Mario Vs. Donkey Kong Preview – Return Of The Kong – Game Informer

Even though Mario is now known as the most iconic face in gaming, in his first appearance, 1981’s Donkey Kong, he couldn’t even get his name in the title. That was corrected in 2004 with the release of Mario vs. Donkey Kong, a side-scrolling puzzle game designed to carry on the legacy of the classic arcade cabinet. Twenty years later, that outing has been reimagined for the Nintendo Switch, and Mario’s rivalry with Donkey Kong – as well as the gameplay – holds up surprisingly well.

After the local toy store runs out of Mario toys, Donkey Kong goes on a rampage at the toy factory, leaving with a sack full of toys and Mario in hot pursuit. As Mario, you’ll go through a series of levels with two parts. In the first section, you need to retrieve a key that unlocks the door Donkey Kong has snuck through. Then, you have to recover the toy he’s left behind. It’s a simple formula that the game relentlessly iterates on, creating fresh scenarios in every level to keep gameplay engaging.

Mario Vs. Donkey Kong Preview – Return Of The Kong – Game Informer

In the four worlds I got the chance to go hands-on with, I was always delighted and surprised by the puzzle design. With only six stages in a world, there’s a huge amount of room for variety with that area’s gimmick. For example, Donkey Kong Jungle is full of ropes to climb, a la Donkey Kong Jr., but each stage introduces a new enemy, like rhinos you can ride on or monkeys with tails you can climb. Not every level is challenging, but they were all engaging, which is a far more difficult feat. Even when I put together the solution after a quick glance at the stage, it was always enjoyable to run, jump, and climb my way to the end thanks to the diversity and creativity of the design.

As someone who did not experience the original on Game Boy Advance, I was particularly surprised to learn just how much the platforming impacts gameplay. True to his brand, Mario has a lot of mobility, and between a pivot jump, a handstand, and a triple jump, I was able to make my way through levels in ways that almost seemed unintended, skipping sections with precise leaps. These moves never break the game, however, and the most challenging puzzles require more brainpower than dexterity, so it’s just an added touch for those who choose to engage with it. Regardless, it makes me feel smart, which is ultimately the goal of the puzzle genre.

The Switch version of the game includes modern graphics and music (shout-out to the saxophones in World 1), but Nintendo has added new content as well. There are two new worlds, Slippery Summit and Merry Mini-Land, bringing the total from six to eight. It also includes a casual mode, which eliminates the timer and adds checkpoints to the level, so when Mario dies, he just bubbles back to the flag instead of resetting the whole level. The beauty of this mode is that it doesn’t diminish the challenge of the puzzle, just the challenge of the platforming, which could certainly trip some people up. This is especially true with later, longer levels, where I could see the value of casual mode if someone doesn’t want to re-do the same section over and over after dying. The game also includes a co-op mode, adding a playable Toad for anyone who needs extra help or wants to share the experience with a friend.

Going into this preview, Mario vs. Donkey Kong was admittedly not a huge blip on my radar, but after playing a few worlds myself, I’m very excited to see the full game’s release. With thoughtful, unique puzzles, added levels, and accessible casual and co-op modes, this 2004 title feels brand new.

Super Nintendo World Comes To Florida In Universal’s New ‘Epic Universe’ Theme Park Next Year

Super Nintendo World Comes To Florida In Universal’s New ‘Epic Universe’ Theme Park Next Year

Universal opened Super Nintendo World, the first Nintendo/Mario-themed theme park, in Universal Studios Japan in Osaka in 2021. The first Super Nintendo World in the U.S. opened at Universal Studios Hollywood last year in California, with word that a Super Nintendo World was in development at Universal’s Orlando, Florida, complex, which contains Universal Studios, Islands of Adventure, and the water park, Volcano Bay.

Today, Nintendo announced that Super Nintendo World will open next year as part of Epic Universe, Universal’s third non-water theme park in Orlando. 

[embedded content]

Universal says Epic Universe will contain five immersive worlds, and one of them is Super Nintendo World. The other four parks are Celestial Park, The Wizarding World of Harry Potter – Ministry of Magic, How to Train Your Dragon’s Isle of Berk, and Dark Universe. The How to Train Your Dragon, Super Nintendo World, and Harry Potter lands are self-explanatory, but Celestial Park will be a celestial-themed entrance area to Epic Universe and Dark Universe will be themed around Universal’s classic monsters, like Frankenstein and more.

Nintendo didn’t share much about what to expect at Florida’s Super Nintendo World, but given the extra space Universal has in Orlando, fans are expecting the Mario Kart AR experience and the Yoshi’s Adventure dark ride already in Japan. Universal Studios Hollywood does not feature Yoshi’s Adventure. Universal Studios Japan is also developing a Donkey Kong-themed rollercoaster, set to open up this spring, and aerial drone footage of Epic Universe’s development shows that ride is coming to Florida, too. 

Here’s a look at some concept art of Super Nintendo World at Epic Universe

Here’s what Nintendo has to say about its upcoming land in Epic Universe: 

Universal’s Epic Universe opens up to guests in 2025. 

While waiting to learn more about the park, check out Game Informer’s photo tour of Japan’s Super Nintendo World, and then read about the upcoming Donkey Kong Country expansion coming to Universal Studios Japan. 


Are you excited for Super Nintendo World to open in Florida next year? Let us know in the comments below!

