How cognition changes before dementia hits

How cognition changes before dementia hits

Individuals with mild cognitive impairment, especially of the “amnestic subtype” (aMCI), are at increased risk for dementia due to Alzheimer’s disease relative to cognitively healthy older adults. Now, a study co-authored by researchers from MIT, Cornell University, and Massachusetts General Hospital has identified a key deficit in people with aMCI, which relates to producing complex language.

This deficit is independent of the memory deficit that characterizes this group and may provide an additional “cognitive biomarker” to aid in early detection — the time when treatments, as they continue to be developed, are likely to be most effective.

The researchers found that while individuals with aMCI could appreciate the basic structure of sentences (syntax) and their meaning (semantics), they struggled with processing certain ambiguous sentences in which pronouns alluded to people not referenced in the sentences themselves.

“These results are among the first to deal with complex syntax and really get at the abstract computation that’s involved in processing these linguistic structures,” says MIT linguistics scholar Suzanne Flynn, co-author of a paper detailing the results.

The focus on subtleties in language processing, in relation to aMCI and its potential transition to dementia such as Alzheimer’s disease is novel, the researchers say.

“Previous research has looked most often at single words and vocabulary,” says co-author Barbara Lust, a professor emerita at Cornell University. “We looked at a more complex level of language knowledge. When we process a sentence, we have to both grasp its syntax and construct a meaning. We found a breakdown at that higher level where you’re integrating form and meaning.”

The paper, “Disintegration at the syntax-semantics interface in prodromal Alzheimer’s disease: New evidence from complex sentence anaphora in amnestic Mild Cognitive Impairment (aMCI),” appears in the Journal of Neurolinguistics.

The paper’s authors are Flynn, a professor in MIT’s Department of Linguistics and Philosophy; Lust, a professor emerita in the Department of Psychology at Cornell and a visiting scholar and research affiliate in the MIT Department of Linguistics and Philosophy; Janet Cohen Sherman, an associate professor of psychology in the Department of Psychiatry at Massachusetts General Hospital and director of the MGH Psychology Assessment Center; and, posthumously, the scholars James Gair and Charles Henderson of Cornell University.

Anaphora and ambiguity

To conduct the study, the scholars ran experiments comparing the cognitive performance of aMCI patients to cognitively healthy individuals in separate younger and older control groups. The research involved 61 aMCI patients of Massachusetts General Hospital, with control group research conducted at Cornell and MIT.

The study pinpointed how well people process and reproduce sentences involving “anaphora.” In linguistics terms, this generally refers to the relation between a word and another form in the sentence, such the use of “his” in the sentence, “The electrician repaired his equipment.” (The term “anaphora” has another related use in the field of rhetoric, involving the repetition of terms.)

In the study, the researchers ran a variety of sentence constructions past aMCI patients and the control groups. For instance, in the sentence, “The electrician fixed the light switch when he visited the tenant,” it is not actually clear if “he” refers to the electrician, or somebody else entirely. The “he” could be a family member, friend, or landlord, among other possibilities.

On the other hand, in the sentence, “He visited the tenant when the electrician repaired the light switch,” “he” and the electrician cannot be the same person. Alternately, in the sentence, “The babysitter emptied the bottle and prepared the formula,” there is no reference at all to a person beyond the sentence.

Ultimately, aMCI patients performed significantly worse than the control groups when producing sentences with “anaphoric coreference,” the ones with ambiguity about the identity of the person referred to via a pronoun.

“It’s not that aMCI patients have lost the ability to process syntax or put complex sentences together, or lost words; it’s that they’re showing a deficit when the mind has to figure out whether to stay in the sentence or go outside it, to figure out who we’re talking about,” Lust explains. “When they didn’t have to go outside the sentence for context, sentence production was preserved in the individuals with aMCI whom we studied.”

Flynn notes: “This adds to our understanding of the deterioration that occurs in early stages of the dementia process. Deficits extend beyond memory loss. While the participants we studied have memory deficits, their memory difficulties do not explain our language findings, as evidenced by a lack of correlation in their performance on the language task and their performances on measures of memory. This suggests that in addition to the memory difficulties that individuals with aMCI experience, they are also struggling with this central aspect of language.”

Looking for a path to treatment

The current paper is part of an ongoing series of studies that Flynn, Lust, Sherman, and their colleagues have performed. The findings have implications for potentially steering neuroscience studies toward regions of the brain that process language, when investigating MCI and other forms  of dementia, such as primary progressive aphasia. The study may also help inform linguistics theory concerning various forms of anaphora.

