When is the right time to Upgrade? Software, Hardware & Technology Upg – Videoguys

In this week’s Videoguys Live episode, James hosts Ask the Videoguys, addressing your questions on updating and upgrading video production gear. The discussion covers the frequency of equipment updates, best practices, and considerations for upgrading hardware. Additionally, James explores whether your workflow is ready to transition to 4K. Watch for valuable insights and tips to enhance your video production setup!

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When is the right time to update your production hardware?

Tech Tips for Best Update Practices

  • Never update when you need to go live. Always allow time to test​
  • Never update on a Friday when tech support is going to be limited or unavailable over the weekend​
  • Never install cumulative upgrades at once or update multiple pieces of equipment all at the same time. It may be tempting to save time, but you want to be able to always pinpoint an issue if one happens​

When is the Right Time to Upgrade Your Technology?

  • Is it time to step up to 4K?
  • What else should I keep an eye on for my production workflow?

Benefits of using 4K:

  • Can stream and record in 4k – Picture looks clearer
  • Better low light picture quality
  • Lossless digital zoom when exporting at lower resolution

When is the Right Time to Upgrade Your Production Hardware?

Let’s Looks at YoloLiv YoloBox Family

 

 

 

 

Display

7″​

5.5”​

8”​

8”​

Brightness

350 nits​

500 nits​

400 nits​

650 nits​

HDMI Inputs

2

1​

3​

4​

ISO Recording

-​

-​

-​

Yes​

Battery

19.24Wh

17.86Wh​

37Wh​

75.48Wh​

CPU

625

QualComm Snapdragon

660​

QualComm Snapdragon

660

QualComm Snapdragon

865

QualComm Snapdragon

Ram/Rom

3GB/32GB​

3GB/32GB​

8GB/128GB​

Streaming Platforms

Facebook/YouTube/​

RTMP​

Facebook/YouTube/​

RTMP​

Facebook/YouTube/​

RTMP​

Facebook/YouTube/​

RTMP & Instagram/TikTok​

Video Format

Horizontal​

Horizontal​

Horizontal​

Horizontal/Vertical​

Let’s Look at LiveU Solo and Solo PRO

Connectivity

HD​MI

HD​MI/SDI

HDMI

HDMI/SDI

Resolution

HD​

HD​

4K​

4K​

Compression

H.264​

H.264​

HEVC, H.264​

HEVC, H.264

Number of Modems

Up to 2

4G Modems

Up to 2

4G Modems

Up to 4

4G/5G Modems

Up to 4

4G/5G Modems

LRT

​Y

​Y

​Y

​Y

Max Bitrate

8 Mbps​

8 Mbps

20 Mbps

20 Mbps

Power connector

Proprietary 

charging cable

Proprietary 

charging cable

USB-C

USB-C

Streaming
Locations

USA Only

USA Only

USA and International

USA and International

Solo Connect Kits

  • New Solo Pro 2 Modem kits now available with advanced SoloConnect Data Plans
  • Including US Only, North American Data with coverage in Canada, US and Mexico or Traveller Plans with International coverage
  • For global use and should use a traveler plan

Vizrt TriCaster Mini Family

Features Mini HD-4
DISCONTINUED
When is the right time to Upgrade? Software, Hardware & Technology Upg – Videoguys

 When is the Right Time to Upgrade Software?

  • You don’t have to be first! Wait for others to report back on stability & upgrade success
  • Always check compatibility with your OS
  • Update OS first if needed to support software update

Avid Media Composer Subscriptions include Latest Updates and Upgrades

NEW
Media Composer 
Subscriptions
RENEWALS
Media Composer 
Subscription

Upgrade to Media Composer Ultimate for More Advanced Features

Included in Media Composer Ultimate:

  • PhraseFind AI Option
    Find the right clips faster than ever with the help of AI
  • ScriptSync AI Option
    Save hours editing by matching your content to your script
  • Symphony Option
    Advanced color grading with precision control

Get more from your Team:

  • Avid Team Plans
    Take the complexity out of managing licenses with Avid Team Plans and manage your team from a single admin console
  • Avid NEXIS Storage Solutions for Collaborative Teams
    Shared Storage solutions are perfect for teams of 3 or more Avid editors starting with the Avid Nexis PRO

Wirecast Subscriptions
For the latest Updates and access to Wirecast 16 users can Now switch to Wirecast’s Subscription Models

 

 

 

 

 

Final Fantasy XIV Live-Action TV Series ‘Dead,’ Says The Production Company Behind It

Final Fantasy XIV Live-Action TV Series ‘Dead,’ Says The Production Company Behind It

The Final Fantasy XIV live-action television series first announced back in 2019 is “dead,” according to the production company that was working on it. Hivemind, which also worked on Netflix’s The Witcher, was developing the series with Sony Pictures Television, but co-founder Dinesh Shamdasani revealed on Twitter that the project is dead when asked about it, as reported by PC Gamer

“Dead,” Shamdasani writes on Twitter in response to someone asking what happened with the series’ production. “We took around a fantastic pilot script by Ben Lustig and Jake Thornton along with a multi-season plan they built with our showrunners, but got rejected across the board. The size and scale needed to do it right proved too much for anyone to want to risk. Amazon came closest.” 

