Lies Of P Sequel Confirmed, DLC Teased With Two New Images

Lies of P launched back in September to both critical and fan acclaim – we gave it one of our highest scores of the year and you can read about why in Game Informer’s Lies of P review. After a September patch that included various changes to make the Soulslike action RPG easier, game director Jiwon Choi has released a Director’s Letter to confirm plans for a Lies of P sequel, tease DLC for the game with two new images, and more. 

Lies Of P Sequel Confirmed

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Choi began the video thanking players for helping the game sell 1 million copies in less than two months after release. He then sneakily drops a line confirming the Pinocchio-inspired Soulslike is getting a sequel. 

“Our highest priority is developing the DLC and working on the sequel,” Choi says in the Director’s Letter. “The dev team is putting in significant effort, brainstorming and exploring different aspects of the projects.” 

That’s all Choi shares about the sequel but it’s nice to hear the team is working on one, and if you’ve beaten Lies of P and watched its post-credits scene, you can likely guess where it’s headed. That is, unless that’s planned for DLC…

Lies of P DLC Teased

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And speaking of DLC, Choi also shared two new images from Lies of P’s in-development DLC. The first image appears to be some kind of laboratory, perhaps a place where people in Krat experimented on humans to create the monsters seen in the latter half of Lies of P. The second image is vastly different, showing Pinocchio on a ship on the water. It’s very Pirate-y, and some in-image clues suggest that perhaps this DLC will be taking us to Neverland to help (or fight) Captain Hook, Peter Pan, and others. But that’s pure speculation; check them out for yourself below and let us know what you think!

“Even after the launch, our commitment remains unwavering in providing players with a compelling and unforgettable story,” Choi says. “To do so, we are fully dedicating ourselves to the development of the DLC. [I] love seeing players speculating and discussing various aspects as they wait for the DLC. Every time we encounter remarkably inventive and creative hypotheses. My heart is pounding and I feel warmth. The anticipation is truly exhilarating.”

Upcoming Lies Of P Patch Details

Lies of P Game Informer Patch Notes Easier Difficulty Soulslike Review

Elsewhere in the Director’s Letter, Choi shared some details about an upcoming patch coming to Lies of P that should make the game more approachable. Here’s a look at the Lies of P patch details and other future plans: 

  • The team will tweak the performance of the blade and handle combinations available in the game
  • The studio will make the Shovel Puppet at Venigni Works easier to defeat
  • Rising Dodge will be a default skill, and Polendia will set two more additional quartz in his first stage of the shop to help you upgrade the P-Organ quicker
  • An Alidoro mask and costume will be added to the game and free for all players
  • An extra cosmetic facial slot will be added so that players can wear hats and glasses
  • New wearables including the Alchemist’s Hat and additional glasses will be added to the game 
  • The team is preparing the release of the game’s soundtrack, which will encompass almost every song and include more than 60 tracks 

Choi says the team is still discussing patch release plans, but that it’s aiming for this month. 

And that’s everything we learned in this Lies of P Director’s Letter. 

For more about the game, read Game Informer’s Lies of P review and then check out Game Informer’s Lies of P Soulslike tips, tricks, secrets, and more to help Pinocchio survive Krat in Lies of P. After that, read about how a September Lies of P update included various changes to make the game easier


Have you played Lies of P? Let us know what you think of it in the comments below!

WarioWare: Move It! Review – Back To Form – Game Informer

Ever since its first title 20 years ago, the WarioWare franchise has shapeshifted to take advantage of the capabilities and gimmicks of whatever the current Nintendo platform was. But the first entry on Switch, Get It Together, bucked that trend, putting you in control of the actual cast of characters in platforming-style microgames instead of taking advantage of the Switch’s unique traits. WarioWare: Move It aligns more with the traditional WarioWare experience, resulting in a better overall collection.

Move It takes the core tenants of the WarioWare franchise and cranks them up to 11. Players must learn various forms using two individual Joy-Con controllers, then complete rapid-fire microgames – three-to-five-second minigames that rely on your on-the-fly reactions to complete. As you progress through a session, the difficulty of each game and the speed at which they fly at you increases, creating an ever more frantic experience.

I love the diversity of microgames on display. One second, I’m holding my arms out, clanking drinks with people at a party, then a moment later, I’m holding my Joy-Cons like an umbrella to protect a woman from getting soaked in a rainstorm before raising my arms to pick a giant nose. The irreverent humor fans have come to expect is in full effect with Move It, as is the creativity.

