Shin Megami Tensei V: Vengeance Preview – Back With A Vengeance – Game Informer

The 2021 release of Shin Megami Tensei V received a solid response from fans and critics. The Switch-exclusive title garnered an 8.25 out of 10 from Game Informer and an 84 out of 100 score on reviews aggregate site Metacritic. With Shin Megami Tensei V: Vengeance, Atlus hopes to take the well-liked entry to even greater heights; not only is this new version of the well-liked RPG making the leap to additional platforms, but it’s bringing with it new locations, new demons, various quality-of-life improvements, and an entirely brand new storyline. I recently had the chance to meet with Sega to spend two hours with SMT V: Vengeance to see how this definitive edition of the game is shaping up.

In Shin Megami Tensei V: Vengeance, you can take two completely separate paths, each lasting around 80 hours and containing different endings. The Canon of Creation is the storyline from the original game, while the Canon of Vengeance is a completely new path found exclusively in this new version of SMT V. In the Canon of Vengeance, you meet a new character named Yoko Hiromine, a mysterious girl with the power to fight demons. She can join your party, filling one of the slots typically reserved for demons.

Shin Megami Tensei V: Vengeance Preview – Back With A Vengeance – Game Informer

My hands-on demo consists of two hours of gameplay. The first hour takes place in the school area and Bethel Japan. My first task is to search for Ichiro in the Diet Building. After finding him and meeting Yoko, the party touches the terminal to return to Tokyo. They’re greeted by Archangel Abdiel, who is unhappy with Aogami and the protagonist’s progress, but before Abdiel can exact his wrath, Tao, the Saint of Bethel’s Japanese branch, steps in to save them. After talking to the party and Bethel Japan’s director, Koshimizu, I lead the protagonist back to his dorm to prepare for the next day.

As the next day starts, I head to school, where Yoko Hiromine is introduced as a transfer student for the protagonist’s class. She later reveals it’s because she knows they’ll be working together, so she figured it would make sense to become a student in his class. As I head outside of the classroom, I witness Sahori Itsukishima being bullied. During the confrontation, she hears a voice asking her if she wants power. Miyazu helps Sahori, but she worries about the nature of Sahori’s injuries. Later on the rooftop of the dorm, Tao tells the protagonist that she wants to stop the bullying, but Yoko overhears the conversation and tells Tao that if she really wants to stop the bullies and help Sahori, she’ll have to kill the bullies. It’s a stark reminder that Shin Megami Tensei is not afraid to take dark turns in the story.

Shin Megami Tensei V: Vengeance

My first hour ends with Na’amah appearing in the train station and turning people to sand to collect Magatsuhi. This challenging battle requires you to overcome various status ailments, the least of which is not Charm, which debilitated my team on multiple occasions. It goes to show that despite being more playable by a larger number of players thanks to its increased number of platforms, Shin Megami Tensei V: Vengeance isn’t pulling its punches when it comes to the difficulty the vanilla version delivered.

After that battle, I move to the final part of my demo. The protagonist meets up with Tao at a temple in Shinjuku, an entirely new location for SMT V. After being transported to Da’at Shinjuku, Tao and Yoko join the party. Tao is best used as a healer, but she also brings light damage to the table. Meanwhile, Yoko is multifaceted in her offense, delivering fire, electric, and dark abilities. Because of that, Yoko very much comes in handy, as so much of the strategy of SMT’s combat is built around exploiting weaknesses. 

Shin Megami Tensei V: Vengeance

As I enter Da’at Shinjuku, an Angel greets the party, but rather than welcoming them with open arms, they’re viewed as intruders. Much of the storyline of this area is figuring out why the party is being treated as a group of hostiles, but also working to figure out how to get past the alerted Cherubim and Angels so you can reach your goals. I won’t spoil much here, but two characters from the vanilla version of SMT V appear with a plan, but it also seems extremely likely that the two have ulterior motives.

I spend the rest of my hour exploring the area, taking part in battles. On a couple of occasions, I am defeated in battle, requiring me to start at my last save. The fights are extremely engaging, requiring me to take into account status ailments, elemental weaknesses, and turn orders, but even with all the information handy (and a save file that seems loaded with recovery items), it’s still a challenging experience.

