Kill Knight Is A Hades-Inspired Isometric Arcade Shooter Set In An Eldritch Abyss Of Horror

Kill Knight Is A Hades-Inspired Isometric Arcade Shooter Set In An Eldritch Abyss Of Horror

PlaySide Studios has revealed Kill Knight, a new Hades-inspired isometric arcade shooter coming to PlayStation 5, Xbox Series X/S, Switch, and PC this year. Revealed with a gameplay trailer during today’s Triple-i Initiative Showcase, Kill Knight plunges players into an Eldritch abyss of horrors where waves of enemies stand in the way of their one goal: kill the last angel. 

“Once a loyal knight, betrayed, and banished to the Abyss,” a press release for Kill Knight reads. “A desecrated corpse inside reanimated armor. You rise to an eternal death. Branded Kill Knight, you have one purpose – kill the last angel. Players must learn to exploit enemy weaknesses, enact brutal executions, and weave through the Knight’s Arsenal to tactically manage resources as they dance with death in the Abyss and take the fight to global leaderboards against friends and foes alike.” 

Check out the Kill Knight reveal trailer for yourself below

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In Kill Knight, players are challenged to master the demon within as they descend through the voids of an eldritch arena and harness a devastating arsenal of armor and weapons against swarms of otherworldly horrors. As you can see in the trailer above, Kill Knight features fast and visceral top-down arcade-action combat with a disgustingly horrific otherworld to traverse through. There are five fatal layers to get through, each more deadly than the last, according to PlaySide Studios. 

As you survive waves of enemies, your Kill Power will increase, which in turn increases your speed and damage. Plus, there are plenty of challenges to unlock your Knight’s Arsenal “and evolve your playstyle.” In Master Mode, all five layers become one extended arena, and you can track your skill on a global leaderboard, too. 

Here are some Kill Knight screenshots for your viewing

Kill Knights hits PlayStation 5, Xbox Series X/S, Switch, and PC this year. 


Are you going to check out Kill Knight later this year? Let us know in the comments below!

Vintage Cartoon FPS Mouse Gets New Trailer With Grappling Hook, Spinach Power-Up, And More

Vintage Cartoon FPS Mouse Gets New Trailer With Grappling Hook, Spinach Power-Up, And More

Developer Fumi Games and publisher PlaySide Publishing have released a new trailer for Mouse, the 1930s vintage cartoon-inspired FPS, and in it, we get gameplay featuring new traversal mechanics, power-ups, and more. Released during today’s Triple-i Initiative Showcase, this new Mouse gameplay trailer highlights the grappling hook, helicopter, and Spinach power-up. 

As you might expect, the grappling hook allows players to target designated points in a level for rapid movement and traversal. The helicopter adds vertical traversal to players’ arsenal with reduced descent speed, and finally, the Spinach power-up augments and enhances melee combat (in a nod to Popeye). 

Check out the latest Mouse gameplay trailer for yourself below

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“Mouse is incredibly important to all of us here at Fumi Games, and we’re committed to making sure that it lives up to all of the expectations,” Fumi Games CEO Mateusz Michalak writes in a press release. “Our goal has always been to create a game that combines our passion for animation with our passion for first-person shooters. We are genuinely committed to collaborating closely with the Mouse community to craft a game that truly resonates with players. 

“We’ll aim to share more details – whenever possible – as development progresses. Our partnership with PlaySide and our dedicated and talented team is working hard to bring you the finest grandboomer cartoon shooter ever created.” 

Here are some new screenshots from Mouse for your viewing: 

Mouse was revealed back in 2023; it’s due out on PlayStation 5, Xbox Series X/S, Switch, and PC in 2025


Are you excited for Mouse? Let us know in the comments below!

Matt Hocking, Co-Founder & CEO of WellSaid Labs – Interview Series

Matt Hocking is the co-founder and CEO of WellSaid Labs, a leading enterprise-grade AI Voice Generator. He has more than 15 years of experience leading teams and delivering technology solutions at scale. Your background is fairly entrepreneurial, how did you initially get involved in AI? I guess…

The Fallout TV Show Is Good – Season 1 Review

The Fallout TV Show Is Good – Season 1 Review

I am not a Fallout fan. I’ve always admired the games and dabbled with them for a few hours here and there, but it was never a series that inspired excitement in me. I am, however, a fan of the Fallout show’s creators, Jonathan Nolan and Lisa Joy. The two worked together on Westworld and though my fandom faded over time, I will always hold up the first season as some of my favorite television ever. I went into Amazon’s Fallout adaptation with unsure expectations. Video game movies and TV shows have improved in recent years, but I will always be hesitant. And time has frequently proven that one successful project from a creator (or a pair in this case) does not automatically equal success in another. Thankfully, however, the Fallout show is scary, violent, funny, weird, intriguing, reverential, and somehow also optimistic – a feeling I have not received from apocalyptic fiction in some time.

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Following a few disparate characters and taking place along a few different timelines (in typical Nolan fashion), Fallout primarily follows Lucy MacLean, played by Ella Purnell (Miss Peregrine’s Home for Peculiar Children), who exits her comfortable underground vault to enter a horrifying wasteland. Through her eyes, we learn how this world works and how absolutely terrible it can be, and I enjoyed watching her optimism crest and valley throughout the show.