The forms allow you to properly position yourself for the upcoming minigame, but some are less developed than others. The “Hand Model” pose is confusing, as you must drop one Joy-Con, then move the other to the now-empty hand to pull off gestures with the other hand; even after completing the story mode, I still struggled to position myself correctly for this form in time thanks to the rapid-fire structure. It’s disappointing this form is so complicated to set up since several of my favorite microgames are a part of it. Another one, “Ba-KAW,” has you pose like a chicken and features the broadest mix of excellent and frustrating games. However, my least favorite activity is a long-form boss level that involves flipping steaks; I failed multiple times because it doesn’t consistently register unless you make overly exaggerated motions timed to when the meat is moving by you on a conveyor belt.

Thankfully, Move It’s library is full of oddball games I consistently looked forward to. On multiple occasions, I smirked or outright said, “That was so cool,” after experiencing a novel microgame for the first time. However, a few of them don’t quite land, as imprecise motion controls lead to frustrating failures, while others aren’t descriptive enough for you to reasonably understand what you need to do in the short window you have to do it. Thankfully, if you run out of hearts, you can continue by performing a “Sacred Pose,” which is essentially a goofy version of a yoga stance, to earn a continue.

Working through the hundreds of microgames is fun, but as always, it’s better with friends. WarioWare: Move It harkens back to one of the better entries in the series, the motion-controlled WarioWare: Smooth Moves for Wii. That entry was one of my go-to party games, and I had similar hopes for Move It.

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However, due to a couple of complicated forms and accuracy issues with some of the microgames, the core mode of Move It is a harder sell than its Wii predecessor, particularly for casual players. Thankfully, the multiplayer-focused Party Mode lets you perform simpler poses involving one Joy-Con at a slower pace in fun competitions. It’s silly and operates on the honor system, but my favorite involves completing microgames with added challenges like sitting on the floor or puffing out your cheeks while you play. Another puts you in the context of a board game, where winning microgames earns you dice rolls. These side modes are great for laughs and are the go-to way to play Move It in a group setting.

Following Get It Together and Game & Wario, Move It is the WarioWare game I’ve been waiting for over the last 15 years, and it mostly delivers. The motion-controlled madness gives you plenty of fun and novel experiences, even if a few stinkers are in the mix. Regardless of those, WarioWare: Move It’s catalog is full of microgames I look forward to revisiting for months to come.

Mario Kart 8 Deluxe’s Final Booster Course Pass Wave Includes New Tracks, Racers, Music Player, And More

Nintendo has revealed that Mario Kart 8 Deluxe’s Booster Course Pass Wave 6, the final wave of DLC for the uber-popular kart racer, goes live next week on November 9. It includes eight new courses, including fan favorites like Mario Kart Wii’s Rainbow Road, three new racers, a new music player feature, and more. With it being the final wave of DLC for Mario Kart 8 Deluxe, it brings the game’s course count up to 96, which is double the 48 available in the base game. 

Alongside today’s release date news and details, Nintendo has released a course overview trailer for the DLC that you can watch below: 

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Wave 6 adds new cups to the game in the Acorn Cup and the Spiny Cup, which together add eight more courses to the rotation. These courses come from Mario Kart games from the SNES, GameCube, Wii, Nintendo 3DS, and the mobile-exclusive game, Mario Kart Tour. Here’s what to expect in each: 

Acorn Cup

  • Rome Avanti (from Mario Kart Tour)
  • DK Mountain (from Mario Kart: Double Dash)
  • Daisy Circuit (from Mario Kart Wii)
  • Pirahna Plant Cove (new)

Spiny Cup

  • Madrid Drive (from Mario Kart Tour)
  • Rosalina’s Ice World (from Mario Kart 7)
  • Bowser Castle 3 (from Super Mario Kart)
  • Rainbow Road (from Mario Kart Wii) 

Alongside these new courses, Wave 6 includes three new racers in Funky Kong, who debuted in Mario Kart Wii, and Pauline and Peachette from Mario Kart Tour. Elsewhere in Wave 6, players will receive 16 additional Mii Racing Suits, with a bonus Daisy Racing Suit unlockable by scanning any Daisy Amiibo. Plus, this final DLC adds a new Music Player feature to Mario Kart 8 Deluxe, which allows you to listen to music from each course starting November 9. 