Shin Megami Tensei V: Vengeance

After an hour of exploring this new area, I relinquish the controller. I started playing the original Shin Megami Tensei V when it arrived on Switch in 2021, but I didn’t have a chance to push past the first several hours. With Shin Megami Tensei V: Vengeance promising new platforms, improved performance on all platforms (aside from Switch), and a ton of new content, it feels like the perfect time for me to jump back into the world of SMT V with this new version. 

Shin Megami Tensei V: Vengeance arrives on PS5, Xbox Series X/S, PS4, Xbox One, Switch, and PC on June 14. For our thoughts on the original Shin Megami Tensei V, head to our review here.

Atomos Sun Dragon: Revolutionizing Cinematic Lighting with Flexibility – Videoguys

Atomos Sun Dragon: Revolutionizing Cinematic Lighting with Flexibility – Videoguys

In the dynamic world of filmmaking, innovation is the name of the game, and the Atomos Sun Dragon emerges as a game-changer in cinema lighting. Nicole LaJeunesse’s insightful piece for Videomaker unveils the Sun Dragon, hailed as the “world’s first sun spectrum, 5-color HDR LED production strip lighting system.” With its groundbreaking features and unparalleled flexibility, this lighting marvel promises to redefine creative possibilities for filmmakers worldwide.

At the heart of the Sun Dragon’s allure is its remarkable adaptability. Unlike conventional panel lights, this revolutionary system empowers filmmakers to sculpt and manipulate light effortlessly, unlocking a spectrum of creative expressions. Boasting a dazzling output of 2000 lumens and an impressive CRI rate of 98, it ensures unparalleled color accuracy across the full sun spectrum, rendering scenes with breathtaking authenticity.

What truly sets the Sun Dragon apart is its versatility. Designed to thrive in any environment, its waterproof construction grants filmmakers the freedom to illuminate even the most challenging settings, including underwater scenes. Furthermore, its ingenious design allows for multiple configurations, whether coiled up to serve as a dynamic ring light or deployed as a conventional LED panel, offering boundless creative potential.

In terms of control, the Sun Dragon leaves no stone unturned. Equipped with an advanced controller featuring both wired and wireless DMX control options, Bluetooth compatibility for seamless iOS app control, and support for Atomos AirGlu devices, it puts precision lighting at filmmakers’ fingertips. Drawing a modest 80W of power, it strikes a balance between performance and efficiency, while its compatibility with both battery and AC power sources ensures uninterrupted operation on set.

With pre-orders now open and shipments slated to commence in June 2024, the Atomos Sun Dragon presents an enticing proposition for filmmakers seeking a versatile and powerful lighting solution. Priced just under $1000, it represents a worthwhile investment in elevating the visual storytelling experience to new heights. Embrace the future of cinema lighting with the Atomos Sun Dragon and illuminate your creative vision like never before.

Read the full article by Nicole LaJeunesse for Videomaker HERE

Housemarque Celebrates Returnal’s 3-Year Anniversary With Fallen Asteria Animated Adaptation, Graphic Novel, And More

Housemarque is celebrating the three-year anniversary of its hit shooter roguelike Returnal by teaming up with Dark Horse Comics for a graphic novel, artbook, and a new animated adaptation you can watch right now. This news follows yesterday’s tease from both Housemarque and later Dark Horse Comics about Returnal, sending fans into an understandable frenzy about what the teams had in store for players. 

“Another year, another cycle,” a post on X (formerly Twitter) from Housemarque reads. “The Third time around, extra loot is exposed with Dark Horse flair.” 

Here’s what that flair brings to the Returnal universe: 

  • Returnal: Fallen Asteria Graphic Novel
  • Returnal Artbook
  • Fallen Asteria Animated Adaptation

Now, even with PlayStation dipping its toes into cross-media production with Amazon’s God of War series and Netflix’s Horizon adaptation, this Returnal adaptation isn’t the same. Instead, it’s an “animated version of the first issue of the upcoming graphic novel, Returnal: Fallen Asteria.” Check it out for yourself below: 

[embedded content]

Hosuemarque says the 88-page graphic novel will arrive in paperback on bookstore shelves starting October 22, 2024, and it will hit comic book shops the next day. 

It’s unclear if the animated adaptation above is the animated adaptation today’s announcement is referring to or, if it’s just the first part of it, since it only adapts the first issue of the graphic novel. 