When asked by someone else if an animated series is the way to go for this, Shamdasani said it would actually be harder, adding that the rights to an adaptation of Final Fantasy XIV “are back in Japan unfortunately.” 

PC Gamer notes that Thornton says the series’ “dead” status is the result of the COVID-19 pandemic. “We took it out just as studios began to zip up their purse strings,” he writes on Twitter

At the time of its 2019 announcement, not much was known about the project, other than it being a collaboration between Hivemind and Sony Pictures Television. There was no word on cast, story, which parts of Eorzea the series might take place in, and other details along those lines. 

While this might be disappointing news for those who were excited about the adaptation, there’s plenty to be excited about in Eorzea. The next Final Fantasy XIV expansion, Dawntrail, is coming this summer, and before that, Final Fantasy XIV will finally come to Xbox Series X/S this spring. Check out the new job and race coming with Dawntrail, and then catch up on everything you need to know about the upcoming expansion here

[Source: PC Gamer]


Do you think Final Fantasy XIV would make for a good television series? Let us know in the comments below!

Microsoft Is Laying Off 1900 Employees Across Xbox, Activision Blizzard, And ZeniMax

Microsoft Is Laying Off 1900 Employees Across Xbox, Activision Blizzard, And ZeniMax

Update, 9:51 a.m. ET, 1/25/24:

Blizzard president Mike Ybarra has announced he is departing from the company; he was not laid off as part of Microsoft’s 1,900 job cuts across its various gaming divisions, but the timing suggests the layoffs and his decision to leave are at least tangentially related. Here’s what Ybarra wrote on Twitter

“I want to thank everyone who is impacted today for their meaningful contributions to their teams, to Blizzard, and to players’ lives. It’s an incredibly hard day and my energy and support will be focused on all those amazing individuals impacted – this is in no way a reflection on your amazing work. If there’s anything I can help with, connections, recommendations, etc., DM me.

“To the Blizzard community: I also want to let you all know today is my last day at Blizzard. Leading Blizzard through an incredible time and being part of the team, shaping it for the future ahead, was an absolute honor. Having already spent 20+ years at Microsoft and with the acquisition of Activision Blizzard behind us, it’s time for me to (once again) become Blizzard’s biggest fan from the outside.

“To the incredible teams at Blizzard – thank you. Words can’t express how I feel about all of you. You are amazing. Continue to do incredible things and always keep Blizzard blue and the player at the forefront of every decision. To all of those impacted today – I am always available to you and understand how challenging today’s news is. My heart is with each one of you.”

Ybarra has worked at Blizzard since 2019, first as executive vice president and general manager of platform and technology before becoming president of the company in 2021. Before that, he worked for Microsoft for more than 19 years in various positions like corporate vice president of Xbox Live and Game Pass and partner studio manager for Xbox Studios. 

Bloomberg reporter Jason Schreier is also reporting that Allen Adham, chief design officer and Blizzard founder is leaving the company following these layoffs, and that Odyssey, the studio’s in-development survival game, has been canceled. 

The original story continues below…


Original story, 9:43 a.m. ET, 1/25/24:

Microsoft is laying off roughly 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams. This news comes by way of IGN, which has learned from sources that Microsoft Gaming CEO Phil Spencer sent a memo to staff explaining the layoffs.

Spencer cites the need to align strategy with a sustainable cost structure. Notably, Microsoft spent $69 billion in October to acquire Call of Duty and Overwatch maker Activision Blizzard, and it spent $7.5 billion in 2020 to acquire ZeniMax Media

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Here’s Spencer’s memo to staff in full, from IGN

“It’s been a little over three months since the Activision, Blizzard, and King teams joined Microsoft. As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth.

“As part of this process, we have made the painful decision to reduce the size of our gaming workforce by approximately 1900 roles out of the 22,000 people on our team. The Gaming Leadership Team and I are committed to navigating this process as thoughtfully as possible. The people who are directly impacted by these reductions have all played an important part in the success of Activision Blizzard, ZeniMax and the Xbox teams, and they should be proud of everything they’ve accomplished here.

“We are grateful for all of the creativity, passion and dedication they have brought to our games, our players, and our colleagues. We will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws. Those whose roles will be impacted will be notified, and we ask that you please treat your departing colleagues with the respect and compassion that is consistent with our values.

“Looking ahead, we’ll continue to invest in areas that will grow our business and support our strategy of bringing more games to more players around the world. Although this is a difficult moment for our team, I’m as confident as ever in your ability to create and nurture the games, stories, and worlds that bring players together.”

These job cuts come just a week after Xbox’s 2024 Developer Direct showcase, which is where we learned Senua’s Saga: Hellblade II will be released in May, what the first-person combat in Obsidian’s Avowed looks like, and that Square Enix’s Visions of Mana hits PlayStation, Xbox, and PC this summer. We also got our first look at Ara: History Untold, and the first taste of gameplay from Indiana Jones and The Great Circle, Machine Games’ first-person take on the famed archaeologist that hits Xbox later this year. 