Mario Kart 8 Deluxe’s Booster Course Pass Wave 6 is the final wave of DLC for the game. It goes live on November 9. The entire Booster Course Pass can be purchased for $24.99, or by becoming a Nintendo Switch Online + Expansion Pack subscriber. 

Catch up on all the Mario Kart 8 Deluxe Booster Course Pass offerings by clicking the links below: 

For more, read Game Informer’s Mario Kart 8 Deluxe review


Are you hopping back into Mario Kart 8 Deluxe to check out this final wave of courses? Let us know in the comments below!

New Marvel’s Spider-Man 2 Update Includes Several Bug Fixes, Increased Stability, And More

Marvel’s Spider-Man 2 hit PlayStation 5 exclusively on October 20 and quickly became Sony’s fastest-selling first-party game. While we loved the game – read Game Informer’s Marvel’s Spider-Man 2 review here – players have discovered bugs and issues leading to laughter and, in some cases, progress impediment. Fortunately, developer Insomniac Games has been quick to fix issues with updates, like one last week that fixed an incorrect flag and the infamous white cube model issue

Now, the studio has released another update targeting various bugs players might be encountering in the game related to specific missions, shortcuts, tutorials, and more. 

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Here’s the full Update Version 1.001.004 release notes

  • Addressed an issue where players could become stuck during the finale of Marko’s Memories
  • Addressed an issue where a boss could become stuck in geometry
  • Addressed multiple issues where the player could become stuck during the Galvanize tutorial
  • Addressed an issue where players with shortcuts enabled could become stuck in a puzzle during the New Threads mission
  • Addressed an issue where the Charge Jump would break when assigned to a shortcut
  • Addressed an issue where the Upgraded Classic suit had duplicate eye details
  • Further addressed issues where models would not load properly after long play sessions
  • Improved stability 

Are you still playing Marvel’s Spider-Man 2? Let us know in the comments below!

Designing cleaner vehicles

Adi Mehrotra knew that his time at MIT wasn’t up yet when he finished his undergraduate degree in 2022. During his first four years at the Institute, he was a critical member of the Solar Electric Vehicle Team (SEVT) and eventually led the group to victory in a five-day, 900-mile race. Later, he translated the skills he learned from SEVT to a summer internship in Ghana with the startup Moving Health, where he worked on low-cost ambulances that could transport patients from remote villages to medical care, without relying on gasoline. But there were still more projects he wanted to tackle.

Now, as a second-year master’s degree student in mechanical engineering, Mehrotra has channeled his energy into two arenas: designing clean energy vehicles and enhancing mechanical engineering education at MIT. For the former, he has taken the helm of the MIT Electric Vehicle Team, a student-led research team that is probing the future of transportation by designing a hydrogen-powered motorcycle. And for his master’s thesis research, Mehrotra is building a new mechatronics curriculum, an interdisciplinary course at the intersection of mechanical and electrical engineering.

Building in the basement

Mehrotra cannot remember a time in his life when science did not consume his attention. He credits his parents with fostering this interest, by encouraging scientific thinking with subscriptions to Ask magazine and National Geographic, and lots of LEGO play from a very young age.

As a high school student in East Brunswick, New Jersey, his passion for building blossomed. Mehrotra says, “I built a lot of my own projects, in the basement, mostly relying on wood or metal.” He also co-founded his school’s FIRST Robotics team chapter. He says, “It’s an experience I loved and cherish to this day, as it gave me a lot of hands-on building experience and allowed to explore creative ways to solve exciting problems.”

However, launching the team was much more challenging than Mehrotra expected. At the time, his high school didn’t want to assume any liability associated with the chapter’s activities, so the team operated out of his basement. “Most of our robots were built with a single drill, a Dremel, and a single drill press,” he says.

Given those constraints, Mehrotra was pleased with how well the team performed in the annual regional competition. His parents were very supportive, despite the late nights and loud noises coming from their basement that sometimes compromised their sleep. Mehrotra says, “I think they were very glad that I had something so meaningful and fulfilling to work on.” Today, the team that he started is still going strong, which fills him with pride.

The human side of MIT

“My mom always knew she wanted me to go to MIT,” Mehrotra says with a laugh. But he wanted to see MIT for himself. Campus Preview Weekend (CPW), when admitted students visit the Institute, gave him that opportunity. That April weekend, he observed East Campus students building a rollercoaster out of wood — a time-honored tradition. “Even as a pre-first-year, they told me to take a drill and help them build. I knew of MIT as one of the best mechanical engineering departments in the world. CPW sealed MIT as a very human place, as well,” he says.