Here’s a look at the Returnal: Fallen Asteria issues coming this October

Housemarque Celebrates Returnal’s 3-Year Anniversary With Fallen Asteria Animated Adaptation, Graphic Novel, And More

There’s no word on when the Returnal artbook will arrive, but presumably it’s this year. 

For more about the game, read Game Informer’s Returnal review, and then check out this story about the PC specs required to play Returnal on a desktop or laptop. After that, read about Returnal’s Ascension update, which added co-op gameplay and a new challenge tower to the game. 

Returnal hit PlayStation 5 on April 30, 2021. It launched on PC on February 15, 2023. 


Are you excited about today’s Returnal news? Let us know in the comments below!

Square Enix Has Seemingly Canceled Some Games In An Effort To Be ‘More Selective And Focused’

Square Enix Has Seemingly Canceled Some Games In An Effort To Be ‘More Selective And Focused’

Square Enix, the company behind last year’s Final Fantasy XVI and this year’s Final Fantasy VII Rebirth, has seemingly canceled some in-development games, taking on some big losses as a result. As for why, the company is aiming to be more selective about its projects moving forward. 

This news comes from a release related to Square Enix’s holdings, which explains the company is incurring losses of 22.1 billion Yen, or roughly $140 million, on its financial books for the fiscal year that ended in March. 

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“At the meeting convened on March 27, 2024, the Board of Directors of Square Enix Holdings voted, in light of the myriad changes underway in the environment surrounding its group, to revise the group’s approach to the development of high-definition (HD) games with the intention of being more selective and focused in the allocation of development resources,” the release reads. “As a result of a close examination, the company expects to recognize approximately 22.1 billion Yen in content abandonment losses on its books for the fiscal year ended March 2024.” 

While potentially canceled games might sound doom and gloom, it sounds more like Square Enix is sharpening its developmental focus to ensure that the games it releases are hits or, at the very least, financially successful for the company. Nonetheless, it sounds like roughly $140 million of games in development have been canceled and it’s unlikely we’ll ever find out what they were. 

This release comes after a big splash from Final Fantasy VII Rebirth, which Square Enix released in February. Elsehwere in 2024, Square Enix is releasing Final Fantasy XIV: Dawntrail, the new expansion for the MMO that will kick off a new saga for the long-running game, in July


What’s your take on this news? Let us know in the comments below!

Xbox Games Showcase Announced For June, Followed by A Secret Direct For A Beloved Franchise

Xbox Games Showcase Announced For June, Followed by A Secret Direct For A Beloved Franchise

Xbox will livestream an Xbox Games Showcase this summer. Similar to last year’s Starfield Direct, the showcase will be followed by a special “Redacted” direct that will dive deep into a beloved franchise. As for when, the Xbox Games Showcase will begin at 10 a.m. PT/1 p.m. ET on June 9, with the Redacted showcase streaming immediately after. 

“Like our double feature last year with Starfield Direct, immediately following the Showcase we’ll be airing a special deep-dive into the next installment of a beloved franchise,” an Xbox Wire blog post reads. “We can’t say much, so for now, we’ll call it the Xbox Games Showcase followed by [REDACTED] direct. This will also be our first showcase featuring games from our portfolio of studios across Activision, Blizzard, Bethesda, and Xbox Game Studios, in addition to titles from our third-party partners.” 

And speaking of Activision Blizzard, I’m guessing the redacted showcase is about the next Call of Duty, based on the associated image that you can see in the X (formerly Twitter) post below: 

We know another Call of Duty is coming this year, following up last year’s Call of Duty: Modern Warfare III, and that logo looks very militaristic. The Capitol Building behind it adds to this guess, too, especially if the next Call of Duty is about the Gulf War, which is what the latest rumors are saying (with Black Ops series developer Treyarch up to bat). Regardless, we’ll find out soon because that presentation follows the Xbox Games Showcase happening in less than two months on June 9. 

This Xbox Games Showcase will follow this year’s Summer Game Fest livestream on June 7 (and takes place during SGF’s media-only days, where press and influencers will play various games on-site in Los Angeles, California, from June 8 to June 10). Following the Xbox Games Showcase, Ubisoft will host another Ubisoft Forward event on June 10


What game do you think the redacted direct will be about? Let us know in the comments below!

Starfield’s First Expansion, Shattered Space, To Release This Fall

Starfield’s First Expansion, Shattered Space, To Release This Fall

Starfield’s first expansion, Shattered Space, is set to arrive this fall, according to director Todd Howard. Plus, a new update for Starfield is coming later this week that will make changes to ship-building mechanics and more. 