Looking ahead, the scholars say they would like to increase the size of the studies as part of an effort to continue to define how it is that diseases progress and how language may be a predictor of that.

“Our data is a small population but very richly theoretically guided,” Lust says. “You need hypotheses that are linguistically informed to make advances in neurolinguistics. There’s so much interest in the years before Alzheimer’s disease is diagnosed, to see if it can be caught and its progression stopped.”

As Flynn adds, “The more precise we can become about the neuronal locus of deterioration, that’s going to make a big difference in terms of developing treatment.”

Support for the research was provided by the Cornell University Podell Award, Shamitha Somashekar and Apple Corporation, Federal Formula Funds, Brad Hyman at Massachusetts General Hospital, the Cornell Bronfenbrenner Center for Life Course Development, the Cornell Institute for Translational Research on Aging, the Cornell Institute for Social Science Research, and the Cornell Cognitive Science Program.

OpenAI rolls out ChatGPT memory to select users

OpenAI has begun rolling out memory capabilities to a select number of ChatGPT users this week. Memory will allow the conversational agent to recall details from previous chats in order to provide more personalised and contextually relevant responses.  According to OpenAI, ChatGPT’s memory will improve over…

Amazon trains 980M parameter LLM with ’emergent abilities’

Researchers at Amazon have trained a new large language model (LLM) for text-to-speech that they claim exhibits “emergent” abilities.  The 980 million parameter model, called BASE TTS, is the largest text-to-speech model yet created. The researchers trained models of various sizes on up to 100,000 hours…

Final Fantasy VII Rebirth Review And Elden Ring DLC First Look | GI Show

Final Fantasy VII Rebirth Review And Elden Ring DLC First Look | GI Show

In this week’s episode of The Game Informer Show, the crew breaks down what has been a busy few days in the video game industry. We dive into our Final Fantasy VII Rebirth review, recap the Elden Ring: Shadow of the Erdtree release date trailer, and share highlights from another Nintendo Direct. Additionally, we discuss our time playing Princess Peach: Showtime, Gigantic: Rampage Edition, and Balatro, a new poker roguelite (a “Pokerlite?”) we can’t seem to put down. 

Watch Episode 695 of The Game Informer Show:

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Follow us on social media: Alex Van Aken (@itsVanAken), Kyle Hilliard (@KyleMHilliard), Brian Shea (@BrianPShea), Marcus Stewart (@MarcusStewart7), Wesley LeBlanc (@LeBlancWes)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

The Game Informer Show – Podcast Timestamps:

00:00:00 – Intro

00:03:03 – Final Fantasy VII Rebirth Review

00:27:39 – Balatro

00:47:50 – Elden Ring’s Shadow Of The Erdtree DLC Trailer

00:59:46 – Princess Peach: Showtime! Preview

01:19:16 – Nintendo Direct February 2024

01:28:36 – Gigantic: Rampage Edition Preview

01:45:26 – Housekeeping

Little Devil Inside Reemerges With A New Trailer And Cryptic Developer Update

Little Devil Inside Reemerges With A New Trailer And Cryptic Developer Update

It’s been a long time since Little Devil Inside, a promising survival action RPG from indie developer Neostream, has made any noise. The game’s last substantial update came in October 2021. But after over two years of silence, Neostream has come back with a new trailer and cryptic update hinting at what’s been going on with the team.

As reported by The Indie Informer, Neostream’s Kickstarter post, published yesterday, apologizes for the lack of updates and cryptically alludes to an internal conflict within the team, potentially due to clashing visions about the game, being one of the causes. It states in part,

We became a team, then grew into a company and tried many hands to make light work.

Along the way in all efforts to making a great game, many great people have come and gone.

People with respectable but different purposes and pursuits.

In sharing these differences and thoughts, we were sometimes touched and moved and sometimes in conflict.

We are responsible for not being able to embrace the differences.

And of course, sincere apologies to you all.

The rest of Neostream’s update indicates the team has reduced in size but confirms that the founders and core members remain at the studio. The studio assures backers that Little Devil Inside still exists and that it is currently discussing publishing before it can give fans a more substantial update. Until then, the team has prepared a six-minute montage video showing off the game running in Unreal Engine 5.