These Microsoft layoffs join a string of other disheartening 2024 job cuts, which total more than 5,500 in just the first 25 days of the year. Outriders studio People Can Fly laid off more than 30 employees this week, and League of Legends company Riot Games laid off 530 employees this week, too. 

We recently learned Lords of the Fallen Publisher CI Games was laying off 10 percent of its staff, that Unity would be laying off 1,800 people by the end of March, and that Twitch had laid off 500 employees

We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that’s worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too

Last year, more than 10,000 people in the games industry or game-adjacent industries were laid off. 


In January of last year, Microsoft laid off 10,000 employees amidst its ongoing $69 billion acquisition of Activision Blizzard, which it completed in October

Striking Distance Studios, the team behind 2022’s The Callisto Protocol, laid off more than 30 employees in August of 2023. That same month, Mass Effect and Dragon Age developer BioWare laid off 50 employees, including long-time studio veterans. The following month, in September, Immortals of Aveum developer Ascendant Studios laid off roughly 45% of its staff, and Fortnite developer Epic Games laid off 830 employees

In October of last year, The Last of Us developer Naughty Dog laid off at least 25 employees, and Telltale Games also underwent layoffs, although an actual number of affected employees has not yet been revealed. Dreams developer Media Molecule laid off 20 employees in late October.

In November, Amazon Games laid off 180 staff membersUbisoft laid off more than 100 employeesBungie laid off roughly 100 developers, and 505 Games’ parent company, Digital Bros, laid off 30% of its staff

In December, Embracer Group closed its reformed TimeSplitters studio, Free Radical Design, and earlier in the year, Embracer closed Saints Row developer Volition Games, a studio with more than 30 years of development history. A few weeks before the winter holidays, Dungeons & Dragons and Magic: The Gathering owner Hasbro laid off 1,100 employees

The games industry will surely feel the effects of such horrific layoffs for years to come. The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures.

[Source: IGN]

Outriders Studio People Can Fly Lays Off More Than 30 Employees

Outriders Studio People Can Fly Lays Off More Than 30 Employees

People Can Fly, the developer behind 2021’s surprise shooter hit Outriders, has laid off more than 30 employees. This news comes by way of Kotaku, which reports that its source with knowledge of the situation said the job cuts affected only staff working on an unannounced game at the studio, codenamed Project Gemini, that is to be published by Square Enix. 

Kotaku reached out to People Can Fly after its source sent screenshots confirming that layoffs happened at the studio, and development director Adam Alker confirmed the news. Alker cited budget limitations and a shrinking scope for Project Gemini as for why it was laying off “over 30 people.” The publication notes that another 20 outside of the 30 laid off were removed from the project and moved to other projects at People Can Fly. 

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“We understand that this decision impacts each of you, and we want to express our gratitude for your hard work, dedication, and contributions thus far,” Alker’s email to those affected reads, according to Kotaku. “To those individuals transitioning out of the studio due to these changes, we extend our sincere appreciation for the skills and expertise you brought to the team. We will keep our fingers crossed for your next steps in game dev and offer all our support.” 

These People Can Fly layoffs join a string of other disheartening 2024 job cuts, which total more than 3500. Riot Games laid off 530 employees this week, and we recently learned Lords of the Fallen Publisher CI Games was laying off 10 percent of its staff, that Unity would be laying off 1,800 people by the end of March, and that Twitch had laid off 500 employees

We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that’s worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too

Last year, more than 10,000 people in the games industry or game-adjacent industries were laid off. 


In January of last year, Microsoft laid off 10,000 employees amidst its ongoing $69 billion acquisition of Activision Blizzard, which it completed in October

Striking Distance Studios, the team behind 2022’s The Callisto Protocol, laid off more than 30 employees in August of 2023. That same month, Mass Effect and Dragon Age developer BioWare laid off 50 employees, including long-time studio veterans. The following month, in September, Immortals of Aveum developer Ascendant Studios laid off roughly 45% of its staff, and Fortnite developer Epic Games laid off 830 employees

In October of last year, The Last of Us developer Naughty Dog laid off at least 25 employees, and Telltale Games also underwent layoffs, although an actual number of affected employees has not yet been revealed. Dreams developer Media Molecule laid off 20 employees in late October.

In November, Amazon Games laid off 180 staff membersUbisoft laid off more than 100 employeesBungie laid off roughly 100 developers, and 505 Games’ parent company, Digital Bros, laid off 30% of its staff

In December, Embracer Group closed its reformed TimeSplitters studio, Free Radical Design, and earlier in the year, Embracer closed Saints Row developer Volition Games, a studio with more than 30 years of development history. A few weeks before the winter holidays, Dungeons & Dragons and Magic: The Gathering owner Hasbro laid off 1,100 employees

The games industry will surely feel the effects of such horrific layoffs for years to come. The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures.

[Source: Kotaku]