Howard revealed this and more about Starfield in a new interview with Kinda Funny, which is where the Bethesda executive producer also discussed Amazon’s Fallout TV show and the Fallout series in general, as reported by XboxEra. As for what to expect of Shattered Space, Howard didn’t say much. However, we already know it will bring new story content, locations, gear, and more to Starfield. 

[embedded content]

As noted by XboxEra, Shattered Space will be free for all Starfield Deluxe Edition owners. 

As for the update coming to Starfield later this week, Howard says it will focus on the ship-building. This lines up with what the Starfield team shared last year in its 2024 plans for the game. Here’s what it said at the time: “For those who love ship building, we’ll also be expanding on ship customization with ship decorations, new ship building options, and more.”

Other updates scheduled for 2024 include new ways to travel, city maps, mod support, accessibility and additional difficulty options, and more. 

For more about the game, read Game Informer’s Starfield review, and then read about how Starfield is surprisingly great as a remote-play game. After that, check out this story about how Starfield is more like a sci-fi theme park than an open world adventure

[Source: Kinda Funny via XboxEra]


What do you hope to see in the Shattered Space expansion? Let us know in the comments below!

Offering clean energy around the clock

Offering clean energy around the clock

As remarkable as the rise of solar and wind farms has been over the last 20 years, achieving complete decarbonization is going to require a host of complementary technologies. That’s because renewables offer only intermittent power. They also can’t directly provide the high temperatures necessary for many industrial processes.

Now, 247Solar is building high-temperature concentrated solar power systems that use overnight thermal energy storage to provide round-the-clock power and industrial-grade heat.

The company’s modular systems can be used as standalone microgrids for communities or to provide power in remote places like mines and farms. They can also be used in conjunction with wind and conventional solar farms, giving customers 24/7 power from renewables and allowing them to offset use of the grid.

“One of my motivations for working on this system was trying to solve the problem of intermittency,” 247Solar CEO Bruce Anderson ’69, SM ’73 says. “I just couldn’t see how we could get to zero emissions with solar photovoltaics (PV) and wind. Even with PV, wind, and batteries, we can’t get there, because there’s always bad weather, and current batteries aren’t economical over long periods. You have to have a solution that operates 24 hours a day.”

The company’s system is inspired by the design of a high-temperature heat exchanger by the late MIT Professor Emeritus David Gordon Wilson, who co-founded the company with Anderson. The company integrates that heat exchanger into what Anderson describes as a conventional, jet-engine-like turbine, enabling the turbine to produce power by circulating ambient pressure hot air with no combustion or emissions — what the company calls a first in the industry.

Here’s how the system works: Each 247Solar system uses a field of sun-tracking mirrors called heliostats to reflect sunlight to the top of a central tower. The tower features a proprietary solar receiver that heats air to around 1,000 Celsius at atmospheric pressure. The air is then used to drive 247Solar’s turbines and generate 400 kilowatts of electricity and 600 kilowatts of heat. Some of the hot air is also routed through a long-duration thermal energy storage system, where it heats solid materials that retain the heat. The stored heat is then used to drive the turbines when the sun stops shining.

“We offer round-the-clock electricity, but we also offer a combined heat and power option, with the ability to take heat up to 970 Celsius for use in industrial processes,” Anderson says. “It’s a very flexible system.”

The company’s first deployment will be with a large utility in India. If that goes well, 247Solar hopes to scale up rapidly with other utilities, corporations, and communities around the globe.

A new approach to concentrated solar

Anderson kept in touch with his MIT network after graduating in 1973. He served as the director of MIT’s Industrial Liaison Program (ILP) between 1996 and 2000 and was elected as an alumni member of the MIT Corporation in 2013. The ILP connects companies with MIT’s network of students, faculty, and alumni to facilitate innovation, and the experience changed the course of Anderson’s career.

“That was an extremely fascinating job, and from it two things happened,” Anderson says. “One is that I realized I was really an entrepreneur and was not well-suited to the university environment, and the other is that I was reminded of the countless amazing innovations coming out of MIT.”

After leaving as director, Anderson began a startup incubator where he worked with MIT professors to start companies. Eventually, one of those professors was Wilson, who had invented the new heat exchanger and a ceramic turbine. Anderson and Wilson ended up putting together a small team to commercialize the technology in the early 2000s.