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Little Devil Inside was first revealed way back in 2015 with the launch of its Kickstarter campaign, but it gained its first mainstream recognition as part of the 2020 PlayStation 5 showcase prior to the console’s launch. You play as an explorer who embarks on research mission at the behest of a university professor to explore a large world filled with beasts both real and supernatural. You’ll visit different towns along the way to meet quirky citizens, defend yourself from threats with a sword, and engage in survival mechanics like camping and cooking. Despite how much time as past, we ultimately still know relatively little about Little Devil Inside but it has remained a charmer each time it resurfaces. 

Little Devil Inside has no release window but we’re hoping to learn more concrete details in the near future. 

Penny’s Big Breakaway: Watch Someone Beat The First Level With A Single 2-Minute Combo

Penny’s Big Breakaway: Watch Someone Beat The First Level With A Single 2-Minute Combo

Penny’s Big Breakaway, the momentum-based 3D platformer from developer Evening Star, surprise launched earlier this week after appearing in a Partner Showcase Nintendo Direct. During a livestream held by Evening Star on the game’s February 21 launch, one designer completed the first level with a single, two-minute combo, and it’s a feat to behold. 

If you haven’t yet checked out Penny’s Big Breakaway, it’s a 3D platformer modeled off the strange and weird platformers of the PlayStation 1 generation, rather than Nintendo’s popular platforming efforts. As such, the game features a unique moveset that feels similar to Tony Hawk’s Pro Skater, with a Devil May Cry combo meter to boot. 

Check out the Evening Star developer reach a massive 191-move combo in the first stage of Vanillatown, the first world in Penny’s Big Breakaway, below: 

As you can see, this designer – Milena – completes the first level with one continuous combo. We’re not sure we’re quite up to the task but we wouldn’t be surprised if fans of the game spend time outcomboing this score. Only time will tell. 

Penny’s Big Breakaway is now available on PlayStation 5, Xbox Series X/S, Switch, and PC. 

For more about the game, check out the Penny’s Big Breakaway launch trailer here and then read Game Informer’s exclusive behind-the-scenes feature about the game’s creation, the people making it, the music, and more. 


Are you playing Penny’s Big Breakaway? Let us know what you think of it so far in the comments below!

Suicide Squad: Kill The Justice League Fell Short Of Expectations According To Warner Bros

Suicide Squad: Kill The Justice League Fell Short Of Expectations According To Warner Bros

Suicide Squad: Kill The Justice League, the third-person live-service multiplayer shooter from Batman: Arkham series developer Rocksteady Studios, launched earlier this month. It received middling reviews – read Game Informer’s review here to find out why we gave it a 6 out of 10 – and fans have been less-than-impressed with the shooter. It seems Warner Bros. Discovery is less-than-impressed, too, as the company said in its latest financial call that Suicide Squad: Kill The Justice League had “fallen short of our expectations,” as reported by IGN. 

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More specifically, that’s Warner Bros. Discovery chief financial officer Gunnar Wiedenfels who said Rocksteady’s latest effort fell short of the company’s expectations. However, Wiedenfels did not mention a sales figure. According to IGN, the executive lamented that Suicide Squad: Kill The Justice League’s missed expectations set Warner Bros.’ games division up for a tough year when it comes to year-on-year comparisons.

Wiedenfels is likely alluding to Hogwarts Legacy, the company’s massive hit that launched last year and went on to become the best-selling game of 2023, beating out titles like The Legend of Zelda: Tears of the Kingdom and Call of Duty: Modern Warfare III. The sales of Hogwarts Legacy was certainly a tough act for Suicide Squad: Kill The Justice League to follow. 

For more about the game, read Game Informer’s review of Suicide Squad: Kill The Justice League, and then check out Game Informer’s list of the best superhero games of all time. After that, read our list of upcoming superhero games to look forward to. 

[Source: IGN]


Have you been playing Suicide Squad: Kill The Justice League? Let us know what you think of it in the comments below!

Tekken 8, Suicide Squad, Persona 3 Reload, And New Like A Dragon Were Top Sellers Last Month In US

Tekken 8, Suicide Squad, Persona 3 Reload, And New Like A Dragon Were Top Sellers Last Month In US

Last month was filled with new releases and many of them turned out to be hits with players, according to the latest Circana U.S. Video Game Market Highlights report, which tracks video game-related spending for each month of the year. While Call of Duty: Modern Warfare III took home the top spot for best-selling games of January 2024 in the U.S., various new releases cracked into the top 10. 