Every other primary character is exciting to follow in different ways. Maximus (Aaron Moten) is a motivated apprentice in the Brotherhood of Steel, and learning how the powerful cult functions through his perspective is educational and often surprisingly funny. Lucy’s intimate knowledge of a nearly safe, functional underground world and Maximus’ education on how to survive in a hellscape lead to surprising overlap and unexpected comedy.

Beyond its overall tone – a world filled with violent delights in a science-fiction setting – Cooper Howard, played by Walton Goggins (Justified), is perhaps the most direct line to Westworld. He is reminiscent of the Man in Black in Nolan and Joy’s sci-fi western, a violent cowboy with intimate knowledge of the world that he puts to frequent, terrifying use. Goggins is the kind of actor who effortlessly stands out in any cast, and even behind Ghoul prosthetics, Fallout is no exception. Goggins has one of my favorite lines in the show, citing the danger of getting distracted by bulls*** when trying to complete a primary mission. It is effective as a standalone joke and a reference to the inspirational video game.

An unexpected highlight for me is Thaddeus, played by Johnny Pemberton (Superstore). Arguably the fourth lead, Pemberton is representative of my favorite thing about the Fallout show: the comedy. Pemberton is one of many comedic actors and outright comedians who appear in the show, but they are not overt punchline machines winking to the audience about the absurdity of the world. Instead, they play straight-ahead characters doing their best to survive who occasionally have lines that catch me off guard and make me laugh out loud. One of my favorite scenes in the show is later in the season when Pemberton’s Thaddeus is chatting about fiddle music with an actor whose appearance I won’t spoil. It’s a small, quiet moment that is hilarious, tense, and dangerous all at once. It’s the kind of moment and tone that lends Fallout a surprising amount of needed levity in a world filled with look-away-from-the-TV violence at nearly every new location.

And then, on top of all that good science fiction comedy and the time-jumping stories coalescing in an exciting finale, is the Fallout of it all. The Fallout wiki mods will make the call after the show has completed, but from my perspective, it feels like it could all be canon. Not a separate universe or a retelling of a known Fallout story, but rather a series of events that could conceivably take place before or after any of the games, which is what I want from a good adaptation. I like Fallout as an extension of the games rather than a retelling or something separate that happens to look familiar. The rewards for Fallout players are frequent (as my Fallout fan wife excitedly pointed out often), but for those like me with a passing interest in the franchise, what exists here is an excellent, original story in that established universe. Plus, some good jokes.

Additional thoughts:

  • Does the Dogmeat die? No. But she does get injured. A newborn puppy is also killed in the beginning of episode 2.
  • The jokes about the dangers of corporate structure hit especially hard in 2024
  • The violence is extreme, but is often so over the top, that you can’t take it seriously
  • The Brotherhood of Steel Power Armor actually looks cool!
  • It is fun to see Michael Emerson (Lost) play a character with opaque motivations again
  • Between Fallout and Oppenheimer, it is weird that brothers Jonathan and Christopher Nolan have taken different roads to discuss socialism and the dangers of nuclear disaster
  • I hope a potential season two focuses more on Thaddeus, my favorite character

Super Monkey Ball Banana Rumble: Sega Unveils New 4-Player Co-Op Adventure Mode With Gameplay Trailer

Super Monkey Ball Banana Rumble: Sega Unveils New 4-Player Co-Op Adventure Mode With Gameplay Trailer

Sega has released a new gameplay trailer for the Adventure Mode in the upcoming Switch-exclusive Super Monkey Ball Banana Rumble. In it, we get gameplay of the up-to-four-player mode that features 200 stages set across various different worlds, and it looks like a blast. 

Featuring both local and online four-player co-op, Adventure Mode will be available on day one when Super Monkey Ball Banana Rumble launches on Switch on June 25. Optional assist features, like Rewind and Ghost Guide, allow players to customize how their monkey ball experience plays. 

Check it out for yourself in the new Super Monkey Ball Banana Rumble: Adventure gameplay trailer below

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“While visiting a tropical island, AiAi and the gang meet a girl named Palette, an adventurer searching for the Legendary Banana,” a press release reads. “They agree to join her on her journey across wondrous worlds to collect special parts said to be the key to localizing this prized relic. Along the way, they’ll meet new friends and encounter mysterious rivals.”

Adventure Mode features 200 new stages set across different worlds, such as Banana Farm, Rose Garden, Floating City, Golden Temple, and Stone Valley. Each brings its own unique twist and challenge to the Super Monkey Ball Banana Rumble experience. 

In Adventure Mode, players can utilize the Rewind feature to rewind to a previous point of a stage and re-attempt a particularly challenging section. The Ghost Guide option adds a transparent monkey alongside the player that demonstrates how to proceed, while the Route Guide will point you in the right direction if you’re unsure of where to go. Plus, you can restart at any checkpoint within a stage at any time. 

Super Monkey Ball Banana Rumble hits Switch on June 25. 

For more, watch the Super Monkey Ball Banana Rumble reveal trailer


Are you excited for Super Monkey Ball Banana Rumble? Let us know in the comments below!