Anderson had done his MIT master’s thesis on solar energy in the 1970s, and the team realized the heat exchanger made possible a novel approach to concentrated solar power. In 2010, they received a $6 million development grant from the U.S. Department of Energy. But their first solar receiver was damaged during shipping to a national laboratory for testing, and the company ran out of money.

It wasn’t until 2015 that Anderson was able to raise money to get the company back off the ground. By that time, a new high-temperature metal alloy had been developed that Anderson swapped out for Wilson’s ceramic heat exchanger.

The Covid-19 pandemic further slowed 247’s plans to build a demonstration facility at its test site in Arizona, but strong customer interest has kept the company busy. Concentrated solar power doesn’t work everywhere — Arizona’s clear sunshine is a better fit than Florida’s hazy skies, for example — but Anderson is currently in talks with communities in parts of the U.S., India, Africa, and Australia where the technology would be a good fit.

These days, the company is increasingly proposing combining its systems with traditional solar PV, which lets customers reap the benefits of low-cost solar electricity during the day while using 247’s energy at night.

“That way we can get at least 24, if not more, hours of energy from a sunny day,” Anderson says. “We’re really moving toward these hybrid systems, which work like a Prius: Sometimes you’re using one source of energy, sometimes you’re using the other.”

The company also sells its HeatStorE thermal batteries as standalone systems. Instead of being heated by the solar system, the thermal storage is heated by circulating air through an electric coil that’s been heated by electricity, either from the grid, standalone PV, or wind. The heat can be stored for nine hours or more on a single charge and then dispatched as electricity plus industrial process heat at 250 Celsius, or as heat only, up to 970 Celsius.

Anderson says 247’s thermal battery is about one-seventh the cost of lithium-ion batteries per kilowatt hour produced.

Scaling a new model

The company is keeping its system flexible for whatever path customers want to take to complete decarbonization.

In addition to 247’s India project, the company is in advanced talks with off-grid communities in the Unites States and Egypt, mining operators around the world, and the government of a small country in Africa. Anderson says the company’s next customer will likely be an off-grid community in the U.S. that currently relies on diesel generators for power.

The company has also partnered with a financial company that will allow it to access capital to fund its own projects and sell clean energy directly to customers, which Anderson says will help 247 grow faster than relying solely on selling entire systems to each customer.

As it works to scale up its deployments, Anderson believes 247 offers a solution to help customers respond to increasing pressure from governments as well as community members.

“Emerging economies in places like Africa don’t have any alternative to fossil fuels if they want 24/7 electricity,” Anderson says. “Our owning and operating costs are less than half that of diesel gen-sets. Customers today really want to stop producing emissions if they can, so you’ve got villages, mines, industries, and entire countries where the people inside are saying, ‘We can’t burn diesel anymore.’”

GetResponse Review: Create Engaging AI Emails 85% Faster?

For many, email marketing is intimidating. It requires a lot of time and effort, and creating engaging emails that convert can be overwhelming. How does one stand out in email inboxes when every other business vies for attention? I recently came across GetResponse, an AI email…

50+ Free Seamless Pattern Packs for Designers

If you’re a designer, you know how important it is to have a library of resources that can help you enhance your projects and take them to the next level. One resource that can make a significant difference are seamless and tileable patterns.

Seamless patterns are versatile and can add depth and richness to your designs, making them suitable for both web and print projects. A well-designed seamless pattern can elevate the look of a business card or product packaging, giving it an attractive and professional appearance.

With seamless patterns, you have the freedom to unleash your creativity and make designs that are highly unique and memorable. And the best part? There are countless free, high-resolution, seamless, and tileable pattern sets available that you can download and use in your projects right away.

With so many options to choose from, finding the perfect pattern set for your project can be time-consuming. That’s why we’ve done the hard work for you and collected the best free seamless pattern sets from around the web.

From geometric to floral, damask to abstract, and circle to stripe patterns, you’ll find everything you need to bring your designs to life. And these patterns come in various formats, such as Photoshop PAT, Illustrator AI & EPS, JPG, and PNG, making them easy to use in different design tools.

You might also like our collections of free fabric patterns, or free retro and vintage patterns.


50+ Free Seamless Pattern Packs for Designers

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