Former Volition Developers Form New Studio, Shapeshifter Games

Embracer Group shut down longtime Saints Row developer Volition Games last year as part of a larger purge of its studios after a planned $2 billion deal with Saudi Arabia-backed Savvy Games Group fell through in 2023. Just yesterday, Embracer Group canceled a Deus Ex game in development at Eidos-Montréal and laid off 97 people at the studio. Now, a group of former Volition Games veteran developers have formed a new studio called Shapeshifter Games, as first reported by TechRaptor

“Shapeshifter is a new co-development studio that was started by pulling together a group of experienced developers from Volition,” a post on the studio’s LinkedIn page reads. “We are focused on AAA game development. One of the goals of the company is to create a more sustainable environment for developers to do their best work. 

Former Volition Developers Form New Studio, Shapeshifter Games

“We’re already hard at work with a top publisher on their next great IP and looking to grow. Shapeshifter is always searching for talented developers to help us grow. Please reach out; we would love to hear from you.” 

While that post remains secretive on the “top publisher” Shapeshifter Games is working with, one developer at the studio, former Ascendant Studios principal lighting artist, AJ Nelson, might have let slip that it’s Xbox. Under the experience section of Nelson’s LinkedIn page, it says “co-developing on an Xbox Games Studio project.” 

Shapeshifter Games is headquartered in Champaign, Illinois, and led by studio head Matt Madigan. Former Volition Games principal producer, Rob Luftus, is Shapeshifter Games’ studio director, while former Volition Games franchise creative director, Brian Traficante, is this new studio’s creative director. 

TechRaptor notes that Shapeshifter Games says the studio specializes in open world games, Unreal Engine 5, console development, and co-development. 

While last year was plagued with layoffs, with 2024 unfortunately following suit, it’s nice to see some developers from the now-closed Volition Games create a new studio to start fresh at. 

[Source: TechRaptor]


What kind of game do you hope Shapeshifter Games makes first? Let us know in the comments below!

Persona 3 Reload Review – Into The Light – Game Informer

Persona 3 Reload Review – Into The Light – Game Informer

Persona 3 is perhaps the most important entry in the Shin Megami Tensei spin-off franchise. By establishing several series mainstays, including the popular Social Links system, Persona 3 laid the foundation upon which the next two mainline entries would be built. Unfortunately, by today’s standards, that 18-year-old title is unapproachable in many ways. Persona 3 Reload remedies that, bringing forward the outstanding cast, story, and turn-based battles in a faithful remake with the modern amenities of Persona 5 Royal. While it is a massive success, some persistent outdated elements from the original prevent Reload from reaching the heights of other modern games in the series.

In a premise familiar to Persona fans, you control a transfer student arriving at his new high school. However, when night falls, it’s far from an ordinary schoolkid’s existence as you enter an anomaly known as the Dark Hour. Here, everyone is confined to coffins except for powerful humans who can wield magical entities known as Personas. Using these, the cast must hunt down Shadows around the city, primarily in a procedurally generated tower known as Tartarus.

I love exploiting the combat system’s many quirks en route to victory. Landing a critical hit with one character before shifting to another to hit an elemental weakness, then polishing the foes off with a powerful All-Out Attack, is ceaselessly thrilling. Being able to directly control all characters in your party is a no-brainer by today’s standards and a huge quality-of-life improvement over the original base game. In fact, nearly all the innovations from Persona 5 are present, and the addition of the Theurgy system diversified my combat strategies in fun ways.

[embedded content]

Theurgies are powerful, cinematic ultimate abilities that charge over the course of battle. Since each character’s meter charges (and each ability provides different effects), I often went out of my way to perform the character-specific actions – whether that be healing, summoning Personas, or attacking with physical abilities – during battles with lesser enemies. Entering a tough battle with a full party of charged meters always gave me a boost of confidence, even if they were far from instant-win buttons.

The battles are as exciting as the series has ever seen, but one key improvement from Persona 5 didn’t make it into this remake: handcrafted dungeons. Even with this version’s addition of Monad Doors that house powerful minibosses and special rewards, the randomly generated floors of Tartarus serving as the game’s main dungeon feel outdated. After hours of dungeon-crawling, the experience can become monotonous when you’re climbing through hundreds of generic floors full of the same monsters. Thankfully, the boss battles and sequences leading up to them are as compelling as ever, delivering the best combat in the game and often revealing my favorite character moments in the story.

Speaking of characters, the excellent cast of Persona 3 is allowed to shine brighter than ever through additional voice acting and more social scenes. I loved balancing the social elements of a typical high school experience with the extraordinary circumstances presented to my protagonist. However, I am disappointed that the female protagonist option included in Persona 3 Portable is neither present nor the added epilogue from FES. In a modern remake arriving decades later, it’s unfortunate to have content missing from older re-releases.

Due to modernized and expanded Social Links, I truly felt I got to know many of the supporting characters better. I became emotionally invested in stories involving a motivated track athlete pushing through an injury to inspire a younger family member, an elderly couple coping with the loss of their son, and a young girl struggling amidst her parents’ divorce.

Forming bonds with these characters grants boosts for certain Persona fusions, but I primarily pursued the Links to further unravel the narrative threads. Later, you can also form closer bonds with your party members, but even before that, you can awaken new abilities within your team by cooking, gardening, or watching movies with them at the dorm. Though stilted, repetitive animations sometimes took me out of the moment, Persona 3 Reload’s emotional beats hit hard as the themes of death and loss resonate throughout this long story.

Even after nearly 100 hours, I was sad to part ways with my team, feeling as though I had formed bonds with them that transcend any kind of in-game Social Link metric. Even with some outdated and repetitive elements inherited through the 18-year-old structure of the original, Persona 3 Reload is one of the best entries in one of the most acclaimed modern role-playing franchises in video games.