As an undergraduate, Mehrotra majored in electrical engineering and computer science. However, he says, “I realized pretty quickly that I don’t like software design, and took as many mechanical engineering classes as I possibly could.” He also joined professor of mechanical engineering Sangbae Kim’s Biomimetic Robotics lab as a junior, which further cemented his passion for mechanical design.

Mehrotra became especially drawn to vehicle design, an interest that he cultivated in a variety of ways. He joined the Solar Electric Vehicle Team his first year and remained involved for three years. The team designs and builds a solar-powered vehicle and races it in international competitions. Mehrotra started out as a member of the aero team, working on the aerodynamics of the car; over time, he rose through the ranks to become the team captain, leading his peers to victory in the 2021 race from Independence, Missouri, to Las Vegas, New Mexico. In addition to learning about mechanical design, he also learned about life. He says, “The people on the team remain some of my best friends. The older people in solar car were the best personal and engineering mentors. They taught me how to lead a team and treat people well.”

Mehrotra’s enthusiasm for design also flourished through MIT D-Lab, an initiative that designs solutions for use in the developing world. He says, “There are a lot of classes at MIT that have taught me a lot of things, of course. However, in D-Lab, I walked in with one assumption about good ways to make the world a better place and they kind of flipped that on its head. [D-Lab] approaches problem-solving from this local perspective that if you can help one person very well, that is a bigger success than helping 100 people poorly.”

His experience in D-Lab’s course 2.729 (Design for Scale) led him to a pivotal mentor, Emily Young ’18, the founder of the startup Moving Health, based in Ghana. Mehrotra spent the summer of 2022 there as an intern, building tricycle ambulances to connect rural regions of Ghana to urban medical centers.

A new outlook

Mehrotra returned from Ghana to begin grad school armed with a fresh perspective on academics. “In the past, sometimes I was afraid of taking certain classes, or doing certain activities, because I didn’t feel like I had the right background, but I’ve thrown that fear away in graduate school,” he says.

In that spirit, Mehrotra took a risk in his choice of master’s thesis project: He decided to develop a new curriculum for mechatronics at MIT, even though he had little prior experience in curriculum development. He joined Professor Sangbae Kim’s lab again, drawn by Kim’s dedication to mentoring and teaching, and he served alongside Kim as a TA for the legendary course 2.007 (Design and Manufacturing I).

“Working with someone who shares similar teaching philosophies to me is really cool to learn from, and you also feel like you are making an impact through teaching, especially while working with Sangbae,” Mehrotra says. His master’s thesis will focus on addressing the limitations of the mechatronics curriculum. “We think the current curriculum is not adequate to prepare our students for careers in industry and academia. So, we’re looking to incorporate the psychology of learning into building a better curriculum,” he explains.

In keeping with his affinity for vehicles, motorcycles seem to be another theme for Mehrotra. Inspired by his time in Ghana, where motorcycles are among the most common modes of transportation, he bought a vintage model for himself, a 1974 Honda CB360 — and he braves Boston traffic on a regular basis on his bike. In addition, he has devoted much of his time to the Electric Vehicle Team, where he is working on a hydrogen-powered motorcycle. Despite the team’s moniker, Mehrotra says, “We as a team are not saying that … we should get rid of all battery-powered cars immediately, but we would like to try a proof-of-concept on our own.” The team’s motorcycle is fondly named Toothless, a nod to the dragon in the Dreamworks movie “How to Train Your Dragon.”

In his spare time, Mehrotra also dabbles in cinematography and film. He is currently working on a documentary in collaboration with Moving Health. “I met so many amazing people in Ghana and we want to be able to tell their amazing stories, but we also want to change perceptions of people who live in underserved communities. We often do not talk about them in fair and meaningful ways, but instead just assume that they are helpless,” he says.

Once he finishes his master’s degree, Mehrotra plans to pursue a PhD under Professor Alex Slocum, the Walter M. May and A. Hazel May Chair in Emerging Technologies, focusing on hydrogen energy systems. Influenced by his time in Ghana, Mehrotra has realized that he wants to pursue research that could impact the developing world. He says, “Climate change disproportionally affects people who live in underserved communities around the world, despite the fact that most of climate change’s causes originate from western nations. Solving the energy crisis has implications to many of the United Nations Sustainable Development Goals, and social impacts far beyond just mitigating climate change.”