That includes Tekken 8, Suicide Squad: Kill The Justice League, Persona 3 Reload, and Like a Dragon: Infinite Wealth.

Here’s what the top 10 best-selling games of last month look like

  1. Call of Duty: Modern Warfare III
  2. Tekken 8
  3. Suicide Squad: Kill The Justice League
  4. Persona 3 Reload
  5. Madden NFL 24
  6. Hogwarts Legacy (this was the best-selling game of 2023)
  7. Like a Dragon: Infinite Wealth
  8. EA Sports FC 24
  9. The Last of Us Part II
  10. Marvel’s Spider-Man 2

Two other new releases last month appear later in the list if you expand it to the top 20: Ubisoft’s latest platformer, Prince of Persia: The Lost Crown, came in at 13th and Bandai Namco’s Jujutsu Kaisen: Cursed Clash took home the 19th spot. 

Broken down by individual platforms, Call of Duty: Modern Warfare III was the best-selling premium game on both PlayStation 5 and Xbox Series X/S platforms. On PS5, Tekken 8 claimed the second spot, Suicide Squad the third spot, and Persona 3 Reload the fourth spot. Over on Xbox Series X/S, Madden NFL 24 came in second, with Suicide Squad in third and Tekken 8 in fourth. 

On Switch, which does not include digital sales, Super Mario Bros. Wonder was the best-selling game of last month with Hogwarts Legacy in second place. Prince of Persia: The Lost Crown came in at fifth on the Switch. 

Palworld, the “Pokémon With Guns” survival game that crossed 25 million players yesterday, was, unsurprisingly, the number-one played title on Steam and the number-three played game on Xbox last month. On both Xbox Series X/S and PS5, Fortnite was the number-one most played title of January 2024. 

Circana executive director and analyst Mat Piscatella writes on X (formerly Twitter) that the PS5 was the best-selling hardware platform of the month in both units sold and dollar sales, with Switch in second place for units sold and Xbox Series X/S in second place for dollar sales. After 39 months on the market, life-to-date unit sales of PS5 are tracking 7 percent ahead of the PlayStation 4’s pace, and 68 percent ahead of the PlayStation 3’s. Overall, though, January video game hardware spending fell 4 percent compared to January of last year, down to $378 million. 

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Video game accessory spending increased by 45 percent last month compared to January of last year, up to $246 million. The PS5’s DualSense Edge was the best-selling accessory of the month. Piscatella says the recently released PlayStation Portal was shifted from the Hardware category to the Accessory category for January 2024, coming in at fifth for video game accessory spending for last month. 

Overall video game spending across all categories grew 15 percent when comparing January of this year to that of last year, reaching $5.1 billion. Piscatella notes that January 2024 was a five-week period for tracking, though, whereas January 2023 was a four-week period. 

For more, read Game Informer’s reviews for Tekken 8, Suicide Squad: Kill The Justice League, Persona 3 Reload, Like a Dragon: Infinite Wealth, and Prince of Persia: The Lost Crown


What was your number one game of January 2024? Let us know in the comments below!

Panasonic Offers Complete Live Production Capabilities with PTZ Camera – Videoguys

Join us on this Videoguys Live for an in-depth exploration of the Panasonic Connect Pro PTZ Lineup! In this video, our host Gary dives into the details of each camera, helping you understand where they fit in the market and the specific use cases they excel in. Whether you’re a seasoned pro or just getting started, this breakdown will give you valuable insights. Gary also discusses the cutting-edge Kairos IT/IP Platform and its integration with the SMPTE 2110 protocol. Kairos empowers live production professionals with unlimited control, rich content delivery, and unparalleled input/output flexibility. It’s a game-changer for broadcasters and content creators.

