opening a new dialogue option for interrogations – but these segments are nice breaks that mix up the gameplay while highlighting the character’s less-murdery talents. 

RoboCop’s recurring glitches are a primary plot device, but technical bugs became a real hindrance for the game. Enemies have a habit of sinking into floors or phasing through walls, complicating combat encounters. Cutscenes sometimes have pixelated transitions from scene to scene, and texture pop-in abounds. Bad audio mixing means some characters speak way too loudly while others sound normal. The game failed to recognize when I fulfilled an objective a couple of times, forcing me to reload a save and play the section again. Late game, certain guns fired automatically before I pulled the trigger, wasting ammo. 

Hopefully, updates will stamp out these issues because RoboCop: Rogue City provides a respectable adventure that feels like a long-lost shooter of the early 2010s in mostly good ways. Admittedly, the license carries the game through its rougher patches; if you’re not a RoboCop fan, the adventure may feel dated or buggy compared to other shooters. But as a B-tier love letter to the tin man in blue, Rogue City is a nice return to the limelight for Alex Murphy.

NDI November 2023 | Week 3 NDI Bridge, NDI in the classrooms & more! – Videoguys

Register now for NDI November for access to all 9 webinars plus a chance to win one of our many NDI November giveaways! 

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Week 3

Tuesday, November 14th at 3pm ET How has NDI Grown beyond the local network to enable remote production?
Explore NDI’s evolution beyond local networks, empowering remote production. Discover how NDI revolutionizes content capture, transmission, and production from anywhere. From remote camera feeds to collaborative live events, learn how NDI bridges physical distances, enabling efficient and cost-effective remote production. Dive into the latest advancements and success stories, uncovering NDI’s potential in content creation and broadcasting.

Wednesday, November 15th at 3pm ET How can I use NDI in my classroom, department, or across my campus?
Unlock the transformative potential of NDI technology in education during our webinar. Explore seamless collaboration, content sharing, and interactive learning experiences across classrooms, departments, and campuses. Discover practical applications, success stories, and best practices to enhance teaching, engage students, and streamline campus-wide communication. Whether you’re an educator, IT administrator, or campus leader you can harness the full potential of NDI in education.

Thursday, November 16th at 3pm ET How is NDI enabling broadcast quality productions across my office?
Explore NDI’s impact on office environments in this webinar. Discover how NDI facilitates high-definition video and audio transmission, seamless collaboration, and professional content creation within office spaces. Transform meetings, presentations, and internal communication into engaging experiences with NDI-enabled devices and software. Elevate office production standards, foster better engagement, and enhance the impact of your messages across the organization.

Thursday, November 16th at 3:30pm ET NDI November Closing Remarks with Dr. Andrew Cross, Creator of NDI
Join us for the NDI November Closing Remarks webinar featuring Dr. Andrew Cross, the visionary creator of NDI technology. Dr. Cross will reflect on the key highlights, innovations, and industry trends discussed throughout NDI November. Gain insights into the transformative power of NDI in the world of digital media, production, and broadcasting. Hear from the pioneering mind behind NDI as he provides valuable takeaways and sets the stage for the future of video technology. 

REGISTER HERE!

HBO’s The Last of Us Season 2 Set To Premiere In 2025

Earlier this year, HBO’s The Last of Us successfully brought developer Naughty Dog’s critically acclaimed and fan-favorite PlayStation exclusive to life on the TV screen. Its Season 1 premiere was HBO’s second-largest debut since 2010, and its second episode broke records, too. Roughly three weeks after the premiere of the series, HBO revealed The Last of Us would be getting a second season. And now, thanks to a new Deadline report, we know it will start shooting next year and premiere sometime in 2025. 

Deadline learned this at a New York news event, where HBO boss Casey Bloys reportedly told press that Season 2 will head into production early next year, aiming for a 2025 premiere. Unfortunately, that’s all Bloys said about the season. But, as noted by Deadline, series co-creator and executive producer Craig Mazin revealed earlier this summer pre-strike that the team was already able to get some work done, adding that the first episode was already written. 

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“We got pretty far actually, we were doing great,” Mazin told Deadline. “[The Last of Us game co-creator Neil Druckmann] and I had been sitting and talking with [The Last of Us Part II co-writer Halley Gross] and Bo Shim, the new writer that was in our little tiny room with us – obviously not a mini room because we’re greenlit proper, we’re a real show, and because I hate that mini room stuff.”

Considering the first season of The Last of Us covered the events of the first Last of Us game, including its Left Behind DLC, it’s clear Season 2 of the show will dive into The Last of Us Part II. We’re all still awaiting some casting announcements, like who will play Abby and Lev, but that likely won’t happen until the actor and writer strikes are over. 

In the meantime, read Game Informer’s The Last of Us Part 1 review and then read our review of The Last of Us Part II

[Source: Deadline]


How far into The Last of Us Part II do you think Season 2 will go? Let us know in the comments below!

NIST announces AI consortium to shape US policies

In a bid to address the challenges associated with the development and deployment of AI, the National Institute of Standards and Technology (NIST) has formed a new consortium.  This development was announced in a document published to the Federal Registry on November 2, alongside an official…