The Pros & Cons of Customizing WooCommerce

WooCommerce is the most popular eCommerce solution for WordPress. The free plugin boasts over five million installations. It’s versatile and can be used to sell both physical and virtual goods.

The plugin follows the WordPress tradition of being extensible. It’s possible to change the look and functionality of the shopping cart. Plus, there’s a massive number of available extensions.

There are pros and cons to this, though. It’s great that you can make WooCommerce your own. But customization comes with risks.

So, how far should you go? Here are some tips for customizing WooCommerce. Along the way, we’ll explore the potential downsides of doing so.


Different Ways to Create a Custom Experience

First, let’s review the different options for customizing WooCommerce. There are three separate approaches, each with their pros and cons.

Think about the future before choosing a method. Be sure that you’ll be able to maintain any customizations you make. Otherwise, things can get messy down the road.

Overwrite the Plugin’s CSS

Style tweaks can be made by overwriting the plugin’s CSS. You can identify specific CSS classes by using your browser’s developer tools. Then, it’s a matter of changing the relevant styles and placing them in your theme.

This method works well for minor changes. For example, changing the color of the “Add to Cart” button.

Want to take things further? You can also disable the default stylesheet. This method is for those who want to rewrite styles from the ground up.

WooCommerce does change its CSS occasionally. Thus, you’ll want to keep up with any changes. You may need to adjust your custom styles accordingly.

Use Hooks & Filters to Modify WooCommerce’s Behavior

WooCommerce includes plenty of hooks and filters for developers. They allow you to modify the plugin output and add custom functions.

Hooks offer several possibilities. You could use them to make small tweaks. Or you might leverage them to create a fully-functioning extension.

This method is also easier to maintain. Updates to WooCommerce don’t impact hooks as often. And you can place code in a custom plugin to keep it organized.

Override the Plugin Templates

There are occasions when overriding a WooCommerce template is unavoidable. The plugin includes templates for every part of the front-end display. And they’re logically organized. It gives you fine-grain control over the process.

But it should probably be a last resort. WooCommerce updates templates frequently. As such, you’ll need to stay on top of changes.

The plugin will warn you if a template is outdated. In this case, you’ll have to grab a fresh copy and make the necessary changes.

There are multiple ways for developers to customize WooCommerce.

Making Smart Woocommerce Design Decisions

Yes, it’s possible to rip apart the look of WooCommerce. But should you? That may be a more difficult decision than you think.

It may not be to everyone’s taste. But there’s nothing inherently wrong with the way WooCommerce looks. And its popularity has benefits.

Users may be familiar with Woo’s established design patterns. That could make the shopping experience more intuitive. There’s some risk in disrupting that flow.

With that, changes to colors, typography, and branding make sense. You’ll have a shopping cart that matches your aesthetic. And you’ll continue to provide customers with a time-tested UX.

It’s possible to create a custom look that maintains Woo’s strength. And it doesn’t have to look like a default installation.

Radical changes can still be a success. But starting from scratch should be carefully considered.

The default WooCommerce layout is familiar to users.

Adding Custom Functionality to Your Cart

There are a myriad of ways to add custom functionality to WooCommerce. An industrious developer can build an extension. Or you can choose from the array of free and commercial products.

This capability is what makes WooCommerce so powerful. It can sell pretty much anything. Expanding its functionality can be done with a few clicks.

It’s worth keeping a few things in mind, though. First and foremost, WooCommerce extensions are WordPress plugins. And they come with the same potential risks.

If a WooCommerce extension is essential to your store, choose wisely. Look for a plugin that is well-maintained and supported. The wrong choice could cost you dearly.

Also, think about why you want a particular extension. Does it provide key functionality? Will it improve the user experience?

Move on if you can’t answer “yes” to either of these questions. No one benefits from more technical debt.

There is a large ecosystem of extensions for WooCommerce.

Always Look to the Future

If you take one thing away from this article, let it be this: Keep the future in mind when customizing WooCommerce.

Everyone wants to have a successful online store. It starts with building a website that is stable and secure. From there, it’s about optimizing the user experience.

Therefore, any customizations should fit this mold. And not all tweaks are of equal value. Just because WooCommerce is extensible doesn’t mean you have to max out on changes.

You’ll also need a plan for any additions you make. They all require some level of maintenance. It should be a factor in your decision-making.

WooCommerce is every bit as flexible as WordPress. Make sure that you’re using it to your benefit!

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