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Find the best Robotic Camera for your production needs with Panasonic

  • Pro series cameras are Zoom-certified and perfect for smaller spaces like meeting rooms & classrooms
  • Premium models are equipped with SRT and perfect for lectures, auditoriums, corporate events and HOW
  • Platinum line includes the flagship cameras with advanced feature sets and image sensors for applications that demand the highest image quality

​PRO SERIES
Ideal Cameras for ​ Conference Rooms ​ and Classrooms

  • Zoom: 12x
  • Wide: 71.0°
  • Sensor: 1/2.8″ MOS
  • PoE+
  • 3G-SDI
  • HDMI
  • USB

  • Zoom: 12x
  • Wide: 71.0°
  • Sensor: 1/2.8″ MOS
  • PoE+
  • 3G-SDI
  • HDMI
  • USB
  • Zoom Certified USB Camera​: Ideal for web conferencing.
  • Flexible Compatibility ​: SDI, HDMI, USB and IP connectivity

  • Zoom: 4x
  • Wide: 111°
  • Sensor: 1/2.5″ MOS
  • PoE
  • HDMI
  • USB
 

  • Non-Robotic Camera with Digital Pan, Tilt & Zoom
  • Powerful 4K image sensor
  • Easy Installation with USB power or POE
  • Perfect for Video Conferencing, eSports, Podcasts & more

    

PREMIUM SERIES
Geared toward Lectures/Auditoriums, Corporate Events & House of Worship

  • SRT and NDIHX Output
  • Flexible mounting options with PoE Support
  • Image stabilizer if mounted in unstable spot
  • Included Auto tracking
  • Direct-Drive motor for quiet movements

  • Zoom: 24x
  • Wide: 74.1°
  • NDI|HX Upgradable
  • Sensor: 1/2.5″ MOS
  • PoE+
  • HDMI
  • USB

  • Zoom: 24x
  • Wide: 74.1°
  • NDI|HX Upgradable
  • Sensor: 1/2.5″ MOS
  • PoE+
  • 3G-SDI
  • HDMI
  • USB

  • Zoom: 24x
  • Wide: 74.1°
  • NDI & NDI|HX Built-In
  • Sensor: 1/2.5″ MOS
  • PoE++
  • 3G-SDI
  • HDMI
  • SRT Compatible

    

PLATINUM SERIES
Equipped with advanced feature sets and the latest in sensor technology for mission critical applications that demand the highest in picture quality

  • Advanced Connectivity Up to 12g SDI, HDMI, IP, Optical Fiber, XLR audio
  • Up to 1” MOS sensor
  • Moiré Reduction
  • Phase Detection Autofocus
  • Supports FreeD for building AR/VR systems
  • SMPTE 2110 Support

  • Zoom: 24x
  • Wide: 74.1°
  • NDI & NDI|HX Built-In
  • Sensor: 1/2.5″ MOS
  • PoE++
  • 12G-SDI
  • HDMI
  • SRT Compatible
  • Zoom: 20x
  • Wide: 75.1°
  • NDI|HX Upgradable
  • Sensor: 1″ MOS
  • PoE++
  • 12G-SDI
  • HDMI
  • Fiber
  • Zoom: 20x
  • Wide: 75.1°
  • NDI & NDI|HX Built-In
  • Sensor: 1″ MOS
  • PoE++
  • 12G-SDI
  • Fiber
  • SRT Compatible

OUTDOOR SERIES

Panasonic Offers Complete Live Production Capabilities with PTZ Camera – Videoguys
  • Zoom: 24x
  • Wide: 74.1°
  • NDI & NDI|HX Built-In
  • Sensor: 1/2.5″ MOS
  • PoE++
  • 12G-SDI
  • Fiber
  • SRT Compatible

Compatible with 4K/60p shooting
3G-SDI, 12G-SDI, and Fiber.  NDI, SRT, and RTMP 

24x optical zoom/74.1° horizontal
The wide-angle lens allowing this single unit to capture a wide range of angles of view.

Durability to withstand the harshest environments
Weather & UV protection with IP65 standards

 

Panasonic has the RIGHT PTZ Controller

  • 3 Control Options to choose from! AW-RP60, RP150 or Software options!!!
  • All controllers give you the ability to remotely control one or more robotic cameras 
  • Smooth and precise movements by using a joystick or a preset button
  • Full access to PTZ camera settings 
  • Make quick adjustments by using focus / iris control knobs and a zoom rocker switch. 
  • IP Count: 200
  • Serial Count: 5
  • Joystick
  • PoE
  •  3.5″ LCD Screen with GUI Menu
  • 4 User Assignable Buttons 
    with up to 8 Functions
  • Advanced Joystick with smooth 
    camera control
  • PoE Support
  • PRO PTZ Camera Compatibility
  • IP Count: 200
  • Serial Count: 5
  • Big Joystick
  • Touch Panel
  • PoE+
  • Integrated Screen for Camera 
    Monitoring via SDI 
  • Camera Tracing Memory Stores Moves & Settings incl. Iris, Gain & White Balance
  • PoE+ Support
  • Touchscreen Interface for Touch Focus Adjustments  
  • SD Card Slot to save production settings
  • 4K Crop Frame Control

 NEW! Panasonic AV-HSW10 Compact IP Switcher

  • Broadcast quality IP switcher in a compact, Notebook-size chassis
  • Combines IP, SDI & HDMI I/O
  • Simple, Intuitive & Reliable Operation
  • Auto Color Adjustment for Multicam Videos
  • NDI Signal with Alpha Channel for CG

Panasonic Connect KAIROS

  • KAIROS is a live production platform that gives professionals unlimited control to deliver rich content for broadcast, large screen display and live streams. 
  • KAIROS adds ST 2110 to its standard baseband and streaming connectivity for unparalleled I/) flexibility 
  • Intuitive GUI layer-based interface, and powerful content creation with a quick learning curve.

Multi-screen, Format-free “CANVAS”

  • Produce video in unconventional aspect ratios
  • Output to multiple screens in multiple formats and resolutions 
  • Canvas function lets you composite all sources with minimal latency for dynamic LED shows.

Flexible video production to support diverse viewing patterns

  • KAIROS allows a single team to support all your screens with native aspect ratios and resolutions

Flexible I/O and Video Formats

  • Directly input ST 2110, NDI IP signals and SRT/RTMP/RTSP/RTP signals 
  • Different resolutions & frame rates without format conversion.
  • Output signals can be adjusted flexibly with multiple video formats

Native REMI Production

  • Connect Multiple control panels to one mainframe over IP for multi-operation. 
  • Independent uncompressed clip stores, clip players, and stills 
  • Kairos Creator enables remote operation and resource sharing 
    even when operators are not on-site or in the studio
  • Centralized control of Panasonic PTZ cameras and third-party equipment.
  • Supports low latency and high-quality SRT for native remote production.

Create an IP Broadcast Studio with Panasonic & ST2110

  • KAIROS Production Systems
  • AW-UE160 PTZ Cameras
  • AK-HC3900/4000 Studio Cameras​

Panasonic KAIROS: Unleashing Creative Vision in Live Video Production – Videoguys

Panasonic KAIROS: Unleashing Creative Vision in Live Video Production – Videoguys

In this captivating video, our host Gary delves into the dynamic world of Panasonic Kairos, a groundbreaking live video production platform. Discover how Kairos transcends traditional boundaries, adapting flawlessly to diverse settings—whether it’s a bustling concert hall, a corporate event, or a House of Worship. Gary sheds light on where Kairos shines brightest, empowering creators, broadcasters, and event organizers to craft visually stunning experiences. Join us as we explore the synergy between technology and creativity, and witness how Kairos transforms every venue into a canvas for captivating storytelling.

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Panasonic Connect KAIROS

  • KAIROS is a live production platform that gives professionals unlimited control to deliver rich content for broadcast, large screen display and live streams. 
  • KAIROS adds ST 2110 to its standard baseband and streaming connectivity for unparalleled I/) flexibility 
  • Intuitive GUI layer-based interface, and powerful content creation with a quick learning curve.

Multi-screen, Format-free “CANVAS”

  • Produce video in unconventional aspect ratios
  • Output to multiple screens in multiple formats and resolutions 
  • Canvas function lets you composite all sources with minimal latency for dynamic LED shows.

Flexible video production to support diverse viewing patterns

  • KAIROS allows a single team to support all your screens with native aspect ratios and resolutions

Flexible I/O and Video Formats

  • Directly input ST 2110, NDI IP signals and SRT/RTMP/RTSP/RTP signals 
  • Different resolutions & frame rates without format conversion.
  • Output signals can be adjusted flexibly with multiple video formats

Native REMI Production

  • Connect Multiple control panels to one mainframe over IP for multi-operation. 
  • Independent uncompressed clip stores, clip players, and stills 
  • Kairos Creator enables remote operation and resource sharing 
    even when operators are not on-site or in the studio
  • Centralized control of Panasonic PTZ cameras and third-party equipment.
  • Supports low latency and high-quality SRT for native remote production.

Create an IP Broadcast Studio with Panasonic & ST2110

  • KAIROS Production Systems
  • AW-UE160 PTZ Cameras
  • AK-HC3900/4000 Studio Cameras​